. Aggression before BoN was so much more fun because claiming land and killing factions was actually possible.
"colorMember": "GREEN",
"colorAlly": "LIGHT_PURPLE",
"colorNeutral": "WHITE",
"colorEnemy": "RED",
"colorSystem": "YELLOW",
"colorChrome": "GOLD",
"colorCommand": "AQUA",
"colorParameter": "DARK_AQUA",
"powerPlayerMax": 10.0,
"powerPlayerMin": -10.0,
"powerPerMinute": 0.4,
"powerPerDeath": 4.0,
"powerRegenOffline": false,
"powerFactionMax": 0.0,
"prefixAdmin": "+",
"prefixMod": "-",
"factionTagLengthMin": 3,
"factionTagLengthMax": 10,
"factionTagForceUpperCase": false,
"newFactionsDefaultOpen": false,
"showMapFactionKey": true,
"showNeutralFactionsOnMap": true,
"showEnemyFactionsOnMap": true,
"CanLeaveWithNegativePower": true,
"chatTagEnabled": true,
"chatTagRelationColored": true,
"chatTagReplaceString": "{FACTION}",
"chatTagInsertAfterString": "",
"chatTagInsertBeforeString": "",
"chatTagInsertIndex": 1,
"chatTagPadBefore": false,
"chatTagPadAfter": false,
"chatTagFormat": "%s§f",
"factionChatFormat": "%s§f %s",
"allowNoSlashCommand": true,
"autoLeaveAfterDaysOfInactivity": 7.0,
"homesEnabled": true,
"homesMustBeInClaimedTerritory": true,
"homesTeleportToOnDeath": true,
"homesRespawnFromNoPowerLossWorlds": true,
"homesTeleportCommandEnabled": true,
"homesTeleportAllowedFromEnemyTerritory": false,
"homesTeleportAllowedFromDifferentWorld": true,
"homesTeleportAllowedEnemyDistance": 32.0,
"homesTeleportIgnoreEnemiesIfInOwnTerritory": true,
"disablePVPBetweenNeutralFactions": false,
"disablePVPForFactionlessPlayers": false,
"enablePVPAgainstFactionlessInAttackersLand": false,
"noPVPDamageToOthersForXSecondsAfterLogin": 5,
"peacefulTerritoryDisablePVP": true,
"peacefulTerritoryDisableMonsters": false,
"peacefulMembersDisablePowerLoss": true,
"claimsMustBeConnected": false,
"claimsCanBeUnconnectedIfOwnedByOtherFaction": true,
"claimsRequireMinFactionMembers": 1,
"considerFactionsReallyOfflineAfterXMinutes": 0.0,
"actionDeniedPainAmount": 1,
"territoryNeutralDenyCommands": [],
"territoryEnemyDenyCommands": [
"home",
"sethome",
"spawn"
],
"territoryShieldFactor": 0.3,
"territoryDenyBuild": true,
"territoryDenyBuildWhenOffline": true,
"territoryPainBuild": false,
"territoryPainBuildWhenOffline": false,
"territoryDenyUseage": true,
"territoryEnemyDenyBuild": true,
"territoryEnemyDenyBuildWhenOffline": true,
"territoryEnemyPainBuild": false,
"territoryEnemyPainBuildWhenOffline": false,
"territoryEnemyDenyUseage": true,
"territoryEnemyProtectMaterials": true,
"territoryAllyDenyBuild": true,
"territoryAllyDenyBuildWhenOffline": true,
"territoryAllyPainBuild": false,
"territoryAllyPainBuildWhenOffline": false,
"territoryAllyDenyUseage": true,
"territoryAllyProtectMaterials": true,
"territoryBlockCreepers": false,
"territoryBlockCreepersWhenOffline": false,
"territoryBlockFireballs": false,
"territoryBlockFireballsWhenOffline": false,
"territoryBlockTNT": false,
"territoryBlockTNTWhenOffline": false,
"safeZoneDenyBuild": true,
"safeZoneDenyUseage": true,
"safeZoneBlockTNT": true,
"safeZonePreventAllDamageToPlayers": false,
"warZoneDenyBuild": true,
"warZoneDenyUseage": true,
"warZoneBlockCreepers": false,
"warZoneBlockFireballs": false,
"warZoneBlockTNT": true,
"warZonePowerLoss": true,
"warZoneFriendlyFire": false,
