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Guardians of the Galaxy Now Has Ray-Tracing on PS5 and Xbox Series X|S

The latest patch for Marvel's Guardians of the Galaxy has been released and, among a number of other changes, it adds ray-tracing for both PlayStation 5 and Xbox Series X|S.


As detailed by the development team on Reddit, the ray-tracing patch for Marvel's Guardian's of the Galaxy was released on PlayStation and Xbox consoles on November 17. A subsequent patch will also be coming to PC, however players there will need to wait until November 19 to see the benefits.


The ray-tracing options can be accessed in the game's video settings menu, where the feature can be toggled on and off. The feature comes alongside a number of bug fixes and general improvements, including improved performance for those playing the game on the original PS4, and adjustments to input sensitivity for players who have older Dualshock controllers that have fallen prey to wear and tear.

For those playing on Xbox Series S, there's good news too. The latest changes include an option to uncap the FPS on the console, allowing players to run the game between 30 and 60 FPS. It should however be noted that doing so may lead to a less stable framerate in some areas of the game.


As with the majority of post-launch updates, the latest patch also comes with a number of general bug fixes and performance improvements to the game - a full list of which can be read in the official patch notes over on Reddit should you wish. For more on Marvel's Guardian's of the Galaxy make sure to check out our review of the game where we awarded it an 8/10 calling it "a fun, no-frills single-player campaign full of cosmic comic book flavor." And if you've already played, be sure to check out our ending explained feature.


Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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