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Vulcan Game Project!

Discussion in 'General' started by Josrence, Aug 30, 2011.

  1. Josrence

    Josrence Level 44

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    Introduction

    As some of you know, I'm making a post-apocalyptic RPG set in a ravaged United States. The player controls a lone agent tasked with deactivating old nuclear weapons and exploring the region. Different side quests and the choice between three different character classes allow for some interesting gameplay.



    The year is 1970. It has been seven years since the soviets nuked the US of A. You've been tasked with deterring foreign agents from stealing or detonating unused nuclear weapons on American soil. Sent to the former state of Nevada, it is your job to survey the region and decommission old nuclear bombs.



    In a strange turn of events, the dead walk and hunger after the living. Survivors nearby fear for their lives daily, holed up in walled cities and cut off from the sands of the wasteland.



    Screenshots

    Visit http://imgur.com/a/FbzRh for screenshots of the game in action. (Old images)



    Features (features not implemented yet are colored in grey)



    - Explore a very large map, encompassing California, Nevada, Utah and Arizona (and other locations)



    - A variety of weapons, from pistols and shotguns to assault rifles and submachine guns. All with individual gunshot sounds and animations



    - Categories of firearms with different bonuses allow the player to tailor their playstyle.



    - A variety of undead and living enemies. Some will bite, others will shoot.



    - Three character classes to choose from: a tough soldier, a medical scientist and a former police officer.

    - More to com

    Downloads

    Look in the files browser of Josrence's Channel on the RMM Teamspeak to download. Playtesting demos will be released weekly until the game is completed or deemed complete.



    Changelog

    ~1.7.1 (in between releases) - Reformatted shop and weapon lists. Simplified to make things easier.



    1.7 - August 29th - Date of this post. Allow usage of the Helicopter to explore new game areas.
     
  2. Josrence

    Josrence Level 44

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    Updated for 1.7.1 news - Not a downloadable update, simply redoing some portions of the game to make it easier for me to finish my game. 1.7.2 will be a downloadable update in the next few days.
     
  3. 1GreyGhost

    1GreyGhost Level 22

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    Now this is something I can get into.
     
  4. Harv0kz

    Harv0kz Level 34

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    Now this I can test, reminds me of Final fantasy 1 and 2
     
  5. BROSxXxDANIEL

    BROSxXxDANIEL Level 10

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    Sounds fantastic keep us informed!
     
  6. Laithes

    Laithes Level 47

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    Note: Jos is killing this game, and apparently looking for ideas for another game. Also make sure to let him know you're playing it, he thought no one was interested, and that's why he gave up. :p
     
  7. officerthegeek

    officerthegeek Level 40

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    That sucks, gottta get Jos to actually get me as his partner for making the other game.



    Maybe my older ideas will help?
     
  8. Cub_Nake

    Cub_Nake Level 46

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    Is interested in this one dammit
     
  9. M1_Mercenary

    M1_Mercenary Level 48

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    :( I am interested. I just forgot.
     
  10. Josrence

    Josrence Level 44

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    What is this? Interest? In... In... My GAME???? WHAAAAAA??????//?/?//?????????/

    Aww you guise C:
     
  11. Josrence

    Josrence Level 44

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    It might not have to die now :)
     
  12. Laithes

    Laithes Level 47

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    Well if it's not going to die, I'll make a few suggestions.



    1. Add more mobs, fighting against the same two mobs every time isn't exactly fun.

    2. Maybe have some sort of storyline similiar to Pokemon? Only in the fact that you randomly come across situations where you need to intervene, or get drawn into some extra action like a bandit party that attacks you.

    3. Add some srs quests? Like defending a town from a yearly migration of those cannibal things?

    4. Have more characters and buildings in towns, other than just supply shops? Give the towns depth. (Maybe have some ruins filled with baddies?)

    5. Maybe some sort of party system? Like two or three NPC's in the entire game that you can link up with and fight with.
     
  13. Cub_Nake

    Cub_Nake Level 46

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    I ran up to every building trying to get in. Moar doors. (inb4 mordor joke)
     
  14. M1_Mercenary

    M1_Mercenary Level 48

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    there will be a party system, my character will be able to join your party late-game. :p lets say that the firepower added will be immense, but a bit clumsy.
     
  15. Josrence

    Josrence Level 44

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    lol multibarrel M16 ftw



    No srsly



    120mm Cannon
     
  16. officerthegeek

    officerthegeek Level 40

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    Call it a 12cm cannon to confuse people and show you're as efficient as a European.



    It's annoying when you use up more space than you really need to. screw it, call it a 1,2d decimeter cannon. Because that's what it is really.
     
  17. M1_Mercenary

    M1_Mercenary Level 48

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    why name it based off its caliber?



    Could just call it by its actual name.

    Rheinmetall L44 120mm

    Shortened to 'L44'



    (L44 is the nickname given cause of the length of the cannon)



    Besides, lenght of the name wont matter as only my character will be able to use it ^_^
     
  18. officerthegeek

    officerthegeek Level 40

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    Well, if he adds you, I will finish the game just to play with you.



    And come on now, 12cm. Roughly 5 inches. Do you really need to use millimeters? Really? Why not 0.12m or better yet, 0.00012 km?
     
  19. Josrence

    Josrence Level 44

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    Remember guys, the game's tech level is pre-1963. Just saying.
     
  20. officerthegeek

    officerthegeek Level 40

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    Pre-1963? Screw you with your inconsistencies, when the game window is titled 1974, and we see 1974 in the very begging.



    So go on with my island idea, and add a 0.00012km cannon that only M1 can wield.
     

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