SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
We Finally Know What Assassin's Creed's Mysterious 'Infinity' Is
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 66107" data-attributes="member: 1"><p>Alongside previews for <a href="https://www.ign.com/games/assassins-creed-shadows" target="_blank">Assassin's Creed Shadows</a> going live today, Ubisoft offered detail on a new feature for all future Assassin's Creed games called the Animus Hub, which seems to be the previously-reported <a href="https://www.ign.com/articles/what-is-assassins-creed-infinity-ubisoft-explains" target="_blank">Assassin's Creed: Infinity</a>.</p><p></p><p></p><p>In a presentation from Ubisoft that IGN attended, Ubisoft revealed the Animus Hub, effectively a starting point from which games such as Assassin's Creed Shadows can be launched. However, Ubisoft was adamant that this was not simply another game launcher, but rather a feature embedded in Shadows that will also be integrated into future games such as the upcoming <a href="https://www.ign.com/games/assassins-creed-codename-hexe" target="_blank">Codename Hexe</a> or Codename Invictus.</p><p></p><p>The Animus Hub will be split into a number of sections, one of which will include direct paths to opening not just the main campaign of Assassin's Creed Shadows, but also other Assassin's Creed games if they're owned and downloaded on the system.</p><p></p><p></p><p>There's also a "Projects" section, which will feature ongoing content including new narrative missions tied to the game's new, modern day story, with free rewards baked in for Assassin's Creed Shadows. New content is expected to be released regularly throughout Shadows' post-launch period.</p><p></p><p>Ubisoft plans to tell an ongoing story through the Animus Hub that will extend into future Assassin's Creed releases and will take place in the "near future" to facilitate that progression. The story begins in Shadows, and is framed by longtime Assassin's Creed villainous organization Abstergo, which in the lore of the game has released a version of the Animus for public use, though the player's "version" of the Animus in the story will involve an expected touch of rebellion.</p><p></p><p>While this is perhaps a bit different from what we imagined when Infinity was first discussed, it's not entirely dissimilar from what Activision has been doing with Call of Duty, whose hub serves as a platform tying battle royale Warzone to whatever the latest Call of Duty is.</p><p></p><p>You can catch up on <a href="https://www.ign.com/articles/assassins-creed-shadows-the-final-preview" target="_blank">our recent preview of Assassin's Creed Shadows</a>. The game is expected to launch on March 20, 2025 <a href="https://www.ign.com/articles/assassins-creed-shadows-delayed-again-this-time-by-another-month" target="_blank">after a recent delay out of February</a>.</p><p></p><p></p><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to <a href="mailto:rvalentine@ign.com">rvalentine@ign.com</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/we-finally-know-what-assassins-creeds-mysterious-infinity-is" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66107, member: 1"] Alongside previews for [URL='https://www.ign.com/games/assassins-creed-shadows']Assassin's Creed Shadows[/URL] going live today, Ubisoft offered detail on a new feature for all future Assassin's Creed games called the Animus Hub, which seems to be the previously-reported [URL='https://www.ign.com/articles/what-is-assassins-creed-infinity-ubisoft-explains']Assassin's Creed: Infinity[/URL]. In a presentation from Ubisoft that IGN attended, Ubisoft revealed the Animus Hub, effectively a starting point from which games such as Assassin's Creed Shadows can be launched. However, Ubisoft was adamant that this was not simply another game launcher, but rather a feature embedded in Shadows that will also be integrated into future games such as the upcoming [URL='https://www.ign.com/games/assassins-creed-codename-hexe']Codename Hexe[/URL] or Codename Invictus. The Animus Hub will be split into a number of sections, one of which will include direct paths to opening not just the main campaign of Assassin's Creed Shadows, but also other Assassin's Creed games if they're owned and downloaded on the system. There's also a "Projects" section, which will feature ongoing content including new narrative missions tied to the game's new, modern day story, with free rewards baked in for Assassin's Creed Shadows. New content is expected to be released regularly throughout Shadows' post-launch period. Ubisoft plans to tell an ongoing story through the Animus Hub that will extend into future Assassin's Creed releases and will take place in the "near future" to facilitate that progression. The story begins in Shadows, and is framed by longtime Assassin's Creed villainous organization Abstergo, which in the lore of the game has released a version of the Animus for public use, though the player's "version" of the Animus in the story will involve an expected touch of rebellion. While this is perhaps a bit different from what we imagined when Infinity was first discussed, it's not entirely dissimilar from what Activision has been doing with Call of Duty, whose hub serves as a platform tying battle royale Warzone to whatever the latest Call of Duty is. You can catch up on [URL='https://www.ign.com/articles/assassins-creed-shadows-the-final-preview']our recent preview of Assassin's Creed Shadows[/URL]. The game is expected to launch on March 20, 2025 [URL='https://www.ign.com/articles/assassins-creed-shadows-delayed-again-this-time-by-another-month']after a recent delay out of February[/URL]. [I]Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email]rvalentine@ign.com[/email].[/I] [url="https://www.ign.com/articles/we-finally-know-what-assassins-creeds-mysterious-infinity-is"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
We Finally Know What Assassin's Creed's Mysterious 'Infinity' Is
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top