Gaming News

Everyone can post news here. The news posted here could be anything from gaming to world news. This section will be monitored fairly heavily.
We’ve been keeping a close eye on the 1.8 release and have put together a small update that should fix a lot of issues that people have reported to us. This update is compatible with 1.8 servers, but even though it’s not strictly required to update to 1.8.1 we’d strongly recommend that you do for all the performance and stability gains it gives you. Bug fixes: [Bug MC-3] – Player facing changes when passing through nether portals. [Bug MC-4] – Item Drops Sometimes Appear at the Wrong Location [Bug MC-1607] – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards [Bug MC-2545] – Persistant Chunk error / Corrupted world / Wrong location spam [Bug MC-6594] – Non-living entities (boats, minecarts, fallingsand, item...
(n.b. the picture is a montage) Hi everybody! We have some great news to share! Minecraft for PSVita is coming tomorrow and we hope you’ll enjoy it. It has been a lot of work with 4J and Sony to make this happen and we’re thrilled to see what you guys will build on the go! Remember that if you have already bought Minecraft for PS3 you’ll get the Vita version for free! You can also transfer worlds between the PS3 and PSVita! And if you want to buy the PS4 version after that, it will only cost you 4,99 smackeroonies! Here is also a longer article from Sony about the various purchase options: http://blog.eu.playstation.com/2014/10/10/minecraft-ps-vita-edition-launches-playstation-store-next-week/ xoxo /Daniel – @kappische Continue...
Creating video games is creative, fun, and cool. Loads of awesome people are doing it right now. And you can be one of those awesome people! To celebrate, the friendly folk at Oxeye Game Studio are hosting a Cobalt Game Jam this weekend. That basically means that a bunch of folk have agreed to make a game within a set time limit. Some participants are streaming their progress too; it’s a great way to get instant feedback and stay motivated. The Oxeye Game Jam is a casual affair. There’s no pressure or cost, but there is an extremely high chance of fun and increased knowledge. The jam finishes this Sunday at 12:00 CET. If you’re interested in taking part, or would like to watch the current participants cook up their creations, visit...
Yes, the deal is real. Mojang is being bought by Microsoft. It was reassuring to see how many of your opinions mirrored those of the Mojangstas when we heard the news. Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3 Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that. We can only share so much information right now, but we’ve decided that being as honest as possible is the best approach. We’re still working a lot of this stuff out. Mega-deals are serious business. Why did you sell Minecraft? Minecraft has grown from a simple game to a...
Yeay! Minecraft for Xbox One is available to download from Xbox Marketplace! Here are some questions and answers to celebrate. I’ve bought Minecraft for my Xbox 360 but now I want it on my Xbox One. Help me! If you’ve bought Xbox 360 digitally, or played online with the the disc version, you can upgrade to Xbox One Edition for just $4.99. Log into the Xbox Marketplace to upgrade. You can import your existing Xbox 360 world to Xbox One Edition. To so that, load up Xbox 360 Edition, upload your world to the Excellent Xbone Extra Cool Cloud (not the official name), then re-download it from inside Xbox One Edition. All of your existing Xbox 360 DLC will work on Xbox One Edition. You can’t play cross-platform between Xbox 360 and Xbox...
Yeay! If you’re in Europe, you can download Minecraft for Playstation 4 right now. It’ll be available in the US very soon. Here are some questions and answers to celebrate! I’ve bought Minecraft for my Playstation 3 but now I want it on my Playstation 4. Help me! If you’ve bought Playstation 3 Edition digitally, or played online with the the disc version, you can upgrade to Playstation 4 Edition for just $4.99. Log into the PSN store to upgrade. You can import your existing Playstation 3 worlds to Playstation 4 Edition. To do that you’ll need to load up Playstation 3 Edition, upload your world to the Magical Minecraft Cloud Land (not the official name), then re-download it from inside Playstation 4 Edition. You can’t play...
The 1.8 update is now published to the launcher! Your game should be updated automatically. See this post for a list of changes and features: Pre-release info Get the cross-platform server jar here: https://s3.amazonaws.com/Minecraft.Download/versions/1.8/minecraft_server.1.8.jar Report bugs here: Minecraft issue tracker! // The Minecraft Team Continue reading...
