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OlliOlli Studio Roll7 Bought By Private Division

Private Division, the publishing subsidiary of Take-Two Interactive, has acquired OlliOlli series developer Roll7.


As reported by MCV UK, the publishing label purchased the London-based developer for an undisclosed sum. Roll7 is currently working on its latest installment of the OlliOlli series, OlliOlli World, which is set to be published by Private Division this winter.


In a statement, Executive Vice President and Head of Private Division Michael Worosz spoke positively about the publisher's relationship with the BAFTA award-winning studio. “We’re thrilled to welcome Roll7 to the Private Division family,” said Worosz. “As a team passionate about action sports ourselves, seeing how Roll7 combines the thrill of competition with the zen of achieving flow-state in a videogame is remarkable, and we can’t wait to show the world this phenomenon with our release of OlliOlli World this winter.”


Private Division was initially set up by Take-Two to publish games from independent developers, and has previously brought out The Outer Worlds, Disintegration, Ancestors: The Humankind Odyssey and more. It previously agreed a deal to publish new games not just from Roll7, but Moon Studios (Ori & the Blind Forest) and League of Geeks (Armello).


Following Roll7's acquisition as part of the Private Division label, studio Co-CEO Simon Bennett spoke fondly about their work together so far. “Private Division has been an incredible publishing partner for OlliOlli World, and we’re elated to continue to grow as a studio as part of the label,” said Bennett.

“Private Division has empowered our amazing team to raise the bar on our creativity and scope for OlliOlli World. Joining the label puts us in a great position to continue to grow and to set our sights on achieving our ambition to become a pre-eminent global videogames developer.”

The official announcement trailer for OlliOlli World was revealed back in April. For more on the upcoming 2D skateboarding game, make sure to check out our hands-on preview, which discusses level variety, what's been kept from previous installments of the series, and the game's charming art style.


Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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