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Please enjoy the server, the TeamSpeak channel can be joined by clicking TeamSpeak Invite Link (TeamSpeak needs to be installed). If you have any other questions or comments please reply to the thread, and as always have a a nice day!Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3.
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Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike, it was released in March 2004 for Microsoft Windows
Left 4 Dead 2 is a cooperative first-person shooter video game developed and published by Valve Corporation. The sequel to Turtle Rock Studios's Left 4 Dead, the game was released for Microsoft Windows and Xbox 360 in November 2009, and for OS X in October 2010, and for Linux in July 2013.
This update contains some major backend changes to help prevent hacking. We have integrated Easy Anti Cheat (EAC) with the game, and you will be required to install it before running the game. EAC will run in the background after you launch Reign of Kings, when you are done playing, EAC will stop running. We felt it was best to have a major anti-hacking solution on our side while we also work to prevent exploits and hacks on our end. We also included another layer of our own hack prevention in this update aside from EAC. You will now also be required to agree to our EULA before playing the game. We hope everyone understands that we are doing our best to prevent hacking, and we hope some of these solutions help out. We will continue to make this our top priority in the near future.
http://www.easyanticheat.net/
Do not risk hacking/exploiting the game, as this may result in your account being permanently banned through the EAC system. Bans will be delivered in waves, we will not speculate on the exact timing.
As with the last update - Due to the current anti-hacking layers, modding of the game is not permitted at this time, this would include language packs or other localization attempts. Please verify the integrity of your game cache and keep your DLLs and game files unmodified to avoid unwanted banning or being added to a ban list. If you are unsure you can verify your game files through steam by selecting "Verify Integrity of Game Cache..." in your game's properties under "Local Files".
If you are experiencing problems with users connecting to your server (stuck on downloading characters), clear your permission file. The permission file is located under the Configuration folder next to your ROK.exe.
Looking forward to the next week, our main focus will once again be on hack prevention, and also on performance.
This update also includes many bug fixes, design changes, and some new features like a trap door & furniture. You can find the full list below.
Features:
-Added Trap Door
-New original song "Wings of Shelter" added to the game
- Added Wooden Sword (training weapon), one damage per hit.
- Added Wood Stick (training weapon)), one damage per hit.
-Added Woodworking Station (used to create furniture)
-Added 26 Furniture, List of Furniture Items:
-Low Quality Bed (acts as spawn point)
-Low Quality Bench
-Low Quality Chair
-Low Quality Fence
-Low Quality Shelf
-Low Quality Stool
-Low Quality Table
-Medium Quality Bed (acts as spawn point)
-Medium Quality Bench
-Medium Quality Bookcase (acts as a container)
-Medium Quality Chair
-Medium Quality Dresser (acts as a container)
-Medium Quality Stool
-Medium Quality Table
-High Quality Bed (acts as spawn point)
-High Quality Bench
-High Quality Cabinet (acts as a container)
-Lord's Bath
-Lord's Bed (acts as spawn point)
-Lord's Small Chair
-Lord's Large Chair
-Banquet Table
-Bear Skin Rug
-Deer Head Trophy
-Rocking Horse
-Gazebo
Changes:
- Easy Anti Cheat (EAC) integration. Needs to be installed before playing. Will run in background while playing Reign of Kings, and then automatically shut off when finished playing Reign of Kings.
- Lobby refresh feels more seamless.
- Lobby pings are no longer discarded on refresh.
- Lobby column sorting is now saved.
- Lobby ping sort now updates at regular intervals while pinging.
- The saved lobby list will now load immediately.
- Input fields are more responsive to highlight selection. Double-click will now select all.
- Chat will now automatically close when disconnected from a server.
- Made it so the whitelist command is case insensitive.
- Ballista will lock during interaction
- Ballista aim screen has an interaction
Optimizations:
- Garbage collection optimizations.
- Fixed object pooling. Added pooling to furniture, lights, and some additional items
Bug Fixes:
- Fixed some saving issues when the server is shut down.
- Fixed some dead sleepers not being saved when the server restarts.
- Fixed camera bug in third person where the camera will jarringly move forward, epsecially while swinging melee weapons
- Adjusted flame sound loops
- Fixed particles on Holdable Torch going crazy
- Players who have died while asleep are now properly re-loaded on server restart.