Hello! It’s time for us to pre-release the next major Minecraft update, the Bountiful Update! This will bring Minecraft to version 1.8, and should be officially be published in the launcher on Tuesday, September 2. This is the update that to date has taken the longest time to create (over 300 days), and is the result of many, many changes. These changes consist of both new features, and large game structure changes such as replacing the hard-coded “block renderer” with a system that is able to read block shapes from data files, or performance enhancements such as multi-threading the client-side chunk rendering. We hope you will enjoy it! Here’s a list of the major changes in the game: Added Granite, Andesite, and Diorite stone...
Hey everyone! I’ve been getting a lot of questions about MINECON lately, because before this time last year everyone knew the date and location and ticket info for MINECON 2013. While we don’t have a set date for the next MINECON just yet, I wanted to let everyone know that it won’t be until some time in 2015. I’m shooting to have it in the spring in London! While we’d love to do MINECON every year and it’s the only event we do as a company, we want to make sure we can give it the attention it needs, and that means that springtime next year will work best! As soon as I have confirmed information it’ll be out there. We always announce as soon as we confirm with the venue and have a signed contract, but never before, because we want to...
Update: Snapshot 14w34b has been released to fix the following crashes: [Bug MC-67915] – written_book item page text not backwards compatible with v1.7 saves [Bug MC-67974] – Crash when reaching y=254 [Bug MC-67976] – Cannot place armor stands [Bug MC-67981] – Furnace Inventory is not being updated correctly / Furnace is generally unusable [Bug MC-67983] – Hopper: java.lang.NullPointerException: Ticking block entity With some luck, this week may be the last week of 1.8 snapshots! We’re hoping to do a pre-release this Thursday if there are no major issues remaining in the snapshots by then. Please help us out by searching for issues on the bug tracker and voting up the ones that affect you! Notable changes: Features fixed. Bugs...
It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes. Bugs fixed: [Bug MC-29408] – Tab support is not possible with player names when using the '/playsound' command [Bug MC-57714] – Placing torches on other torches [Bug MC-61245] – Upside down stairs have hitbox of regular stairs / regular stairs have wrong hitbox [Bug MC-63319] – Heads Dropped from Charged Creeper Explosion Ignore Gamerules [Bug MC-65522] – Tool-tip for regular sandstone slab is incorrect [Bug MC-65790] – If you place block on two-block-tall plants,it will destroy them. [Bug MC-65909] – Skulls...
This weeks snapshot contains absolutely nothing. Not a single thing. No bugs fixed, no features creeped. Nuhuh. No sir. Notable changes: Beacon light changes as it goes through glass. Added red sandstone. Added an armour stand. Fixed many bugs. Erased all knowledge of The Event. Bugs fixed: [Bug MC-2911] – Gamerule commands allow parameters other than true/false [Bug MC-2930] – Heart bar doesn't show how much damage is dealt to the player [Bug MC-3664] – Golden Carrot Creative Misplacement [Bug MC-3718] – Textures and Effects are off when far away from the center of the map [Bug MC-3818] – Playing stacked music discs in jukebox will duplicate them [Bug MC-3884] – No splash sound when items dropped in water [Bug MC-29431] – Search...
We’re starting to wind down our development cycle, and as such we’re now focusing on bug fixing for a smooth release. This weeks snapshot comes with a bunch of fixed bugs, some more optimization and only minimal featurecreep. Notable changes: Experimental: Mob pathfinding is threaded. Rabbits have sounds! Bunch-o-optimizations! Bunch-o-fixes! The surface of the sun is no longer incorrectly made of cheese. [ MC-267] – Potion effect status doesn't show If the inventory was open when it was cast upon the player. [ MC-1831] – Incorrect Fire Charge Noise [ MC-2053] – Inconsistent door texture [ MC-2071] – Pausing the Game or opening any GUI in a nether portal does not work [ MC-3100] – Stone stairs are named incorrectly. They should be...
