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Halo Infinite Adjusts Battle Pass Challenges Again To Improve Progression

343 Industries has once again tweaked Halo Infinite's battle pass challenges in order to further improve the game's multiplayer progression. Changes include adjustments to the weighting of individual challenges, a number of mode/activity-specific challenges removed entirely, and a collection of new challenges and playlists.


As per a blog post on Halo Waypoint, 343 has announced that it has added a collection of brand new challenge types that players will be able to complete across a span of new playlists; Team Slayer, Free-for-All, Tactical Slayer (SWAT), and Fiesta. The new challenge types are:

  • Personal Score – Accumulate personal score in the specified playlist to complete
  • Kills – Earn the required # of kills in a specific playlist
  • Double Kills – Earn double kills in a specific playlist
  • Complete Games – Play and complete games in a specific playlist
  • Win – Win games in a specific playlist

"We understand the inability to pick a specific mode to coincide with a specific challenge can be frustrating," acknowledged 343. "Today’s changes should help reduce some of that friction in the near term as longer-term work continues."

The specific requirements and corresponding XP rewarded for completing one of the game's new challenge types will vary depending on the rarity of the challenge (i.e. Normal, Heroic, or Legendary).

In addition to this, some mode and activity-specific challenges have been either removed entirely, had their requirements lowered, or had their weight reduced. The weekly Ultimate Challenge should also now be easier to complete, having had its overall requirements lowered. 343 has also increased the overall weighting of "General" challenges within the game to help speed up progression.

343 elaborated further on some of the broader changes that it is currently working on. Additional factors that will affect progression such as changes to performance-based XP, per-match XP, and other "additional progression vectors" are in the works. However, the studio stated that these would take time to develop and implement properly into Infinite.


The latest change from the studio marks Halo Infinite's third overall progression update since launch. Following on from the negative feedback received over the game's recent Fracture: Tenrai event, 343 Industries has also confirmed that there will be further changes to event challenges moving forward.

"Player's gave feedback that it was difficult to progress Event Challenges due to them getting 'stuck' behind Weekly Challenges and/or not having enough to tackle during the event week," 343 stated.

"Going forward, and when Fracture: Tenrai returns, Event Challenges will come in more frequently, removing gaps where a player would previously be stuck waiting. And, while Events will often still have a finite limit to the number of challenges available in a given week – meaning it will take playing across a few weeks to fully complete – the maximum will increase to provide more buffer and let highly engaged players progress a bit faster."

For more on Halo Infinite, make sure to check out this piece detailing the save-wiping glitch that appears to be affecting some players in the game.


Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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