- Fixed the fires so they now properly damage players who are on top of them
- Blast decal for trebuchet should be proper
- If using ballista it shouldn't leave you in a camera broken locked state
- Paging will now continue if it encounters an error with one prefab
- Move prefabs to be taken in a conquered crest zone
- Lockpicks will not have two picking bars
- Prefabs cant be placed in conquered crest area
- Fix the campfire disappearing if it is updated and the area is left
Design Changes:
- Renamed a few items: eg. Steel Great Sword --> Steel Greatsword
- Trebuchet Stone is now limited to 15 per stack.
- Stone is now limited to 1000 per stack.
- Small Wall Torch, now Wall Torch.
- Wall Torch, now Small Wall Torch.
- Small Wall Lantern, now Wall Lantern.
- Wall Lantern, now Small Wall Lantern.
- Bear hide, now has a chance to drop from bears.
- Iron Chest, Steel Chest and Wood Chest now have descriptions updated to display proper slot count.
- Stone Blocks, now require 1 Stone Slab, 5 Clay (was 1) to craft.
- Stone Slab now costs 4 charcoal (was 2), 8 water (was 4), 100 Stone (was 60) to craft.
- Siegeworks now costs 400 flax, 1200 Wood (was 850), 100 Iron (was 50) Ingots to craft.
- Trebuchet Stone now costs 1 Stone Slab (was 50 Stone) to craft. Stone Slab has processing time involved.
- Trebuchet now costs 50 flax, 2000 Wood, 50 Iron (was 25) Ingots to craft.
- Iron Wood Cutters Axe, Steel Wood Cutters Axe and Stone Wood Cutters Axe all had their wood resource gathering increased by 2 per hit.
- Crest description will now indicate items health.
- Large Iron Cage now costs 40 Iron Ingots (was 90) to craft.
- Large Iron Hanging Cage now costs 40 Iron Ingots (was 90) to craft.
- Small Iron Cage now costs 25 Iron Ingots (was 80) to craft.
- Small Iron Hanging Cage now costs 25 Iron Ingots (was 90) to craft.
- Steel Cage now costs 30 Steel Ingots (was 95) to craft.
- Candlestand & Chandelier now burns fat for fuel.
- Ground Torch now costs 3 Iron Ingots (was 5) and 40 Stone to craft.
- Hanging Lantern now costs 2 Iron Ingots (was 9) to craft.
- Hanging Torch now costs 3 Iron Ingots (was 9) to craft.
- Holdable Candle now costs 3 Fat (was 5) to craft.
- Holdable Torch now costs 1 Flax (was 3) and 10 Wood to craft.
- Iron Floor Torch now costs 4 Iron Ingots (was 12) to craft.
- Small Wall Lantern now costs 2 Iron Ingots (was 7) to craft.
- Small Wall Torch now costs 2 Iron Ingots (was 7) to craft.
- Wall Lantern now costs 3 Iron Ingots (was 8) to craft.
- Wall Torch now costs 3 Iron Ingots (was 8) to craft.
- Standing Iron Torch now costs 4 Iron Ingots (was 12) to craft.
Thanks for playing,
- The Code}{atch Team
Were doing a small update on the game today. Servers do not need to be wiped for this update, however, be sure to update your community servers so everyone can connect to them. This should help keep your lobby lists functioning with an previous copy incase the live lobby server is swamped. A good portion of the team was attending to the lobby server during the DDoS attacks, another portion of the team is attending to the Easy Anti-Cheat integration, so this update isn't very big or exciting.
Changes:
- Clients will now save a copy of their last successful lobby query. When a query fails, this copy is loaded for reference.
- The lobby will now allow you to connect to other game versions, however the server will still deny the wrong version. (See above)
- Sorting the lobby by player count now favours online players over capacity.
- Console messages are now limited to 128 characters.
- Symbols have been removed from chat. Colours, bold, underline, etc...
Design Changes:
- Wood blocks now 40 wood.
- Log blocks now 80 wood.
Fixes:
- Flask no longer tethered to left hand after gathering water
- Its no longer possible to capture throne after dying next to throne while still in a capture pop up menu
Thanks for playing,
The Code}{atch Team
Due to the entire team mainly working on hack prevention, admin/server commands, performance, and fixes, there was only very small amounts of new content.
New Content:
- Added Djembe Drum, use scroll wheel to change pitch
- Added War Drum, use scroll wheel to change pitch
New Features:
- The All Servers lobby tab has been replaced by Favourite and Visited server tabs.
