There isn't much in Forza Motorsport that hasn't been ripped out, re-thought, and revamped. Graphics, physics, multiplayer, player scoring, and car building have all been re-architected in the next-gen reboot of Turn 10's long-running racing sim. But it's that last one, car building, that seems to be the piece that the development team is focusing on most.
"You don't buy your car so much as you build it," said game director Chris Esaki. So what does he mean by that? For starters, Car Points (CP) are the currency by which you purchase cars and parts, but when you spend them, they don't vanish; instead, the parts hold their value. In other words, Turn 10 is encouraging repeated tinkering and modifying so you can tailor your car to a...