After reading this thread OP by Denerius, I noticed something well said by laithes,
http://aggression.bowlofnoodles.net/threads/server-idea.37/
For those who don't want to read a whole thread, he basically summed it up with this:
There should be 1 day - 6 hours, weekly where factions has no ability to defend there land without losing Power Points, to give the potential for a weekly raid. The other 6 days could be spent getting supplies, building defenses, stocking up armor and so forth.
He also went into something similar to my idea, such as a map limit of some kind, or, inability to claim land withing a certain block raidus.
I believe, "Raiding Day", would be a great idea, and incentive to raid, it would unify some factions into allying, rather than what seems to be a mass brawl and shambles with people using stone swords to get cheap kills.
I would love to see some feedback on this, and all credit goes to Laithes on this one.
http://aggression.bowlofnoodles.net/threads/server-idea.37/
For those who don't want to read a whole thread, he basically summed it up with this:
There should be 1 day - 6 hours, weekly where factions has no ability to defend there land without losing Power Points, to give the potential for a weekly raid. The other 6 days could be spent getting supplies, building defenses, stocking up armor and so forth.
He also went into something similar to my idea, such as a map limit of some kind, or, inability to claim land withing a certain block raidus.
I believe, "Raiding Day", would be a great idea, and incentive to raid, it would unify some factions into allying, rather than what seems to be a mass brawl and shambles with people using stone swords to get cheap kills.
I would love to see some feedback on this, and all credit goes to Laithes on this one.
