Gaming News

Everyone can post news here. The news posted here could be anything from gaming to world news. This section will be monitored fairly heavily.
It’s been a while since the last snapshot, hope you didn’t miss us too much. We’ve been working a whole bunch on lots of internal rewriting (for plugin API, to make things easier for ourselves and to make things run so much more smoothly) but a lot of that isn’t in this version as it’s fairly unstable. Notable changes: New highly customisable terrain generation! (Create new world -> “World Type: Customized”) New customisable world borders! Check out the /worldborder command. Lots of bug fixes, performance gains and code cleaninguperizing. ??? Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! To get snapshots, open your launcher and press the “New Profile” button...
Happy Monday everyone. Today’s the day of the Pocket Edition panel! As I mentioned last week, the Minecraft: Pocket Edition developers will be taking questions from this reddit thread and answering them LIVE on air. There’s still time to submit your questions, so over there and get inquisitive. It’s all in celebration of us reaching 20 million sales last week. We’ve actually reached 21 million to-date, but that’s not as catchy a milestone, so let’s roll with the 20 million for now. See you at 17:00 CEST – click the time to see when that is in your timezone. Owen – @bopogamel Continue reading...
Two days ago a serious vulnerability (that’s been named “Heartbleed”) in the popular cryptographic software OpenSSL was made public. This weakness could potentially be exploited to steal information, such as login information, that normally would be protected by encryption. This software is used by roughly two thirds of the internet so a lot of services were or are at risk of being affected. What did Mojang do? As soon as we realized the severity of the exploit we decided to shut down all of our systems until a fix was available. This is why you were unable to log in yesterday. We then made sure that all of our services that use SSL no longer had this vulnerability before bringing them back online. We also updated all of our SSL...
Greetings! This Monday, Minecraft: Pocket Edition developers Johan, Tommaso and Jens will star in a panel broadcast live from the Mojang office. What will they be discussing? That’s up to you. We’re hoping to harness the collective power of our Pocket Edition players to submit questions to this reddit thread. Then we’ll pick the best ones and put them to the team live on air. We’re not sure of the exact time we’ll be streaming yet, but don’t worry if you miss the live show; the archived footage will be uploaded later on. This is all in celebration of hitting over 20m sales of Pocket Edition just a few days ago. As I mentioned in the Xbox 360 Edition post, we’re extremely grateful to all players for your dedication and creativity...
Version 1.7.6 is now officially released. This version contains some bugfixes, a few updates to make Realms even better than it already is and prepares Minecraft for the renaming feature that will eventually allow you to rename your player. The renaming feature will not be available right now, but this is an important step towards it. We have also changed the internal handling of player skins to make use of our new, improved skin servers. Unfortunately the 1.7.6 version is not compatible with 1.7.5 (or earlier) servers. Please update your servers to 1.7.6, this is also an important step to prepare them for the upcoming 1.8 release. Servers should automatically update all player profiles to the new format, but please make sure that you...
Hello! As mentioned by the bigwigs at Microsoft, we’ve sold 12 million copies of Minecraft: Xbox 360 Edition. Hoo! That’s loads! It might even be a record. We’d like to offer our heartfelt thanks to all players on Microsoft’s console. Without your passion and creativity, Minecraft wouldn’t be anywhere near as significant as it is today. The same goes for anyone enjoying Minecraft on PC/Mac, Playstation 3, iOS and Android. You’re all equally nice. Our porters at 4J also deserve a mention for their skills. Keep it up, dudes! Owen and the Mojangstas Continue reading...
That’s a lot of numbers, but now Minecraft 1.7.6 pre-release 1 is available for testing! This is a huge step towards one of the most requested features since the birth of Minecraft; Name changes! This version provides complete support for identifying players through unique IDs and not by names, so that no matter what a player is called they will remain banned/whitelisted/oped/etc on servers. People have come to us with a lot of questions about this service so here’s a few FAQ about name-changes: If I ban a player “Foo” and he changes name to “Bar”, will he stay banned? Yes. Same for whitelisted players and oped players. They also keep their inventory, pets, statistics and everything they own on a server. Can I steal somebody’s name...
The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us. // The Minecraft Team Continue reading...
Hello Minecrafters! This has been way too long for us to present but it is finally here! TU 14 for Xbox 360 and Playstation 3 will be out later today on Xbox 360 and tomorrow on PS3. I hope you will enjoy it. Make sure you hook up your console to the internet to enjoy the latest update ;) Here is the full change log. I hope you will enjoy it and for you guys asking about the Xbox One and Playstation 4 edition: It is being worked on as we speak! I got no proper dates yet, but hopefully soon we can tell you! New Items: -Emerald -Emerald Ore -Block of Emerald -Ender Chest -Tripwire Hook -Enchanted Golden Apple -Anvil -Flower Pot -Cobblestone Walls -Mossy Cobblestone Walls -Wither Painting -Potato -Baked Potato -Poisonous Potato...
We are going to GDC this weekend, so there will be a pause in snapshots for a short while. But before we get on the plane, we wanted you to have the latest changes to play with. Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! Survival changes: Changed minecart physics Made furnace minecart actually useful Improved the general mob AI And some surprises, try to find them Mapmaker changes: Fixed some minor bugs Bugs fixed in this snapshot: [Bug MC-47585] – Derailed minecarts sink into the ground [Bug MC-47695] – Minecart hitbox is too tall [Bug MC-50413] – Custom UUIDLeast/UUIDMost pair yields error [Bug MC-50452] – Rails don't render from below [Bug MC-50838] –...
In epsidode four of Radio Cobalt, Daniel and Pontus explains the nuances of Cobalt tactics, and explains the difficulties of adding online multiplayer to a reaction-based game. Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. Buy into the PC/Mac Alpha too, if you fancy. Cheers! Continue reading...
Once again the majority of our time between this and the last snapshot has been spent on Plugin API related tasks (most notably inventory rewrite, block model format and block state concepting), and as such this is mostly a bugfix & mapmaker snapshot. Don’t worry, we have some cool survival plans soon! This snapshot also has the (hopefully-)final step towards supporting name changes in Minecraft. All server files that are intended to refer to players will be automatically changed to go by UUIDs, and you do not need to do anything. However, this does mean that any third party tool will not work on these files, and will need to be updated to work with them. Though names changes are technically supported in this snapshot, they will not...
I’m heading out to Austin, Texas for the SXSW Gaming Expo. It is one of the only free events at SXSW and I will be doing a Minecraft talk on the Geek Stage in the convention area. Details: Saturday, March 8th from 2:30-3:15pm at the Palmer Events Center More information about the talk. More information about the Gaming Expo. Come dressed in Minecraft cosplay and you may just win an awesome prize! After the talk I’ll be hanging around to say hello to anyone who comes by. See you this Saturday! - Lydia @lydiawinters Continue reading...
Scrolls has just received its fourth major update. It’s called Rebellion and brings with it new gameplay mechanics, scrolls, trials and more! Check Scrolls.com for a more thorough list of changes. If you’re new to Scrolls, now is a great time to get involved. You can buy into the Alpha at Scrolls.com/buy. Have a good day everyone! Owen – @bopogamel Continue reading...
Hey hey! Suddenly, a new Minecraft update! Tomorrow morning (Wednesday February 26) we are going to update Minecraft to version 1.7.5. This is a relatively small update from 1.7.4, and brings the following… Minecraft Realms adds mini game support (as described in this YouTube clip) Several server-side performance improvements and bug fixes Preparations to bring Minecraft Realms to more countries! Specifically, we aim to open Minecraft Realms to all Nordic countries (Norway, Finland, Iceland and Denmark) starting some time next week. We are still working on snapshots for 1.8, but before 1.8 is out we already know there will be a 1.7.6 version too. Minecraft 1.7.6 will add support for the new skin system (which currently is in the...
They say the third episode is the hardest, but we made it! This time the topic is about the single-player experience of Cobalt! Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. Buy into the PC/Mac Alpha too, if you fancy. Cheers! Continue reading...
We’ve been working on major rewrites (inventories/menus/block models) for the upcoming API still, but here’s a bugfixy snapshot in the mean time! Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! Bugs fixed in this snapshot: [Bug MC-45114] – Superflat Customization still uses Block IDs [Bug MC-48386] – Iron Trapdoor has the name "tile.ironTrapdoor.name" [Bug MC-48395] – When swimming in water, you do not drown. [Bug MC-48399] – /execute not obeying the gamerule commandBlockOutput false rule [Bug MC-48408] – Hopper: java.lang.NullPointerException: Handling packet [Bug MC-48411] – java.lang.NullPointerException: Exception in server tick loop [Bug MC-48414] – Nametag...
Good afternoon! We thought it would be good to give you a quick update on the status of Pocket Edition. We’re working on restructuring a lot of code to allow significantly bigger worlds in future updates. We’re also updating the AI, inventory, and a bunch of other things. Unfortunately we don’t have a release date yet, but so far, everything is going to plan. Here’s a picture of an upcoming animal. Enjoy! Another note for those of you who are involved in the beta testing phase of Pocket Realms: we’re pausing access to the service on the 1st of March. The Realms team is currently focused on the upcoming release of PC Realms. Once that’s done, we’ll be in a better place to work on Pocket Realms and make it as good as it possibly...
We’ve still been working hard on rewriting internal stuff (such as how blocks are rendered, or how the entire inventory system works) in preparation for the Plugin API. Meanwhile, have another smaller snapshot with a bunch of bug fixes and some more adventure map related stuffs! Notable changes for everybody: Added iron trapdoors You can now share to lan for spectator mode only Notable changes for mapmakers: A resourcepack can now be bundled with a map, put it in the map save directory and name it “resources.zip” Example: ".minecraft/saves/TheMapWithTheThing/resources.zip" The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists Example: /testfor @p...
It’s the most wonderful time of the week! A new episode of Radio Cobalt has been unleashed! Episode 2 is mostly about multiplayer. Learn how Ridley Scott influenced Cobalt’s development, Daniel’s favourite way to kill Pontus, and see fresh footage of the tactical Team-Strike mode. Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. Buy into the PC/Mac Alpha too, if you fancy. Have a lovely day! Owen – @bopogamel, Pontus – @Kinten, and Daniel – @vraket Continue reading...
