[Maj] - Requires 2000 coins -
[Col] - Requires 2500 coins -
[Gen] - Requires 3000 coins -
prices too cheap for ranks. or atleast the higher ones
I would say make it where you have to pay for a license for Pistons or have designed approved by an admin due to the fact that if used horribly they can completely lag up a server. *glares at someone but doesn't say a word*
[Pvt] - Standard joining rank
[Cpl] - Requires 24hour played time - Allows Pistons
[Sgt] - Requires 500 coins - Allows Use of Lava Buckets
[Lt] - Requires 1000 coins - Allows to build shops
[Capt] - Requires 1500 coins - The ability to repair armor and weapons
[Maj] - Requires 2000 coins -
[Col] - Requires 2500 coins -
[Gen] - Requires 3000 coins -
Just thought of a new idea. Since we are only allowed to have one base in the new server maybe we can have it so a perk of being a General would be to allow the setting of two homes? So you have a main base and a nifty little out post to put anywhere of your choosing. Only the General in the faction would be able to teleport there of course.....
I don't know. The higher ones are in need of perks and this is just a suggestion
Also, would you be able to skip to a higher rank? Or would you have to buy each prior rank before said rank?
So this whole money thing for a certain rank how does that work?
Interesting Tanj, but it's possible for everyone in the faction to be a General. ;(
If you were to go from Captain to Major would you pay 500 more or 2000?If you remember '/buyrank private' something similar if not exactly that.
cause clocks are useful, such as an automatic arrow gun (useful in defense.) I do agree there is no real reason for a clock being in a circuit with a piston.
That being said, we should probably remove the coins from mobs thing and make a global shop that you can sell to for extremely poor profit(1 diamond= 15 coins?). When players get their own shops set up(Cost of 10k?), then people will have better places to sell to and buy from.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?