I thought I would make this to try and make it easier for
people to understand why a role play server would be a
good idea, plus to give help on what to have on a role play
server if one was made.
Of course millions of other things than what I am listing
should be added and no doubt would be added, but these
are some of the things I can think of that would be good.
Good things about a role play server are that you normally
get more serious players on there, less griefing, less aggro
in general, role players tend to be more mature, more
helpful and kind, plus will want to interact with
the community a lot more than PvPers or pure builders.
People who go to role play servers that are done well do
the advertising for you as they will want their friends
to join in the fun.
There are loads and loads of role players just waiting to
find a server that suits them, hopefully this server would
be it.
The theme I am more thinking of is medieval/fantasy
rather than modern or sci fi.
Bank:
A building inside cities that were made by admins, these
would be well banks, you would have NPCs in there
that would require you to be in range of them or pointing
at them while do like /bank 20 coins, this would add to the
element of role play as you have to go to a city for this, not
just kill someone or something and get some coins and bank
them every time.
Cities:
Role play servers needs cities that are made by admins.
They would have all sorts of shops and services in them.
Ranging from black smiths, inns to quests and banks.
These cities would need to be made to be very grand,
detailed and in general better than player made cities.
Factions:
This is a big thing to add that requires a lot of effort
but you could have factions that are like Kingdom of A
and Kingdom of B where these factions always fight each
other, but still having sub factions that would be guilds.
This would add a reason to be close to your home Kingdom
staying in the city walls or at a outpost, also would add
role play element of like being at war, or again more effort
and be actively changing the story line of the server, such
as Kingdom A being allied with Kingdom B then later
have lore that would explain why Kingdom B back stabs,
or just goes against Kingdom A.
You could have one Kingdom being good and the other
being bad, choosing either one gave you a certain perk
to your character, such as heal yourself more or better
at mining, more money when looting, a special attack.
Arena:
*Last man standing, Minimum of 2 factions or players
in a arena, aim to kill each other until one player/faction
is left, last player/faction left wins.
*Capture the flag, two factions fighting each other,
with a chest in the middle in of the arena with a
certain item, that each team has to capture and put
in their chest to win.
*Two factions on either side of the arena, each faction has
their own chest at their side of the arena, in the middle
of the arena would have like diamond ore blocks or gold
in the shape of a box or as a floor but inside or under
would be something like dirt/snow/wool/clay and each
faction would fight for these items to take back to their
chests, once all the dirt/snow/wool/clay is gone, the faction
with most of that item wins.
*Ship battle, two ships, two factions, each faction at the
start puts for example, 20 or 30 of their own diamonds in
a chest below the deck of their faction ship, each faction's
goal would be to get the diamonds of the other faction as
well as killing the faction to win the game, idea being you
risk your items but can double what you had if you win.
*Arena, 4 players that volunteer to fight in the arena
as a team against, mobs and admins.
the 4 players would get to choose armour and weapons
but a predesign set such as stone sword with iron helmet
only or one piece of fire and a wooden sword.
Inns/Taverns:
Inns and Taverns being a place to get a cheap mildly useful food
and rest, rest being restoring your health to full for a price.
You would have these in towns and cities and could have them
at outposts, as well as in the wilderness, random taverns to stay
in for safety.
Guilds:
*Guilds bases, places in admin made towns that you could
have meetings, secure chests.
*Guild raids, faction/guilds would go somewhere made
by admins that would be a raid/instance thing but for
a guild so like more mobs, harder puzzles and such.
Shops:
*NPC controlled,
* Player shops that use NPCs.
Spells:
*Healing, using spells would be a command and require
certain preset amount of mana.
Mana level would be something gotten from quests or
leveling up.
Quests:
*Chain quests
*Quests ideas..
-Kill a set amount of a type of mob.
-Kill 5 players from the opposite faction.
-Collect a set amount of a certain item.
-Win a certain arena battle.
-Go to [place] talk to [name].
-Find a certain [NPC] that is somewhere in the wilderness.
*Rewards could be...
-Stats.
-Coins.
-Power.
