I think Neva and I are going to get along quite well.
To this end, people who know me know what kinds of games I like: first-person shooters, point-and-click adventures, story-driven third-person action-adventures, and puzzle-platformers – or as I like to call them, Limbo-likes. If your game tells a poignant, emotionally compelling story with a beautiful art style, gorgeous music, and no dialogue whatsoever, then there is a good chance that I’m going to really like that game. It doesn’t always pan out, though; Black The Fall was a shameless and mediocre clone of Playdead’s seminal 2016 masterpiece Inside. Somerville was made by an ex-Playdead developer but couldn’t quite reach the narrative heights of Limbo or Inside.
But Neva, the...