Gaming News

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Hey everyone! I’ve been getting a lot of questions about MINECON lately, because before this time last year everyone knew the date and location and ticket info for MINECON 2013. While we don’t have a set date for the next MINECON just yet, I wanted to let everyone know that it won’t be until some time in 2015. I’m shooting to have it in the spring in London! While we’d love to do MINECON every year and it’s the only event we do as a company, we want to make sure we can give it the attention it needs, and that means that springtime next year will work best! As soon as I have confirmed information it’ll be out there. We always announce as soon as we confirm with the venue and have a signed contract, but never before, because we want to...
Update: Snapshot 14w34b has been released to fix the following crashes: [Bug MC-67915] – written_book item page text not backwards compatible with v1.7 saves [Bug MC-67974] – Crash when reaching y=254 [Bug MC-67976] – Cannot place armor stands [Bug MC-67981] – Furnace Inventory is not being updated correctly / Furnace is generally unusable [Bug MC-67983] – Hopper: java.lang.NullPointerException: Ticking block entity With some luck, this week may be the last week of 1.8 snapshots! We’re hoping to do a pre-release this Thursday if there are no major issues remaining in the snapshots by then. Please help us out by searching for issues on the bug tracker and voting up the ones that affect you! Notable changes: Features fixed. Bugs...
It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes. Bugs fixed: [Bug MC-29408] – Tab support is not possible with player names when using the '/playsound' command [Bug MC-57714] – Placing torches on other torches [Bug MC-61245] – Upside down stairs have hitbox of regular stairs / regular stairs have wrong hitbox [Bug MC-63319] – Heads Dropped from Charged Creeper Explosion Ignore Gamerules [Bug MC-65522] – Tool-tip for regular sandstone slab is incorrect [Bug MC-65790] – If you place block on two-block-tall plants,it will destroy them. [Bug MC-65909] – Skulls...
This weeks snapshot contains absolutely nothing. Not a single thing. No bugs fixed, no features creeped. Nuhuh. No sir. Notable changes: Beacon light changes as it goes through glass. Added red sandstone. Added an armour stand. Fixed many bugs. Erased all knowledge of The Event. Bugs fixed: [Bug MC-2911] – Gamerule commands allow parameters other than true/false [Bug MC-2930] – Heart bar doesn't show how much damage is dealt to the player [Bug MC-3664] – Golden Carrot Creative Misplacement [Bug MC-3718] – Textures and Effects are off when far away from the center of the map [Bug MC-3818] – Playing stacked music discs in jukebox will duplicate them [Bug MC-3884] – No splash sound when items dropped in water [Bug MC-29431] – Search...
We’re starting to wind down our development cycle, and as such we’re now focusing on bug fixing for a smooth release. This weeks snapshot comes with a bunch of fixed bugs, some more optimization and only minimal featurecreep. Notable changes: Experimental: Mob pathfinding is threaded. Rabbits have sounds! Bunch-o-optimizations! Bunch-o-fixes! The surface of the sun is no longer incorrectly made of cheese. [ MC-267] – Potion effect status doesn't show If the inventory was open when it was cast upon the player. [ MC-1831] – Incorrect Fire Charge Noise [ MC-2053] – Inconsistent door texture [ MC-2071] – Pausing the Game or opening any GUI in a nether portal does not work [ MC-3100] – Stone stairs are named incorrectly. They should be...
Hey everyone! We just released MCPE 0.9.5, another bugfix version for 0.9. This time, it may or may not be the last, but we hope so! We found and squashed many nasty bugs still hiding in the very fabric on the game, so 0.9 should be now quite stable. Here are the bugs we fixed: - (Android) fixed a really nasty bunch of problems caused by locking the device like freezing, crashing, corrupting the world and more - (Android) fixed a bad graphics corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game - fixed chunks not loading in multiplayer when the client device is slower than the server - fixed a crash when loading flat worlds after updating from 0.9.0/2 - fixed a possible...
Update: We’ve released snapshot 14w30b to fix some crashes and world holes. It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft. Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it! Notable changes: Added Banners! But I’m not going to tell you how they work :) Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me! Major optimizations to client rendering. It’s magical! Lots of fun bugs fixed. Lighting should behave a little nicer now! Crafting cuddles now requires one extra hug in the recipe. [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top...
