I’ve never played a game like Deathloop before. More accurately, I’ve played a lot of games that are a little bit like it – Dishonored, Hitman, Outer Wilds, and even Dark Souls among them – but never anything that fits so many interesting ideas together to create something so fascinatingly unique. Its ever-repeating day, doomed to loop until you can break it by murdering eight targets, is a playground for impactful gunplay, absorbing investigation work, satisfying experimentation, and even tense multiplayer standoffs. Developer Arkane Studios’ precise calibration of these pieces make Deathloop an intricately built clockwork machine that doesn’t so much quietly hum, but rather confidently roars.
Your eight targets, known as...