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I first played Control Resonant back in June, having made my way through the same couple of hours as my colleague, Mitchell Saltzman, detailed in IGN’s first preview. Much like him, I had a great time getting to grips with the series’ newfound melee systems, hacking and slashing away at the Hiss threats that have broken out into the sequel’s open Manhattan. But I’ll admit that introduction did leave me a little wary of whether the dial may have been turned a little too much to the action side of things, and wondering if its open-world playground was merely there to serve as a place to grind XP and hone combat skills. As the studio steps further into the world of the action RPG, is it necessary to tread ground that won’t click with me in...
The Witcher 4 is targeting a 2028 release window, CD Projekt has confirmed. The announcement comes via a special video message from Michał Nowakowski, Joint Chief Executive Officer, CD Projekt Red. Assuming CD Projekt hits 2028 for The Witcher 4, and the company sticks to its ambitious release strategy for this new The Witcher trilogy, we could see The Witcher 5 in 2031 and The Witcher 6 in 2034. Nowakowski said CD Projekt will show off The Witcher 3: Wild Hunt expansion Songs of the Past at gamescom this week, including "a taste of its dark story" and the new content. Eslewhere, Nowakowski confirmed The Witcher 4 will not be at gamescom 2026. "Our team here at CD Projekt Red HQ is hard at work on a brand new saga, one with Siri at...
Key Preview Takeaways: It's essentially Jacques Cousteau by way of The Adventures of Flapjack. Nautus feels, in many ways, like a careful mash-up between Steamworld Dig and Subnautica. Gameplay above the surface is cozy, but when you take your submersible under the sea, it becomes a Metroidvania-inspired survival-action game. To be a cozy game is to embrace all things chill and atmospheric, finding comfort in routine and bonding with a growing community of characters, taking it one day at a time. With the upcoming Nautus from developer Magic Design Studios, it's bringing those chill vibes to a tropical island setting where the waters below hide long-held secrets, and some quirky friends will help you uncover them. It's a...
Metal Gear Solid and Death Stranding creator Hideo Kojima has reflected on turning 63 and what he wants to do next, in the years he has left remaining. Amid birthday congratulaitons from other industry creatives, Kojima reflected upon the passing of time and Kojima Productions' own 10th anniversary celebration, while noting that he would continue to focus on game development despite various other "opportunities." "As I get older, the things I 'have to do' and the things I 'want to do' continue to increase," Kojima wrote via posts on both his Japanese and English X/Twitter accounts. "At the same time, the time I 'have to do them' continues to decrease. I constantly need to reassess how I use my time and how I live my life." Still...
This is an IGN opinion piece from writer Tim Brinkhof, who loves challenging video games and has bested all of Black Myth: Wukong’s bosses (except Erlang, who continues to stand in the way of ultimate victory). Black Myth: Zhong Kui is still years away. But if the recently released gameplay trailer provides an accurate impression of the final product, it seems we should expect the game to be a lot less epic than its predecessor, Black Myth: Wukong. As someone who adored the mythological scale and scope of developer Game Science’s triple-A debut, Zhong Kui’s grittier, muddier, more grounded approach initially struck me as disappointing. However, the more I think about it, the more I like it. Based on many of the comments posted below...
I imagine the Xbox stories I’ve been sharing on IGN recently in the run-up to the brand’s 25th anniversary probably seem a little ridiculous or even a bit crazy now – like how I got to be one of the first people to ever play through Halo 2 while playing in a storage closet at Bungie – but I promise you it was all pretty normal back then. Today I have another one of those stories for you, and it’s one of my favorite gaming memories of all time. It’s about The Elder Scrolls IV: Oblivion. If you were a gamer back when the Xbox 360 first came out, you’ll remember how big a deal it was that the Xbox 360 was the first console of the “HD Era,” as the entire history of video games up to that point (at least on the console side – respect to my...
Level Infinite is going big at gamescom. The video game publisher, a division of Tencent, is headed to the annual convention in Cologne, Germany with a slew of playable demos, big announcements, and fan experiences for Dune: Awakening to Control Resonant, Hunt: Showdown 1896 and more. I spoke exclusively with Level Infinite’s Senior Director of Marketing Anthony Croutts about the company’s plans for gamescom, which include four major titles, a bevy of partner studios, and some exclusive announcements, one of which IGN can tease right now. The Hunt: Showdown 1896 exclusive gamescom reveal. "In our lineup this year, we have a couple of exciting announcements that we're going to be making,” Croutts says. “Some games we’re announcing...
