BuriedfoREVer
Level 23
- Thread starter
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- #21
How am i escaping being beasted on the internet? You got beasted and you don't want to admit it. Not my problem.Why would you think I play EVE all day? Even if I did, don't you think I'd have to stop firing you at rats?
Stop trying to escape being beasted.
How am i escaping being beasted on the internet? You got beasted and you don't want to admit it. Not my problem.
No banned doesn't mean beasted. It just means madmockers isn't able to control his anger so in a way he got beasted.Banned... Beasted
What if we could make XP farms, but it costs money. Also, if you put a trapdoor over lava where the mobs drop to, you can open it to kill off the entities and stop the lag when you're not using it. Then close it if you are using it. They should be allowed, just heavily taxed and regulated (like smoking in the USA).
20 minutes spawn protection lets noobs get started on a base and claim territory. Once they get a secure base nobody can get in anyways... The no enchants and potions idea is quite good though. Except I suck at PvP even if I have harming IIs and FA swords.20 minute spawn protection against prot 4 when they are going to be wearing no Armour and the best sword they have is a stone one??? WTF lol 20 minutes is not enough against prot IV. Thats the most retarded thing I've ever heard. How is someone who has never played the server before going to get out of spawn get enough materials to build a base and how will they protect it against a faction who all have fire aspects and the best armor in the game and they have nothing. It doesn't seem fair to me. They'll be outnumbered and out geared and only 2 factions would get anyway with the XP idea thing and that's why it's a load of shit. If you want unbalanced PVP then go ahead it won't bring people to the server and keep them. The best Idea is getting rid of enchants and potions to make it fair... Then PVP will be purely based on skill instead of who has the best sword or best bow or the highest protection on their gear. I reckon that will keep the "noobs" that join server as they don't like things to be unbalanced.
No I disagree. 20 minutes by the time you've got out of spawn thats like 2-3 mins gone unless you give the players a few stacks of wood or cobble then they will still die. Also they have to come out the base at some stage for their faction to progress and you're telling me you can't wait 20 mins for that protection to come off and kill them.. Also the people who don't know how to claim land or anything about factions 20 minutes later they are dead and rage quit the server. They need like a day of protection... Unless they start off with material that can build a house and maybe a set of iron or diamond this may increase PVP as people don't have to work for their gear they just have it and will be more willing to PVP with it.20 minutes spawn protection lets noobs get started on a base and claim territory. Once they get a secure base nobody can get in anyways... The no enchants and potions idea is quite good though. Except I suck at PvP even if I have harming IIs and FA swords.
You sir are smart and 100% correct it would be abused at some stage.I would disagree on 20 minute spawn protection, but maybe noobs get full equipment for 20-30 minutes to get themselves set up (Iron Armor, Weapons, Tools?) but that may be abused :S
Yea but you just afk at spawner come back and then kill them you're level 40... XP farms OPThat's not that bad of an idea but enchants are fun at times. Potions are shit though and ruin pvp they should be removed(at least the instant damage/poison ones). It would take a very long time for a whole faction to get prot IV even with xp farm.
Well a good idea is still needed for helping new players get situated and make a base. 20 minutes probably isn't enough. Maybe an hour protection with a warp at spawn near the wilderness and a starter kit with building materials.Yea but you just afk at spawner come back and then kill them you're level 40... XP farms OP
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