"wildernessDenyBuild": false,
"wildernessDenyUseage": false,
"wildernessBlockCreepers": false,
"wildernessBlockFireballs": false,
"wildernessBlockTNT": false,
"wildernessPowerLoss": true,
"ownedAreasEnabled": true,
"ownedAreasLimitPerFaction": 0,
"ownedAreasModeratorsCanSet": false,
"ownedAreaModeratorsBypass": true,
"ownedAreaDenyBuild": true,
"ownedAreaPainBuild": false,
"ownedAreaProtectMaterials": true,
"ownedAreaDenyUseage": true,
"ownedLandMessage": "Owner(s): ",
"publicLandMessage": "Public faction land.",
"ownedMessageOnBorder": true,
"ownedMessageInsideTerritory": true,
"ownedMessageByChunk": false,
"pistonProtectionThroughDenyBuild": true,
"territoryProtectedMaterials": [
"TRAP_DOOR",
"DISPENSER",
"WOODEN_DOOR",
"FURNACE"
],
"territoryDenyUseageMaterials": [
"LAVA_BUCKET",
"BUCKET",
"WATER_BUCKET",
"FLINT_AND_STEEL"
],
"territoryProtectedMaterialsWhenOffline": [
"TRAP_DOOR",
"DISPENSER",
"WOODEN_DOOR",
"FURNACE"
],
"territoryDenyUseageMaterialsWhenOffline": [
"LAVA_BUCKET",
"BUCKET",
"WATER_BUCKET",
"FLINT_AND_STEEL"
],
"spoutFactionTagsOverNames": true,
"spoutFactionTitlesOverNames": true,
"spoutFactionAdminCapes": true,
"spoutFactionModeratorCapes": true,
"capeAlly": "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png",
"capeEnemy": "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png",
"capeMember": "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png",
"capeNeutral": "https://github.com/MassiveCraft/Factions/raw/master/capes/neutral.png",
"capePeaceful": "https://github.com/MassiveCraft/Factions/raw/master/capes/peaceful.png",
"econIConomyEnabled": true,
"econEssentialsEcoEnabled": false,
"econCostClaimWilderness": 30.0,
"econCostClaimFromFactionBonus": 30.0,
"econClaimAdditionalMultiplier": 0.5,
"econClaimRefundMultiplier": 0.7,
"econCostCreate": 500.0,
"econCostOwner": 15.0,
"econCostSethome": 30.0,
"econCostJoin": 0.0,
"econCostLeave": 0.0,
"econCostKick": 0.0,
"econCostInvite": 0.0,
"econCostHome": 0.0,
"econCostTag": 0.0,
"econCostDesc": 0.0,
"econCostTitle": 0.0,
"econCostList": 0.0,
"econCostMap": 0.0,
"econCostPower": 0.0,
"econCostShow": 0.0,
"econCostOpen": 0.0,
"econCostAlly": 0.0,
"econCostEnemy": 0.0,
"econCostNeutral": 0.0,
"econCostNoBoom": 0.0,
"worldsNoClaiming": [],
"worldsNoPowerLoss": [],
"worldsIgnorePvP": [],
"worldsNoWildernessProtection": []
I support this, but let's define how exactly we want siege to work. I wasn't 100% happy with/wanted some questions answered about the old siege. But yes, overall I myself am doing much of what Velocity is doing, consistently being pretty bored. I've even played Halo as a substitute for MC, because I have no good PvP to partake in. Not to mention that I've noticed it's also hurt the RMM, we've lost a few members as a result of this. Also, let's make a poll to see who actually wants siege, so that we can decide fairly.
Also, have you guys even put your selfish minds aside and though of the server's admins and mods. They have to guide and run these repetitive sieges.
it if they on't like how much work it creates for them.
We're saying, we want that inital test at least, we want some more involved form of PvP, and want to see if this will provide that.
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