The gacha game landscape gets substantially busier every time HoYoverse announces a new title. Genshin Impact propelled the company into the stratosphere, while Honkai: Star Rail and Zenless Zone Zero have since catered to different tastes and helped the developer reach even more corners of the gaming world. With that in mind, it isn’t surprising to see HoYoverse turn its attention to creature collecting with Honkai: Nexus Anima. A Colourful World With a Darker Side Honkai: Nexus Anima is a little bit of a lot of things. It combines HoYoverse’s familiar taste for dark, twisted storytelling with what might be the company’s most colourful world yet. Almost every corner bursts with detail, helped by the fact that this universe isn’t...
A new weekend has arrived, and today, you can save on Final Fantasy VII Rebirth, Nintendo Switch 2, Resident Evil Requiem, Civilization VII, select LEGO sets, AirPods Pro 3, and more. Check out our top picks for Saturday, August 22, below. Final Fantasy VII Rebirth with MTG Card for $34.99 Final Fantasy VII Rebirth for Nintendo Switch 2 is on sale today for $34.99 at Amazon. This physical version of the game includes an exclusive Zack Fair Magic: The Gathering - Final Fantasy card, which is perfect for fans and collectors alike. If you've yet to experience this massive RPG, take a chance and pick up a copy this weekend at a discount. It's pretty great exploring beyond Midgar on the Switch 2, just saying. Resident Evil Requiem for...
This is an IGN opinion piece from Charlie Lopresto, who believes that love can bloom, even on a battlefield. He first encountered Metal Gear Solid on a demo disc from Pizza Hut and has since completed three hundred missions in VR– the kind that’s indistinguishable from the real thing. Like Old Snake, Metal Gear Solid 4: Guns of the Patriots is a fossil. A genetic dead-end of gaming evolution, the unhinged and overflowing masterpiece that barely left a mark on the artform. Despite its commercial and critical success, MGS4 is rarely regarded as top tier Metal Gear. But is that actually fair? Trapped on dead console hardware for the better part of its hard life, thanks to the new Master Collection Vol. 2 it’s finally possible for...
I’m a privileged gamer. As a hardware reviewer, over the years I’ve been sent top-tier CPUs and graphics cards, letting me bounce from one flagship to the next. That’s made me lazy at game settings. I often just set the game at whatever the maximum “Ultra” setting is and get on with playing. But by doing so, I’ve just been playing into the marketing hype – and leaving a lot of performance on the table, it turns out. Most games don’t actually need to be played at Ultra settings to look good. They don’t even need it to look great. The latest upscaling technologies are fantastically good at emulating higher resolutions, and often the difference between Ultra and High settings isn’t something I even really notice if pushed to look. As an...
‘Stray Dog: nobody cares’ is going viral, and it’s not hard to see why: it’s an upcoming Souslike game where you play as a stray dog on a mission to rescue its master. If you like Soulslike games, or really enjoyed the part of Twilight Princess where you play as Wolf Link (or Okami, for that matter), this is the game for you. In Stray Dog: nobody cares (yes, that’s the title, and that’s how it’s capitalized), you take control of a stay dog who was raised by a disgraced knight from birth. As told by the game’s description on Steam, this knight once earned glory fighting for an unnamed legion, but was later slandered and cast aside after uncovering its “dark secrets.” Now an outcast, he travels the kingdom with only his hound by his...
The arrival of Onimusha: Way of the Sword has brought Capcom’s supernatural samurai series back into the spotlight. It also gives us the perfect excuse to revisit the games that established its distinctive blend of swordplay, historical drama and demonic horror. Since the original game debuted in 2001, Onimusha has taken players across feudal Japan, modern-day France and even the occasional tactical battlefield. While Way of the Sword is still new enough to deserve more time before earning its place in a definitive ranking, we’re looking back at six of the series’ established releases, from four mainline adventures to two memorable spin-offs. Here are six classic Onimusha games ranked from worst to best. 6. Onimusha: Blade Warriors...
It was impossible for me to play The Sinking City 2 for more than 15 minutes without coming to the obvious realization that this is Resident Evil in a fedora. That might sound dismissive, but I really enjoy the recent Resident Evil games, so comparing Frogwares' Lovecraftian survival horror sequel to some of the best of them – which feels especially similar to 2019's Resident Evil 2 remake – is much more of a compliment than a put-down. What sets it apart begins with its unique, rich, 1920s New England setting flush with loving detail that instills a strong sense of personality over the top of the mechanics it so clearly imitates. You play as Calvin Rafferty, a likeable occultist waking up to an apocalyptic flood set to wipe out the...
Embark Studios has announced that all future Arc Raiders Expeditions have been delayed until early 2027 as it aims to "return with major improvements" following community feedback. The developer behind the early 2026 extraction shooter hit announced the change in its post-launch schedule in an update on the Arc Raiders website today. It came with confirmation that Expedition 5 will launch when the window opens September 8 and close September 29, but after that, the Rust Belt will be quieter than normal. "We have been carefully reviewing your feedback on Expeditions," Embark's post said, "and while we've made ongoing improvements along the way, we've come to realize that some of the issues you've raised, like the tight departure...
