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Unpacking Studio's Next Game Revealed In Newly-Discovered Easter Egg

Update: After Witchbeam teased an undiscovered easter egg teasing the studio's next game, one player quickly stepped up with the answer. Titled TemPopo, it can be found on one of the game's televisions.

Since no one could find the easter egg, I decided to do it myself. The pixel art rendition of their next game on the TV, titled TemPoPo.@UnpackingALife @SanatanaMishra https://t.co/qLPHo9k7xv pic.twitter.com/TXRnm4uX8L

— xGarbett (@xGarbett) June 17, 2022

After the player posted the image, Unpacking developer Sanatana Mishra seemingly confirmed the easter egg had been found by tweeting, "Nice one. :)"

The original story continues below.


Unpacking developer Witchbeam says that an easter egg exists within the game that reveals art from its next project.


"A pixel art rendition of the key art for our next game exists somewhere inside Unpacking, and no one has found it yet! Let us know if you find it," says Emily Hummel, Witchbeam community and social manager on the studio's blog.


The Australian studio's next game is known as "TemPoPo" and no other details about it are known. Now that Witchbeam has revealed this bit of info, players will surely comb through every little detail in Unpacking, hoping to find the pixel art that the studio is referring to. Hopefully, we won't have to wait long for a confirmation.

Unpacking is a puzzle game that follows a female character's process of unpacking different items from boxes into various new places. There are 8 stages taking place in different years with each stage representing an important part of the character's life. Players learn more about the protagonist's story through the items they unpack and the places she has lived in.

Unpacking is available on PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X|S. In our Unpacking review, we said, "Unpacking’s greatest achievement is that it tells a story without any of the tools we’d usually consider essential. There’s no dialogue, very little text, and no visible characters."




George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

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