Hey everyone! We just released MCPE 0.9.5, another bugfix version for 0.9. This time, it may or may not be the last, but we hope so! We found and squashed many nasty bugs still hiding in the very fabric on the game, so 0.9 should be now quite stable. Here are the bugs we fixed: - (Android) fixed a really nasty bunch of problems caused by locking the device like freezing, crashing, corrupting the world and more - (Android) fixed a bad graphics corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game - fixed chunks not loading in multiplayer when the client device is slower than the server - fixed a crash when loading flat worlds after updating from 0.9.0/2 - fixed a possible...
Update: We’ve released snapshot 14w30b to fix some crashes and world holes. It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft. Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it! Notable changes: Added Banners! But I’m not going to tell you how they work :) Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me! Major optimizations to client rendering. It’s magical! Lots of fun bugs fixed. Lighting should behave a little nicer now! Crafting cuddles now requires one extra hug in the recipe. [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top...
Hello! We just released a new Pocket Edition version to Google Play, 0.9.3! This version fixes some last nasty bugs that we introduced in 0.92: - fixed several crashes that prevented from playing in multiplayer - fixed a nasty bug that on death might hang the game and/or spawn you really up in the sky - on Android, you can get more than 3 levels of view distance again - the game now handles when a world is corrupted and not repairable showing an error screen - Creepers don’t spam weird sounds anymore - mobs won’t spawn anymore in peaceful, and existing ones will be removed - correctly despawning entities on clients - fixed soft shading on wool tiles - possibly fixed other lock-ups and crashes We are going to wait and see how it works...
Update: We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead. We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true. So here it is, the 14w29b update… Fixed in this snapshot: [Bug MC-62116] – Players loses CommandStats{} after Death [Bug MC-62134] – #players are taking up space on the sidebar display — 14w29a update notes — This snapshot contains a lot of optimizations specifically targeting render performance...
Hello! We just uploaded Minecraft pocket edition 0.9.2 to Amazon, Appstore and Google Play. We even skipped the 0.9.1 version on Appstore since it had not been released yet. This new version fixes a lot of issues with 0.9.1. Bug Fixes biomes were not set correctly causing multiple crashes all around the game fixed the grass color and added code to fix existing corrupted worlds fixed a crash happening when killing a parent with kids worlds don’t stop loading anymore when encountering a Stronghold fixed a crash in the Furnace Screen tiles are not be randomly immune to explosions anymore fixed a possible crash in the chunk streaming engine the game saves events happening before shutting it down more reliably Creepers don’t explode...
We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place. Notable Changes: Servers can now customise network compression in server.properties The new block model format for resource packs can be considered stable and ready to use. Enchantments and effects now accept names instead of arbitrary IDs. Alternative (random) block models specified by resource...
Sorry for keeping you waiting, but it’s finally time! We’re super excited and really eager to see what you’ll build on the go! Minecraft: Pocket Edition 0.9.0 will be out on Thursday the 10th of July. Make sure you refresh your mobile store! 0.9.0 is our biggest update EVER! Infinite worlds! Caves! Loads of new blocks and items including Monster Eggs and huge mushroom blocks. Wolves! Tame a loyal companion. Loads of new flowers! So pretty. New mobs, including the spooky endermen and less spooky Mooshrooms. New biomes from the PC version, including mesas, jungles, swamps and extreme hills. Abandoned mineshafts, villages, and many other cool places to explore. A brand-new “interaction” button. Never accidentally punch a sheep again...
I never trusted Hoppers. Always moving items around, silently, biding their time. And now look at what they’ve gone and done, we have hoppers all over the place! Hop. Hop. Hop. Notable Changes: Bunnies! Bunnies bunnies bunnies. It’s a secret to everybody! More rewrites, optimizations & bug fixes. Improved debug world type. Recalibrated the quantum flux regulator. Fixed Bugs: [Bug MC-15202] – Player can be pushed around by mobs while on horseback [Bug MC-16387] – Nether Fortresses are ignoring "Generate Structure" setting at world creation [Bug MC-26987] – Horse tries to breed with another horse that is not yet in Love mode [Bug MC-29558] – Double plants cannot be broken by placing a different block on the block it occupies [Bug...