Psychonauts and Brutal Legend developer Double Fine Productions has confirmed it has regained the IP and publishing rights for all of its games released under Microsoft following its split from Xbox. CEO Tim Schafer cleared the air about the developer's future in the industry during a conversation with Kinda Funny Games today. Amid questions from fans hoping to support Double Fine as it enters a new chapter, he clarified that buying any of its previous releases will help it continue to flex the wildly creative muscles it's known for. "I saw a question, there, 'Do you guys make the money on games?' The transfer of the IP came back to us, and we get the publishing rights back to all our games," Schafer said. The one caveat to all of...
I think it’s safe to say that, ever since the original Gears of War hit the Xbox 360 back in 2006, many fans have wanted a lancer of their own. Now that Gears of War E-Day is coming soon, you can have one. An official Gears of War Prototype Lancer Replica is available for preorder on the Xbox Game Studios Shop. It’s not cheap at $299.99, but it’s a full-sized 1:1 scale model, and it looks terrific. Orders placed now are expected to ship in February 2027. Gears of War Prototype Lancer Replica Dimensions: 36” L x 14”H x 8” W Weight: 6 lbs Materials: ABS & PVC 1:1 Full-Scale Authenticity: Precision-molded from in-game assets Battle-Worn "E-Day" Finish: Custom hand-painted weathering effects Includes: a custom, minimalist ABS display...
Keeping up with the deluge of trailer drops is a near-impossible task. The watch list never shortens, digital Sisyphus. To cut through the noise and turn the slog of keeping up with the neatest-looking stuff, I’m starting this column with the goal of collecting the most notable video game, movie, and TV show trailers from the past week (or so), in no particular order. I’ll (mostly) avoid teasers and announcements that give nothing, highlight under-the-radar things that look particularly cool, and generally curate a list of short-to-mid-form videos that are legitimately worth your time. Behold, then: trailers! D23: Avengers: Doomsday, VisionQuest, Ahsoka Season 2, and More It’s literally the first time I’m doing this trailer roundup...
Developer Rebel Wolves has revealed footage of its highly anticipated RPG, The Blood of Dawnwalker, running on consoles, along with the graphics modes available at launch. None will hit 60fps, however. An action role-playing game set in 14th century Europe in which you play as Coen, a half-human, half-vampire attempting to save his family, The Blood of Dawnwalker is one of 2026’s most exciting-looking games and is set to launch on PC, PS5, and Xbox Series X/S on September 3. But anyone choosing to play on console won’t get quite as smooth a gameplay experience as those on PC, it would seem — even on the beefier PS5 Pro and Series X machines. A new trailer reveals the different performance modes available on each Sony and Microsoft...
Final Fantasy 7 Rebirth on Nintendo Switch 2 has just dropped to a new low price of $34.99 at Amazon, while the PlayStation 5 version has fallen even further, hitting just $19.99, also a record low. If you've been waiting for an excuse to revisit Rebirth, particularly ahead of Final Fantasy 7 Revelation, this is a pretty compelling one. Both versions are significantly cheaper than usual, but the Switch 2 edition comes with an especially nice bonus. The Switch 2 version includes an exclusive Magic: The Gathering Final Fantasy promo card featuring Zack Fair, making the $34.99 price even more tempting if you're a fan of both games. The card features alternate art of Zack by Tetsuya Nomura, the original game's lead character designer...
Welcome to a new weekly feature on IGN: a roundup of game preview coverage in case you missed anything we got to check out over the course of the week. We enjoyed quite the variety of games we looked ahead to: The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2, Star Wars: Smuggler's Gambit, and Silver Pines. The Duskbloods Key Preview Takeaways: The Duskbloods might be FromSoftware’s most complex and interesting game yet. Miyazaki cites TTRPG influences for its gameplay systems and multiplayer mechanics. As far as gameplay feel, it's comparable to Bloodborne or Nightreign with added mobility and fit into an eight-player phase-based PvPvE setting where you earn victory points to avoid elimination. The lock-on targeting...
Tim Soret, the director of the cyberpunk-styled 2D side-scrolling action-platformer The Last Night, has broken his silence about the long-gestating project, which was first revealed at E3 2017 (remember E3?). Soret says he believes its story will resonate more when it actually comes out than it did when it was announced nine years ago because of the "evolution of technology and social dynamics eerily matching the trajectory we envisioned." Soret took to X to discuss the project, albeit in fairly vague terms. But anything is a welcome update at this point! "Next month, if everything goes according go plan, I should be out of a decade of sacrifice," he said, seemingly referring to the deliberate way he's built his team and game. "It’s...