- Lobby columns can be sorted alphabetically.
- Lobby items can be right-clicked to favourite.
- Players can now search for visited and favourite servers.
- Made it so the Auto-Restart script says Restarting... instead of shutdown.
- Server bans now save even after server restarts. Admins may also ban offline players.
- Added admin command /shownametags
- Added admin commands to tp users to other users and tp users to yourself.
- Added a setting in the config file to disable admin commands on a server (it is on by default)
- Added a /whitelist command to block anonymous player connections while enabled.
/whitelist - Will show all whitelisted players.
/whitelist enable - Will enable the whitelist.
/whitelist disable - Will disable the whitelist.
/whitelist add [id] - Will add a player by Steam ID.
/whitelist addbyname [name] - Will add a player by name (this must resolve an ID).
/whitelist remove [id] - Will remove a player by Steam ID.
/whitelist removebyname [name] - Will remove a player by name (this must resolve an ID).
- To help admins banning players with unusual names we added a small player list button at the bottom left of the screen while typing into the chat console. Clicking on the player list button will show all the players currently online, and clicking on a name will insert that name into your current chat input. With this, admins can ban a player as easy as typing in "/ban " into the console, selecting the player you want to ban from the player list button, and hitting enter to complete the command. Remember that copy, paste, and highlighting the console is all possible too, just like notepad.
- Added a setting in the config file to enable/disable auto-banning of suspected hackers (it is off by default, configure with caution):
To properly ensure that the AutoBan feature is enabled and working properly, you can first set useAuthAutoBan = 'True' in the ServerSettings.cfg. Once this is set, the server will compare its own steam and game DLL files with the clients dll files. If any of these files aren't exactly the same as the client's, the server will ban that client. Because of this you need to make extra sure that your steam dlls are updated to be the same as the clients, and have no extra or modified DLLs in your ROK_data/Managed folder. If your clients get banned from you server with "Detected DLL Mismatch", rechecking the similarity of your client / server dlls should be the first course of action. If you accidentally configured this on your server, as an admin, you can unban someone in-game by typing in "unban player_name_here" (Where player_name_here is the name of the player you want to unban). Alternatively you can remove the entry including their name in the BannedPlayers.cfg configuration file (found under your Configuration folder), which will allow the banned player to rejoin once the server has restarted.
Fixes:
- Change offsets on projectiles to hopefully make less floating action
- Removed a bug where trebuchet stones would be spawned on newly logging clients
- Fixed door desyncing
- Fix a bug in security which could have broke some ownership
- Made it so blocks can be placed behind crests
- Crest lights turn on in conquered zones
- Players who are forcefully removed from the throne while usurping will now properly release it.
- Starvation and dehydration has been re-balanced.
- Double-clicking items into fires should more intelligently choose between the fuel or input container.
- Enabled console backgrounds will no longer show while idle.
- Player voice chat (VOIP) will no longer be set to 0 volume on login.
- Improved animations
- Improved syncing interpolation
- Smoother movement, looking, less likely to push players when things get laggy
Design Changes:
- All block building materials had their required resources to craft increased.
- Increase the cost of Trebuchet, ballista and trebuchet stone’s
- Animals are no longer placeable through blueprints by admins (Temporary)
- Melee weapons no longer damage tier 5/6/7 ramps and stairs
- Stiff Bed is slightly smaller
Optimizations & Performance:
- Major Serverside framerate optimizations
- Block loading is faster
- Block loading has less memory garbage
- Lowered the amount of colliders on the server for various items
- Make progressive loading of pages demand less performance to not clog the server up so much
- Removed flying creatures from spawn as we further diagnose server performance (Temporary)
- Fixed a bug that caused huge clientside frame rate drops when looking at interactables in certain situations
- Minor garbage collection reduction
We are still working on the hack issues, work is going well, will be taking care many of the current hacking issues with the upcoming update. However, it will be an ongoing battle, and we feel the next few weeks will grant larger progress as more robust solutions become integrated. Were sorry that some of you have bad experiences from hackers, and hope you can remain patient as we work on it.
We've also made huge ground this last week on server performance issues too, this too will be included in upcoming update. We are working tomorrow to see if we can have it ready for late Saturday, been pushing late overtime every night for past few weeks as we really love the game and want players to have a good experience.