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Vulcan Game Project!
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<blockquote data-quote="Laithes" data-source="post: 36454" data-attributes="member: 1848"><p>Well if it's not going to die, I'll make a few suggestions.</p><p></p><p></p><p></p><p>1. Add more mobs, fighting against the same two mobs every time isn't exactly fun.</p><p></p><p>2. Maybe have some sort of storyline similiar to Pokemon? Only in the fact that you randomly come across situations where you need to intervene, or get drawn into some extra action like a bandit party that attacks you.</p><p></p><p>3. Add some srs quests? Like defending a town from a yearly migration of those cannibal things?</p><p></p><p>4. Have more characters and buildings in towns, other than just supply shops? Give the towns depth. (Maybe have some ruins filled with baddies?)</p><p></p><p>5. Maybe some sort of party system? Like two or three NPC's in the entire game that you can link up with and fight with.</p></blockquote><p></p>
[QUOTE="Laithes, post: 36454, member: 1848"] Well if it's not going to die, I'll make a few suggestions. 1. Add more mobs, fighting against the same two mobs every time isn't exactly fun. 2. Maybe have some sort of storyline similiar to Pokemon? Only in the fact that you randomly come across situations where you need to intervene, or get drawn into some extra action like a bandit party that attacks you. 3. Add some srs quests? Like defending a town from a yearly migration of those cannibal things? 4. Have more characters and buildings in towns, other than just supply shops? Give the towns depth. (Maybe have some ruins filled with baddies?) 5. Maybe some sort of party system? Like two or three NPC's in the entire game that you can link up with and fight with. [/QUOTE]
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