Hello! You might have heard about Cobalt – a game about rolling around and shooting fools in slow-mo. It’s being developed by Oxeye Game Studio and published by Mojang. You can buy into the PC/Mac Alpha here or wait for the console release later this year. But something even more exciting than that is happening right now. Developers Daniel and Pontus are streaming Cobalt’s development so kind internet people like you can watch them craft their masterpiece. You might learn something about Cobalt, games, or something else entirely (doubtful). Watch Daniel’s stream - he’s accessing the mainframe and making a snowy level Watch Pontus’ stream - he’s “arting up” a massive flower temple thing Watch them both via the mega doublestream...
Update: Snapshot 14w26b has been released to fix some chunk loading issues. Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar! Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API! Notable Changes: Lots more internal rewrites. Many bug fixes and some performance optimizations. Added ‘/worldborder add’ command Added new world generator for...
Hey all! I just wanted to let you know that 1.7.10 will be released on Thursday and I hope you will enjoy the update. It’s mostly new features and fixes for Realms, but who knows what other things it may contain! Personally, I’m really excited about the world uploader. It let’s you bring local worlds to Realms so they can be enjoyed by your friends 24/7! World uploader – upload your local world to Realms (finally!) Command blocks! (finally!) Player activity monitor – when and for how long a player has been online (see who plays when you sleep!) Access to more server settings (yey!) Improvements in Realms UI (also yey!) Some bugfixes (why where they put in there in the first place?) And many more… (we just don’t want to look lazy...
In a double feature blog post, we’re happy to bring both a new 1.8 snapshot (14w25a) and another pre-release for 1.7.10! 1.7.10 pre-release 4 This pre-release allows you to finally upload your own worlds to Realms and adds an option to allow you to enable command-blocks on your own Realm. It also fixes some possible future-compatibility issues we discovered. Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! To get the pre-release, open your launcher and press the “New Profile” button. Call it “pre-releases”, check the box saying “Enable experimental development snapshots”, select “1.7.10-pre4″ and save. To switch to the normal version, you can select it in the...
Hello! Thanks for all the questions you’ve sent over regarding last week’s EULA post. It’s a lively topic. A group of Mojangstas met this morning to discuss the most common questions we received over the weekend. The following post is the result of that discussion. Though we’re happy to clarify, most of these points were mentioned in last week’s explanation of the EULA. Please give it a read before diving into this more detailed Q+A. Are any servers exempt to the EULA? No. It affects all servers and players equally. Do server hosts have a grace period to implement changes to their servers? Yes. All servers must comply with the EULA by August 1st, 2014. Can I charge for access to my server? Yes. How players join a server is up...
Hello! Let’s get one thing clear: we love it when Minecrafters host servers. Tiny or massive, running vanilla Minecraft or loads of mods, we think they’re all great. Playing with friends in persistent worlds is awesome. Everyone knows that. Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers. Hosting servers can be expensive. We want to give hosts a way to cover their costs. That said, we don’t want our players to be exploited or to have a frustrating time unless they pay. The following...
Hello! The Pocket Edition team are a hard-working bunch. Their most recent snapshot is the biggest update to Minecraft: Pocket Edition so far! It really is massive. If you’re on Android and like the idea of testing these features early, join this Google community, then sign up for the updates. For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great! Read on for the huge list… New features Unlimited worlds! New culling algorithm New culling of clouds Tile entities are saved differently New falling mechanics for gravel and sand New insta ticking of water and lava New blocks Podzol...
The perceptive among you might have noticed the intimidating camera flash on Minecraft.net, followed by punchy message from Reset The Net. Here’s an explanation of what’s going on… I am extremely confused! A year ago today it was revealed that the NSA (National Security Agency) and GCHQ (Government Communications Headquarters) were intercepting data from phone and internet networks, and poking around in information stored by US technology companies. That’s extremely uncool. Should I click the massive “Click Here” button? Yes! We’ve put that on Minecraft.net today for a reason. Click it now, or read on for more information, then click it! Why should I care? The internet is a great thing, but the idea of companies operating closely...
We just published a pre-release version of Minecraft 1.7.10 that contains updates for Realms. All Realms related modules were moved into a separate library. How does this release affect you? If you are not playing on Realms, it does not change anything at all. The main advantage is that we don’t have to release new updates for Minecraft 1.7.x in the future, if we want to add new features to Realms. Some of the new features in Realms are: - player activity monitor - access to more server settings - improvements in Realms UI - some bugfixes - and many more… To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch...