jeffrocks26
Level 27
Haha ok I will look into those traps!
I was wondering do your chests have to be accessible by wooden doors? Or is it just to get into the base?
I like the idea of the raids. will the people be able to open the wooden doors? can you use iron doors everywhere else?
I still don't like the raid system, it turns no-way in, to a one-way/funnel that's really easy to booby-trap and kill. And if Endermen can get around factions, why not use them as a natural breach? Much like the way many people use creepers to get into places. Or, during raids have all doors be opened? (Only problem is mods/admins have to go to each faction base and monitor door usage, and open them all. (Turn off build rights during raids?)
Also, no banking system? The lack of it really kills any chance for people to buy things or set up shops, seeing as your money is just going to get lost, one way or another.
I've never gotten or lost more than 50 or so coins from an enemy, people aren't retarded enough to fight with money on them. 95% of money loss has to be from mobs and environment damage. So the money's just being lost to everyone. And if you have to allow access to your base, what's the point of building a base? And it's just going to get camped to shit, even if you can't put traps on it, who would ignore the one major soft-spot of their defenses? So you've still got a camp-off either way. Now, seeing as you ignored, or didn't address the fact that I suggested we have all doors open and remove build perms for "Raid hour" or whatever you want it to be, I'm re-posting it in hopes that it gets read.
Creating a Faction: 500 coins.
- Claiming Wilderness Land: 50 coins with a multiplier of 0.1;
- 1st claim 50
- 2nd claim 55
- 3rd claim 60
- 37th claim 230
- Claim Faction Land: 40 coins with the same multiplier.
- Changing the Name: 250 coins.
- Changing the Description: 100 coins.
- Setting Faction Home: 50 coins.
- Using home teleport: 10 coins.
- Unclaiming land returns 50% of the value.
- Faction Land capped at 100.