It’s that time of year when it's fun to just wildly speculate (and make some educated deductions) about what we might see from Geoff Keighley’s Opening Night Live, direct from gamescom 2026. Little is known ahead of time this year – a few games and studios have been teased, but for the most part the show is a complete mystery, and so this gives me plenty of room to dream about what surprises the show may have in store. Taking place on August 25 at 11am PT/2pm ET/8pm CEST, here’s how to watch the stream. Let’s not waste any more time, though, and get straight into what to expect from it. What We Know It’s going to be a big night for a couple of the most popular RPGs to ever exist. We’re officially getting our first look at The Witcher...
Woot customers can use a new promo code to get Sonic x Shadow Generations for $1 on Switch or Xbox, and Sonic Racing Crossworlds for $8 today—provided they have never shopped with the Amazon-owned retailer before. While there are plenty of caveats, this is still a tremendous offering for anyone it applies to. Woot is effectively handing out copies of these critically acclaimed Sonic games for next to nothing. By applying the promotional code "HELLOTEN" at checkout, new Woot users (i.e., those who have never shopped there before) receive an instant $10 off their total order. This discount knocks the final cost of Sonic x Shadow Generations down to a single dollar on both Nintendo Switch and Xbox consoles. The same coupon code drops...
Halo: Reach designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games. On Twitter, Halo: Reach designer Niles Sankey responded to a post about the infamous nuke scene in Call of Duty 4: Modern Warfare. He noted that the first two Modern Warfare games were a "huge" inspiration for the campaign of Bungie's final Halo game. He noted that, although Bungie felt Halo was doing things better than Call of Duty in areas like enemy AI and vehicles, Infinity Ward was beating them at other things, and it made sense to pull from their games. "Many of the moments in Reach were inspired by the brilliant work of Infinity Ward, including the Nobel team squad interactions, and 'Objective Survive'...
In one of the more heartbreaking developments in the games industry this year, Riot’s League of Legends fighting game, 2XKO, will officially end active development in December. The writing has been on the wall for some time now, but the official news still hit the fighting game community like a freight train. The 2XKO team explained the situation in a blog post on August 20, admitting that there simply aren’t enough active players to justify continued support. “Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there's an incredible community that plays every day, we haven’t seen enough players stick...
The co-creator of Halo claims fans wouldn't like his vision for new games in the series if he were still working on the franchise. Marcus Lehto outlined his vision on Twitter, saying he would have a darker and more "grounded military feel" if he made a new Halo game. He believes that many fans wouldn't actually like it and it wouldn't be "everyone's Halo." He went on to note that, although he would respect the current lore of the Halo universe, he would "bench" it to pave the way for a new narrative future for new and old fans alike. When a fan asked if his vision was close to something like Halo: Reach, Lehto pushed back and seemed to express displeasure with that game: "God no." Gears of War creator Cliff Bleszinski chimed in on the...
Looking back, it seems surprising that we haven’t had a game like Star Wars Zero Company already. After all, combining XCOM-style turn-based strategy with the endlessly compelling Star Wars universe sounds like an irresistible prospect for fans of both. Fortunately, Star Wars Zero Company looks set to fill that gap. Developer Bit Reactor appears to be bringing the best of tactical strategy and Star Wars together, from its character-driven story and cinematic presentation to its expanded action-point system. Here’s how the studio is putting its own galactic spin on the genre. An Engaging Story Set a Long Time Ago in a Galaxy Far, Far Away Penned by lead narrative writer Aaron Contreras, whose previous credits include Star Wars Jedi...
The team behind Call of Duty: Modern Warfare 4 believes that players have only gotten better at the game since the franchise became a pop culture juggernaut. Speaking to IGN ahead of Modern Warfare 4's highly anticipated beta, multiplayer design lead Jacky Reynolds expressed the belief that the average Call of Duty player has only gotten better with time. As a result, it has pushed Infinity Ward and the various teams behind Call of Duty to play their game inside and out to ensure there aren't ways for players to exploit the most powerful items to ruin the fun for others. "I think in general, the average player is just so much better than they were 15 years ago," Reynolds said as part of a sweeping interview on all things Modern...
It has been four years since Infinity Ward shipped its last Call of Duty game, Modern Warfare 2. While most consider it to have been a commercial success, some fans were divided on the greater emphasis on realistic, tactical gameplay, which walked the line of being cumbersome. Meanwhile, aggressive skill-based matchmaking enraged some players. With this year's Modern Warfare 4, Infinity Ward is looking back at what it did right in games like 2019's Modern Warfare, and where it missed the mark in games like Modern Warfare 2. To find out more, I spoke with Joe Cecot, Studio Multiplayer Creative Director at Infinity Ward, and Jacky Reynolds, Multiplayer Design Lead, ahead of this weekend's Modern Warfare 4 beta. We talked about the way...