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Faction member limit

The Noodle

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Limit the number of members in a faction to 20.



VIP members wouldn't be included in the count

VIP2 gets one extra member

VIP3 gets two extra members



Thoughts?

--- merged: Jul 11, 2011 at 6:31 AM ---

+ introduction of vip0 - rented or bought with coins. would remove you from the count + some other random shit.
 

Player-2

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at the moment RMM is the only big faction with i believe 11 people over that number and we are constantly recruiting havin to pay 20 bucks for every set of 2 people would just be toooooo much and besides as the server grows RMM wont be the only big faction you will get many more joining.



so maybe

VIP 5 members

VIP2 10 members

VIP3 unlimited



because paying 100 bucks for 11 extra people is really costly lol
 

Player-2

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you should be able to buy 1-2 people with coins so lets say 5000 coins = 1 member or you could pay 20 bucks for unlimated, so people have 1 more reason to become a VIP
 

Player-2

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.....

--- merged: Jul 11, 2011 at 7:07 AM ---

giving a set number isnt excatly smart because once this is a popular server 10 may not be enough because 20 bucks for a server with in a game is sort of a lot i guess
 

Cub_Nake

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Admin I guess, unless you wanted to reduce the cap increase per person so that mods would need to get VIP as well
 

The Noodle

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hmmm, this is a point.



VIP1: increase limit by 1/2

VIP2: increase limit by 5/7

VIP3: increase limit by 10/20



First number is for mods, second for admins. Thoughts?
 

Tarkanos

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What also might help is power decay for people who are offline for long periods of time. If someone's gone longer than a week, start draining their power on a daily rate. It helps stop factions from benefiting from "one time players" and also encourages people to contribute. It's not fair that a person can contribute power to their faction but not be a vulnerable target for that faction.
 

BritishVampire

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What also might help is power decay for people who are offline for long periods of time. If someone's gone longer than a week, start draining their power on a daily rate. It helps stop factions from benefiting from "one time players" and also encourages people to contribute. It's not fair that a person can contribute power to their faction but not be a vulnerable target for that faction.



Doesn't factions kick inactive players after a week?
 

Cub_Nake

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The plugin is ment to kick one timer's after a week soooo... Either the plugin is broken or you haven't checked.
 

Dannie

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Could be introduced as an extra's payment. Just saying 😛



Heyyyy.. I just read on 'Factions' plugin post that a lot of people have suggested this and it will be implemented within the next 'Factions' build anyway, as well as a setting for allowing Allies to build on your territory .. if your interested.
 
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