Hello! We just released a new Pocket Edition version to Google Play, 0.9.3! This version fixes some last nasty bugs that we introduced in 0.92: - fixed several crashes that prevented from playing in multiplayer - fixed a nasty bug that on death might hang the game and/or spawn you really up in the sky - on Android, you can get more than 3 levels of view distance again - the game now handles when a world is corrupted and not repairable showing an error screen - Creepers don’t spam weird sounds anymore - mobs won’t spawn anymore in peaceful, and existing ones will be removed - correctly despawning entities on clients - fixed soft shading on wool tiles - possibly fixed other lock-ups and crashes We are going to wait and see how it works...
Update: We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead. We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true. So here it is, the 14w29b update… Fixed in this snapshot: [Bug MC-62116] – Players loses CommandStats{} after Death [Bug MC-62134] – #players are taking up space on the sidebar display — 14w29a update notes — This snapshot contains a lot of optimizations specifically targeting render performance...
Hello! We just uploaded Minecraft pocket edition 0.9.2 to Amazon, Appstore and Google Play. We even skipped the 0.9.1 version on Appstore since it had not been released yet. This new version fixes a lot of issues with 0.9.1. Bug Fixes biomes were not set correctly causing multiple crashes all around the game fixed the grass color and added code to fix existing corrupted worlds fixed a crash happening when killing a parent with kids worlds don’t stop loading anymore when encountering a Stronghold fixed a crash in the Furnace Screen tiles are not be randomly immune to explosions anymore fixed a possible crash in the chunk streaming engine the game saves events happening before shutting it down more reliably Creepers don’t explode...
We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place. Notable Changes: Servers can now customise network compression in server.properties The new block model format for resource packs can be considered stable and ready to use. Enchantments and effects now accept names instead of arbitrary IDs. Alternative (random) block models specified by resource...
Sorry for keeping you waiting, but it’s finally time! We’re super excited and really eager to see what you’ll build on the go! Minecraft: Pocket Edition 0.9.0 will be out on Thursday the 10th of July. Make sure you refresh your mobile store! 0.9.0 is our biggest update EVER! Infinite worlds! Caves! Loads of new blocks and items including Monster Eggs and huge mushroom blocks. Wolves! Tame a loyal companion. Loads of new flowers! So pretty. New mobs, including the spooky endermen and less spooky Mooshrooms. New biomes from the PC version, including mesas, jungles, swamps and extreme hills. Abandoned mineshafts, villages, and many other cool places to explore. A brand-new “interaction” button. Never accidentally punch a sheep again...
I never trusted Hoppers. Always moving items around, silently, biding their time. And now look at what they’ve gone and done, we have hoppers all over the place! Hop. Hop. Hop. Notable Changes: Bunnies! Bunnies bunnies bunnies. It’s a secret to everybody! More rewrites, optimizations & bug fixes. Improved debug world type. Recalibrated the quantum flux regulator. Fixed Bugs: [Bug MC-15202] – Player can be pushed around by mobs while on horseback [Bug MC-16387] – Nether Fortresses are ignoring "Generate Structure" setting at world creation [Bug MC-26987] – Horse tries to breed with another horse that is not yet in Love mode [Bug MC-29558] – Double plants cannot be broken by placing a different block on the block it occupies [Bug...
Hello! You might have heard about Cobalt – a game about rolling around and shooting fools in slow-mo. It’s being developed by Oxeye Game Studio and published by Mojang. You can buy into the PC/Mac Alpha here or wait for the console release later this year. But something even more exciting than that is happening right now. Developers Daniel and Pontus are streaming Cobalt’s development so kind internet people like you can watch them craft their masterpiece. You might learn something about Cobalt, games, or something else entirely (doubtful). Watch Daniel’s stream - he’s accessing the mainframe and making a snowy level Watch Pontus’ stream - he’s “arting up” a massive flower temple thing Watch them both via the mega doublestream...
Update: Snapshot 14w26b has been released to fix some chunk loading issues. Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar! Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API! Notable Changes: Lots more internal rewrites. Many bug fixes and some performance optimizations. Added ‘/worldborder add’ command Added new world generator for...