-Levels.
-Items.
people to understand why a role play server would be a
good idea, plus to give help on what to have on a role play
server if one was made.
Of course millions of other things than what I am listing
should be added and no doubt would be added, but these
are some of the things I can think of that would be good.
Good things about a role play server are that you normally
get more serious players on there, less griefing, less aggro
in general, role players tend to be more mature, more
helpful and kind, plus will want to interact with
the community a lot more than PvPers or pure builders.
People who go to role play servers that are done well do
the advertising for you as they will want their friends
to join in the fun.
There are loads and loads of role players just waiting to
find a server that suits them, hopefully this server would
be it.
The theme I am more thinking of is medieval/fantasy
rather than modern or sci fi.
Bank:
A building inside cities that were made by admins, these
would be well banks, you would have NPCs in there
that would require you to be in range of them or pointing
at them while do like /bank 20 coins, this would add to the
element of role play as you have to go to a city for this, not
just kill someone or something and get some coins and bank
them every time.
Cities:
Role play servers needs cities that are made by admins.
They would have all sorts of shops and services in them.
Ranging from black smiths, inns to quests and banks.
These cities would need to be made to be very grand,
detailed and in general better than player made cities.
Factions:
This is a big thing to add that requires a lot of effort
but you could have factions that are like Kingdom of A
and Kingdom of B where these factions always fight each
other, but still having sub factions that would be guilds.
This would add a reason to be close to your home Kingdom
staying in the city walls or at a outpost, also would add
role play element of like being at war, or again more effort
and be actively changing the story line of the server, such
as Kingdom A being allied with Kingdom B then later
have lore that would explain why Kingdom B back stabs,
or just goes against Kingdom A.
You could have one Kingdom being good and the other
being bad, choosing either one gave you a certain perk
to your character, such as heal yourself more or better
at mining, more money when looting, a special attack.
Arena:
*Last man standing, Minimum of 2 factions or players
in a arena, aim to kill each other until one player/faction
is left, last player/faction left wins.
*Capture the flag, two factions fighting each other,
with a chest in the middle in of the arena with a
certain item, that each team has to capture and put
in their chest to win.
*Two factions on either side of the arena, each faction has
their own chest at their side of the arena, in the middle
of the arena would have like diamond ore blocks or gold
in the shape of a box or as a floor but inside or under
would be something like dirt/snow/wool/clay and each
faction would fight for these items to take back to their
chests, once all the dirt/snow/wool/clay is gone, the faction
with most of that item wins.
*Ship battle, two ships, two factions, each faction at the
start puts for example, 20 or 30 of their own diamonds in
a chest below the deck of their faction ship, each faction's
goal would be to get the diamonds of the other faction as
well as killing the faction to win the game, idea being you
risk your items but can double what you had if you win.
*Arena, 4 players that volunteer to fight in the arena
as a team against, mobs and admins.
the 4 players would get to choose armour and weapons
but a predesign set such as stone sword with iron helmet
only or one piece of fire and a wooden sword.
Inns/Taverns:
Inns and Taverns being a place to get a cheap mildly useful food
and rest, rest being restoring your health to full for a price.
You would have these in towns and cities and could have them
at outposts, as well as in the wilderness, random taverns to stay
in for safety.
Guilds:
*Guilds bases, places in admin made towns that you could
have meetings, secure chests.
*Guild raids, faction/guilds would go somewhere made
by admins that would be a raid/instance thing but for
a guild so like more mobs, harder puzzles and such.
Shops:
*NPC controlled,
* Player shops that use NPCs.
Spells:
*Healing, using spells would be a command and require
certain preset amount of mana.
Mana level would be something gotten from quests or
leveling up.
Quests:
*Chain quests
*Quests ideas..
-Kill a set amount of a type of mob.
-Kill 5 players from the opposite faction.
-Collect a set amount of a certain item.
-Win a certain arena battle.
-Go to [place] talk to [name].
-Find a certain [NPC] that is somewhere in the wilderness.
*Rewards could be...
-Stats.
-Coins.
-Power.
-Levels.
-Items.