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Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials
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<blockquote data-quote="Admin" data-source="post: 70664" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/03/26/hollowknightsilksong-review-blogroll-1757024063307-1774567801276.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like <a href="https://www.ign.com/articles/mouse-pi-for-hire-the-final-preview" target="_blank">Mouse: P.I. for Hire</a> and <a href="https://www.ign.com/articles/replaced-final-preview-you-might-think-you-know-what-it-is-but-i-promise-you-dont" target="_blank">Replaced</a> (both of which are due out next month), announced its preliminary Q1 financial results today. The company expects to beat forecasts, with revenue anticipated to be between $505m and $508m, above the $480m-$490m guidance. Adjusted EBITDA, meanwhile (which is a measure of profitability), is expected to land in the $130m-$135m range, above the guided figure of $105m-$110m. This amounts to 58% year-over-year growth.</p><p></p><p><a href="https://steamdb.info/stats/releases/?tech=Engine.Unity" target="_blank">According to SteamDB</a>, more than 8500 games powered by Unity were published to Steam in each of the past two years. Recent notable games that have been built using Unity include <a href="https://www.ign.com/articles/lego-voyagers-review" target="_blank">LEGO Voyagers</a>, <a href="https://www.ign.com/articles/powerwash-simulator-2-review" target="_blank">PowerWash Simulator 2</a>, and <a href="https://www.ign.com/articles/terminator-2d-no-fate-review" target="_blank">Terminator 2D: No Fate</a>.</p><p></p><p></p><p>The impressive results come just two years after the company navigated choppy waters, watching then-CEO John Riccitiello <a href="https://www.ign.com/articles/unity-ceo-john-riccitiello-to-step-down-in-wake-of-installment-fee-controversy" target="_blank">retire</a> after his controversial policy change that introduced a new "Unity Runtime Fee" that would apply to developers whose games utilizing Unity reached a certain amount of installs and revenue. <a href="https://www.ign.com/articles/unity-to-roll-back-some-key-aspects-of-runtime-fee-policy" target="_blank">The policy was walked back</a> shortly thereafer, but not before raising the ire of many game developers. In fact, developer Mega Crit ditched Unity for Slay the Spire 2 in part because of the Unity Runtime Fee policy, moving instead to Godot, a free, open-source, cross-platform engine.</p><p></p><p>Unity version 6 <a href="https://www.ign.com/articles/we-want-to-be-a-fundamentally-different-and-better-company-says-new-unity-boss-as-unity-6-launches" target="_blank">rolled out to developers in Fall 2024</a>, and CEO Matthew Bromberg, who replaced Riccitiello, called it a reset moment for the company. “We want to be a fundamentally different and better company,” he told IGN at the time. “And I know that we can be. It is what we want. We want to have a fundamentally different relationship with our customers and our community and we want to develop and deliver products in a fundamentally different way. And that starts with us thinking about it differently and delivering in a different way.”</p><p></p><p><a href="https://www.ign.com/articles/unity-the-game-engine-behind-titles-like-hollow-knight-silksong-and-peak-beats-estimates-in-q1-financials" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70664, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/03/26/hollowknightsilksong-review-blogroll-1757024063307-1774567801276.jpg[/IMG] Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like [URL='https://www.ign.com/articles/mouse-pi-for-hire-the-final-preview']Mouse: P.I. for Hire[/URL] and [URL='https://www.ign.com/articles/replaced-final-preview-you-might-think-you-know-what-it-is-but-i-promise-you-dont']Replaced[/URL] (both of which are due out next month), announced its preliminary Q1 financial results today. The company expects to beat forecasts, with revenue anticipated to be between $505m and $508m, above the $480m-$490m guidance. Adjusted EBITDA, meanwhile (which is a measure of profitability), is expected to land in the $130m-$135m range, above the guided figure of $105m-$110m. This amounts to 58% year-over-year growth. [URL='https://steamdb.info/stats/releases/?tech=Engine.Unity']According to SteamDB[/URL], more than 8500 games powered by Unity were published to Steam in each of the past two years. Recent notable games that have been built using Unity include [URL='https://www.ign.com/articles/lego-voyagers-review']LEGO Voyagers[/URL], [URL='https://www.ign.com/articles/powerwash-simulator-2-review']PowerWash Simulator 2[/URL], and [URL='https://www.ign.com/articles/terminator-2d-no-fate-review']Terminator 2D: No Fate[/URL]. The impressive results come just two years after the company navigated choppy waters, watching then-CEO John Riccitiello [URL='https://www.ign.com/articles/unity-ceo-john-riccitiello-to-step-down-in-wake-of-installment-fee-controversy']retire[/URL] after his controversial policy change that introduced a new "Unity Runtime Fee" that would apply to developers whose games utilizing Unity reached a certain amount of installs and revenue. [URL='https://www.ign.com/articles/unity-to-roll-back-some-key-aspects-of-runtime-fee-policy']The policy was walked back[/URL] shortly thereafer, but not before raising the ire of many game developers. In fact, developer Mega Crit ditched Unity for Slay the Spire 2 in part because of the Unity Runtime Fee policy, moving instead to Godot, a free, open-source, cross-platform engine. Unity version 6 [URL='https://www.ign.com/articles/we-want-to-be-a-fundamentally-different-and-better-company-says-new-unity-boss-as-unity-6-launches']rolled out to developers in Fall 2024[/URL], and CEO Matthew Bromberg, who replaced Riccitiello, called it a reset moment for the company. “We want to be a fundamentally different and better company,” he told IGN at the time. “And I know that we can be. It is what we want. We want to have a fundamentally different relationship with our customers and our community and we want to develop and deliver products in a fundamentally different way. And that starts with us thinking about it differently and delivering in a different way.” [url="https://www.ign.com/articles/unity-the-game-engine-behind-titles-like-hollow-knight-silksong-and-peak-beats-estimates-in-q1-financials"]Continue reading...[/url] [/QUOTE]
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Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials
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