Hey all! I just wanted to let you know that 1.7.10 will be released on Thursday and I hope you will enjoy the update. It’s mostly new features and fixes for Realms, but who knows what other things it may contain! Personally, I’m really excited about the world uploader. It let’s you bring local worlds to Realms so they can be enjoyed by your friends 24/7! World uploader – upload your local world to Realms (finally!) Command blocks! (finally!) Player activity monitor – when and for how long a player has been online (see who plays when you sleep!) Access to more server settings (yey!) Improvements in Realms UI (also yey!) Some bugfixes (why where they put in there in the first place?) And many more… (we just don’t want to look lazy...
In a double feature blog post, we’re happy to bring both a new 1.8 snapshot (14w25a) and another pre-release for 1.7.10! 1.7.10 pre-release 4 This pre-release allows you to finally upload your own worlds to Realms and adds an option to allow you to enable command-blocks on your own Realm. It also fixes some possible future-compatibility issues we discovered. Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! To get the pre-release, open your launcher and press the “New Profile” button. Call it “pre-releases”, check the box saying “Enable experimental development snapshots”, select “1.7.10-pre4″ and save. To switch to the normal version, you can select it in the...
Hello! Thanks for all the questions you’ve sent over regarding last week’s EULA post. It’s a lively topic. A group of Mojangstas met this morning to discuss the most common questions we received over the weekend. The following post is the result of that discussion. Though we’re happy to clarify, most of these points were mentioned in last week’s explanation of the EULA. Please give it a read before diving into this more detailed Q+A. Are any servers exempt to the EULA? No. It affects all servers and players equally. Do server hosts have a grace period to implement changes to their servers? Yes. All servers must comply with the EULA by August 1st, 2014. Can I charge for access to my server? Yes. How players join a server is up...
Hello! Let’s get one thing clear: we love it when Minecrafters host servers. Tiny or massive, running vanilla Minecraft or loads of mods, we think they’re all great. Playing with friends in persistent worlds is awesome. Everyone knows that. Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers. Hosting servers can be expensive. We want to give hosts a way to cover their costs. That said, we don’t want our players to be exploited or to have a frustrating time unless they pay. The following...
Hello! The Pocket Edition team are a hard-working bunch. Their most recent snapshot is the biggest update to Minecraft: Pocket Edition so far! It really is massive. If you’re on Android and like the idea of testing these features early, join this Google community, then sign up for the updates. For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great! Read on for the huge list… New features Unlimited worlds! New culling algorithm New culling of clouds Tile entities are saved differently New falling mechanics for gravel and sand New insta ticking of water and lava New blocks Podzol...
The perceptive among you might have noticed the intimidating camera flash on Minecraft.net, followed by punchy message from Reset The Net. Here’s an explanation of what’s going on… I am extremely confused! A year ago today it was revealed that the NSA (National Security Agency) and GCHQ (Government Communications Headquarters) were intercepting data from phone and internet networks, and poking around in information stored by US technology companies. That’s extremely uncool. Should I click the massive “Click Here” button? Yes! We’ve put that on Minecraft.net today for a reason. Click it now, or read on for more information, then click it! Why should I care? The internet is a great thing, but the idea of companies operating closely...
We just published a pre-release version of Minecraft 1.7.10 that contains updates for Realms. All Realms related modules were moved into a separate library. How does this release affect you? If you are not playing on Realms, it does not change anything at all. The main advantage is that we don’t have to release new updates for Minecraft 1.7.x in the future, if we want to add new features to Realms. Some of the new features in Realms are: - player activity monitor - access to more server settings - improvements in Realms UI - some bugfixes - and many more… To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch...
Small snapshot this week for some optimizations and bugfixes! Notable changes: Bugfixing. Optimizations. Notability intensified. Bugs fixed: [Bug MC-99] – Skins Sometimes Disappear After Death [Bug MC-30192] – stat.useItem.<Item#> glitching with scoreboard [Bug MC-30877] – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0 [Bug MC-48376] – Baby chicken hitbox taller than 1/2 block [Bug MC-48735] – Villager and farmer inventory gets corrupted causing farmers to no longer plant crops [Bug MC-48739] – Killing zombie villager aggravates zombie pigmen [Bug MC-50046] – Mobs not responsive after player death [Bug MC-50821] – Cats and dogs teleporting into transparent-solid blocks (redstone_bloc, glowstone, TNT), causing...
