Vulcan Game Project!

Wasn't worried about the ammo. more worried about my character WTF-pwning EVERYTHING withing about.. 5 miles of the player. (Think Boone from New Vegas, for some he gets very annoying as they would like to fight 😛)



Hence a toggle to make him aggressive (engages anything he sees) and passive (only attacks if an enemy gets into close range)
 
I wonder if RGSS2 would let Jos do it...



BTW. Howitzers on close range? And just when I thought I could have very interesting conversations with M1, artillery on close range.



Well, the whole switching thing could be changed with his(and my) character only being introduced in a beyond the portal world, like I designed it. I would actually be glad to make the new characters, then all of us would get back to the 1974 US, in the beginning of the game. But you have all of your stuff, the money, infinite amount of save cards and us two. But, the new world has many Easter Eggs, which the player(and us two) should discover for bonus points. (And maybe a meeting with Tanja or something, including my idea of visiting a Soviet island. Also, wouldn't it be awesome to have voice acting, and actually get Tanja to record herself?)



I hope these are helpful, because I do not think the current version of Vulcan deserves the version of 1.7(should be like 0.7 or something).
 
Shit beta versions.



Maybe have this:

Alpha - Vulcan Bulldozer FX (I would get away from M1(and Jos) blowing errything up)

Beta - Vulcan i7 (me borkening stuff and complaining about brong grinding)

Release Candidate - VulcanCraft (we bork stuff even more to prove it's not worth the title)

Full Release - Vulcan (we silently get away to wait for Jos to release a new of any of the above)



M1, what think of beta tester?