A good idea is to make my character able to be "aggressive" or "Passive" don't want him lobbing 105mm explosive shells every time a single enemy attacks.
Why not? My character could make something that makes them free(like, infinite and free), and something that could hold a thousand in a 1 and a half cubical decimeter cube. Using IndustrialVulcan and BuildVulcan.
Wasn't worried about the ammo. more worried about my character WTF-pwning EVERYTHING withing about.. 5 miles of the player. (Think Boone from New Vegas, for some he gets very annoying as they would like to fight )
Hence a toggle to make him aggressive (engages anything he sees) and passive (only attacks if an enemy gets into close range)
BTW. Howitzers on close range? And just when I thought I could have very interesting conversations with M1, artillery on close range.
Well, the whole switching thing could be changed with his(and my) character only being introduced in a beyond the portal world, like I designed it. I would actually be glad to make the new characters, then all of us would get back to the 1974 US, in the beginning of the game. But you have all of your stuff, the money, infinite amount of save cards and us two. But, the new world has many Easter Eggs, which the player(and us two) should discover for bonus points. (And maybe a meeting with Tanja or something, including my idea of visiting a Soviet island. Also, wouldn't it be awesome to have voice acting, and actually get Tanja to record herself?)
I hope these are helpful, because I do not think the current version of Vulcan deserves the version of 1.7(should be like 0.7 or something).
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