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Faction member limit

The Noodle

Level 48
Aug 1, 2010
1,755
2
Credits
22,850
Limit the number of members in a faction to 20.



VIP members wouldn't be included in the count

VIP2 gets one extra member

VIP3 gets two extra members



Thoughts?

--- merged: Jul 11, 2011 at 6:31 AM ---

+ introduction of vip0 - rented or bought with coins. would remove you from the count + some other random shit.
 

Player-2

Level 36
Dec 14, 2010
577
0
Credits
4,663
at the moment RMM is the only big faction with i believe 11 people over that number and we are constantly recruiting havin to pay 20 bucks for every set of 2 people would just be toooooo much and besides as the server grows RMM wont be the only big faction you will get many more joining.



so maybe

VIP 5 members

VIP2 10 members

VIP3 unlimited



because paying 100 bucks for 11 extra people is really costly lol
 

Player-2

Level 36
Dec 14, 2010
577
0
Credits
4,663
you should be able to buy 1-2 people with coins so lets say 5000 coins = 1 member or you could pay 20 bucks for unlimated, so people have 1 more reason to become a VIP
 

Player-2

Level 36
Dec 14, 2010
577
0
Credits
4,663
.....

--- merged: Jul 11, 2011 at 7:07 AM ---

giving a set number isnt excatly smart because once this is a popular server 10 may not be enough because 20 bucks for a server with in a game is sort of a lot i guess
 

The Noodle

Level 48
Aug 1, 2010
1,755
2
Credits
22,850
hmmm, this is a point.



VIP1: increase limit by 1/2

VIP2: increase limit by 5/7

VIP3: increase limit by 10/20



First number is for mods, second for admins. Thoughts?
 

Tarkanos

Level 1
Jul 10, 2011
5
0
Credits
12,251
What also might help is power decay for people who are offline for long periods of time. If someone's gone longer than a week, start draining their power on a daily rate. It helps stop factions from benefiting from "one time players" and also encourages people to contribute. It's not fair that a person can contribute power to their faction but not be a vulnerable target for that faction.
 
Jan 29, 2011
1,138
19
Credits
7,354
What also might help is power decay for people who are offline for long periods of time. If someone's gone longer than a week, start draining their power on a daily rate. It helps stop factions from benefiting from "one time players" and also encourages people to contribute. It's not fair that a person can contribute power to their faction but not be a vulnerable target for that faction.



Doesn't factions kick inactive players after a week?
 

Dannie

Level 29
Jul 3, 2011
358
1
Credits
15,297
Could be introduced as an extra's payment. Just saying :p



Heyyyy.. I just read on 'Factions' plugin post that a lot of people have suggested this and it will be implemented within the next 'Factions' build anyway, as well as a setting for allowing Allies to build on your territory .. if your interested.
 
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