Cool story, what do you disagree with? And more importantly, why?
That being said, we should probably remove the coins from mobs thing and make a global shop that you can sell to for extremely poor profit(1 diamond= 15 coins?). When players get their own shops set up(Cost of 10k?), then people will have better places to sell to and buy from.
Both natural and artificial mobspawner farming is disallowed on Aggression. This is in both forms of automated and manual.
It's disallowed, so are hacks. People will still do both.
If you were to go from Captain to Major would you pay 500 more or 2000?
You pay 2000, the total cost is 10,500 I think.
(haven't worked it out now, just that's what I thought I got yesterday when I totaled it)
Would we need have Captain in order to Buy Major?
So there isn't ranking jumping.
So that just means we will ignore it? You are extremely pessimistic.
Ignore it? What? Because that's a great way to handle things.
Ill just throw out some ideas on ways to combat the whole MobSpawning area thing.
1) Do a serverwide Delete of all mob spawners. We have a contained area (10,000 x 10,000 I believe) so do the whole thing.
2) Though it may be severe, limit Creeper, Zombie, Skeleton, and Endermen to the Nether. You want the nether to be THE place to go to get money, if the mobs are all spawning there, and in bulk, it will be.
3) Remove the rule (I don't like this one, but on the other hand, I can't imagine that farming mobs like that would be any more productive then going to the nether)
4) MASS Law enforcement. Mods watching everyone, all the time. Cameras in the woods, watching everyone's every moment.
Well there will be away around this you know....