[Maj] - Requires 2000 coins -
[Col] - Requires 2500 coins -
[Gen] - Requires 3000 coins -
prices too cheap for ranks. or atleast the higher ones
I would say make it where you have to pay for a license for Pistons or have designed approved by an admin due to the fact that if used horribly they can completely lag up a server. *glares at someone but doesn't say a word*
[Pvt] - Standard joining rank
[Cpl] - Requires 24hour played time - Allows Pistons
[Sgt] - Requires 500 coins - Allows Use of Lava Buckets
[Lt] - Requires 1000 coins - Allows to build shops
[Capt] - Requires 1500 coins - The ability to repair armor and weapons
[Maj] - Requires 2000 coins -
[Col] - Requires 2500 coins -
[Gen] - Requires 3000 coins -
Just thought of a new idea. Since we are only allowed to have one base in the new server maybe we can have it so a perk of being a General would be to allow the setting of two homes? So you have a main base and a nifty little out post to put anywhere of your choosing. Only the General in the faction would be able to teleport there of course.....
I don't know. The higher ones are in need of perks and this is just a suggestion
Also, would you be able to skip to a higher rank? Or would you have to buy each prior rank before said rank?
So this whole money thing for a certain rank how does that work?
Interesting Tanj, but it's possible for everyone in the faction to be a General. ;(
If you were to go from Captain to Major would you pay 500 more or 2000?If you remember '/buyrank private' something similar if not exactly that.
cause clocks are useful, such as an automatic arrow gun (useful in defense.) I do agree there is no real reason for a clock being in a circuit with a piston.
That being said, we should probably remove the coins from mobs thing and make a global shop that you can sell to for extremely poor profit(1 diamond= 15 coins?). When players get their own shops set up(Cost of 10k?), then people will have better places to sell to and buy from.