Hello! We’re finally able to share news about Minecraft on Xbox One, Playstation 4, and Playstation Vita. Apologies for the delay, but putting Minecraft on new consoles is a serious business. People have been using phrases like “logistically-speaking,” “infinite terrain,” and “platform parity” for months now. We’ve decided that letting current players upgrade for a small fee is the best way to show our appreciation. If you’re a new crafter who’s looking to pick up Minecraft in the next few months – welcome! We hope this post makes you happy! Owen – @bopogamel Minecraft: Xbox One Edition will be released on Xbox Live Marketplace in August. It brings significantly bigger worlds and a greater draw distance than Xbox 360 Edition...
Hello! We’re proud to announce that Minecraft Realms for PC and Mac is now available worldwide! Realms is the easiest way for you to host a Minecraft world online. You and your friends can work on an awesome creation, adventure into the depths, or play one of our featured mini-games with just a few clicks. The servers are always available, and can be restored to an earlier point if something goes wrong. Realms is run by Mojang and simple to set up. Realms is currently only available for the PC/Mac version of Minecraft, though we’re planning on releasing it on other formats in the future. For more information, check minecraft.net/realms // The Minecraft Realms team @danfrisk, @mamirm, @xlson, and @dmarby Continue reading...
Update: Snapshot 14w20b has been released to fix mobs not spawning naturally. This weeks snapshot brings many bugfixing, a little polishing and possibly even some hugs. Maybe. If you’ve been good. Notable changes: Caves now generate in deserts & mesas. Added new /title command for ingame adventure-map chaptering. Made tab-list more consistent and a little prettier when using health display objective. Adjusting fly speed of spectator mode now works vertically too. If you’re stuck outside the world border, you can now walk freely to go back inside. Bunch of bugs fixed! Removed the 4th dimension from blocks. This will be a mistake and we were sorry for any inconvenience it will not cause you. Bugs fixed: [Bug MC-8881] – Mobs treat...
Hi! We have released Minecraft Realms in more countries! Realms is the easiest way for you to host a Minecraft world online. You and your friends can work on an awesome creation, adventure into the depths, or play one of our featured mini-games with just a few clicks. The servers are always available, and can be restored to an earlier point if something goes wrong. Realms is run by Mojang and simple to set up. Realms is currently only available for the PC/Mac version of Minecraft, though we’re planning on releasing it on other formats in the future. For more information, check minecraft.net/realms // The Minecraft Realms team @danfrisk, @mamirm, @xlson, @dmarby Continue reading...
This weeks snapshot is fairly small in the scheme of things as we’ve been focusing on optimizations and furthering spectator mode. Notable changes: World border received a bunch of new options & improvements. Spectator mode has a preliminary interface for teleporting to other players. It’s far from complete though! Loose change. Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it! To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your...
This is a very short week for most of us in Sweden, so you’ll get a snapshot early! Hurrah! Notable changes: Pistons now interact with Slime Blocks in cooler ways! (Thanks to ZipKrowd for their contribution!) Bug fixes! Many bug fixes! The game has achieved sentience. A small sample of bug fixes: [Bug MC-3631] – Creepers float one-eighth of a block above the ground. [Bug MC-34648] – Torch not placeable on stained glass [Bug MC-46776] – When only a Spectator stays near mobs, they don't despawn [Bug MC-47811] – The bottom texture of non-full blocks is flipped vertically [Bug MC-48954] – When you kill invisible horse variants, the screen will turn red/black [Bug MC-50073] – It is possible to change the missing block model [Bug...
Hello! We’ve just unleashed Minecraft Realms in North America! Realms is the easiest way for you to host a Minecraft world online. You and your friends can work on an awesome creation, adventure into the depths, or play one of our featured mini-games with just a few clicks. The servers are always available, and can be restored to an earlier point if something goes wrong. Realms is run by Mojang and simple to set up. Realms is currently only available for the PC version of Minecraft, though we’re planning on releasing it on other formats in the future. For more information, check minecraft.net/realms Minecraft Realms is currently available in Belgium, Bulgaria, Canada, Croatia, Denmark, Estonia, Finland, Great Britain, Greece...