Hello! Something cool happened yesterday. The nice chaps at PC Gamer hosted a Battle Royale of competitive one-screen fighting games, and they opened proceedings by playing Cobalt – a game developed by Oxeye Game Studios and published by Mojang. You can watch the showdown on their twitch channel (skip to around 12 minutes in to for the action). If it wets your appetite for Cobalt videos, check the first episode of Radio Cobalt – a series of videos featuring developers Daniel and Pontus. Episode 2 will be out soon! Have a great weekend everyone! Owen – @bopogamel Continue reading...
We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end. Notable changes for survival: A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes. Notable changes for mapmakers: Added an optional hotkey to show outlines on players whilst spectating It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767) It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768) Added an extra argument to /effect that will hide particles Statistics for items/blocks can now be referenced per name, instead of ID Added new objective criteria ‘trigger’, and a...
Hi guys, PC/Mac users might have noticed some tweaks to the way Minecraft skins work. Now you can use 64 by 64 pixel skins, allowing for more creativity with your looks. The changes caused some teething problems with 57digital’s Minecraft Skin Studio last week, but their most recent update has fixed the issues. Skin Studio now has full support for the new skins, automatic conversion of old skins to the new format, and lots of other convenient features. You can download Minecraft Skin Studio at www.minecraftskinstudio.com. It’s available for iOS, Android, and Kindle. Have fun! Owen – @bopogamel Continue reading...
Look! It’s the first episode of Radio Cobalt! Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. We’ll be releasing more episodes over the next few weeks where we go into more depth on Cobalt’s features and the development process. We hope you enjoy them! Owen – @bopogamel, Pontus – @Kinten, and Daniel – @vraket Continue reading...
One day this piece of text will contain some really important information that could change the fate of Humanity, and nobody would know because nobody reads this text anyway. Oh, sorry, what was that? Snapshot? Oh right yes of course! Here we go: Notable additions for survival: Book copying mechanics has been altered to differentiate the original & copies of books Activator rails can eject entities from Minecarts Notable additions for mapmakers: Added a spectator gamemode (/gamemode spectator). Not 100% finished. Spectators cannot be seen by anybody but other spectators Spectators can view inventories/etc, but not modify them Spectators can go through any entity or block without interfering with it Spectators can click on...
Hello all! Hope you are enjoying the picking and placing of blocks! Just wanted to let you know that Minecraft on PS3 recently sold over 1 million copies (that has to be some kind of record on PSN, no?). It is crazy considering the game was released just before Christmas last year. We are super grateful for the support and we are very thankful for your dedication and I hope you will like the future updates we have planned for you (more on that in a later blog post). Enjoy your weekend! xoxo /Daniel – @kappische Continue reading...
Snapshot. Snapshot snapshot snapshot. Snapshot’s snapshot. Snapshot snapshot snapshot snapshot. Snapshot? Snapshot!! Notable additions for survival: Item frames can give off a signal detected by Comparators. Lots of changes to villager AI. Some of them now actually do stuff! Looting now gives 1% chance of rare loot per level Iron Golems/Zombie Pigmen now drop items on normal kills You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively Bushes can now catch fire Buttons can now be placed on ceiling/floors Seecret Changes Balancing tweaks! Notable additions for mapmakers: New command /particle to show particle effects in the world. It can also be relative to entities. Example: /particle lava...
Hey guys, You might remember this post from the end of last year. Basically, everyone who bought Scrolls before December 19th received a free Scrolls code to give to a buddy. Though lots of you have given your code away, there are still a few that haven’t been redeemed. I mention this because the codes will only work for the next two weeks. After that they become a meaningless stream of letters and numbers, which is significantly less fun than playing Scrolls with a friend or loved one. So do the right thing, eh? Log into your Mojang account and give the gift of Scrolls. It’s a very nice thing to do. Have a great day! Owen – @bopogamel Continue reading...
Snapshot time! We’ve fixed a whole bunch of bugs introduced in last weeks snapshots, introduced a few new commands and tweaked a few things that needed tweaking. Notable additions for mapmakers: /tp now supports rotation arguments Player selectors (@p, @e, etc) now support cubic areas. For example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10 Added /clone command to copy large areas to other areas Added a /fill command to fill a large area with a block To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the...
Update: A ‘b’ snapshot has been released to fix lots of crashes! The first snapshot of Minecraft 1.8 has arrived! This update will be split into two primary focuses: Survival gameplay & improvements, and new fancy abilities for adventure maps! We’ve done a whole bunch of optimizing for both the client and server (with more to come!) and lots more work towards the Plugin API in the background. As this is the very first snapshot of 1.8, do remember to backup your worlds before trying it! Big survival changes: 3 new stone types! Major Enchanting & Repairing changes! Mossy stone bricks recipe! Updated Villager trading! Doors stack! Slime blocks! Lots of other tweaks, changes, bug fixes and secret features! Big Adventure Map changes...