1) Does the wooden door have to go into your main base? I mean, am I allowed to place wooden door leading into a booby-trapped section of my base. Is this allowed?
2) Can we block the wooden door with dirt or other materials?
3) Can there be traps at the wooden door? Or does the wooden door have to be a safe entrance into your base?
This mightve been answered, but how do you know where other bases are?
an idea for possibly giving hints to bases without giving it away, is to have a Dynamic Map.
That doesn't show player locations or the map itself but shows a 10x10 grid (each grid consisting of 1000x1000 blocks) which changes colors based on activity (Amount of people, blocks placed or Deleted, Mobs/players killed)
it would go from Green (Little/No Activity) to Red (High Activity)
This allows for people to know how much activity in each grid of the aggression map, without knowing precisely whats going on. Encouraging exploration, and discouraging factions from being too hidey 😛
Maybe allow reporting of faction locations, which factions' names will appear on the map in the grid the report was given in.
idea for possibly giving hints to bases without giving it away, is to have a Dynamic Map.
That doesn't show player locations or the map itself but shows a 10x10 grid (each grid consisting of 1000x1000 blocks) which changes colors based on activity (Amount of people, blocks placed or Deleted, Mobs/players killed)
it would go from Green (Little/No Activity) to Red (High Activity)
This allows for people to know how much activity in each grid of the aggression map, without knowing precisely whats going on. Encouraging exploration, and discouraging factions from being too hidey 😛
Maybe allow reporting of faction locations, which factions' names will appear on the map in the grid the report was given in.
The '&(character)' is a colour code. Feel free to suggest different colour orders for the ranks etc.
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