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Unity Acknowledges 'Confusion and Frustration' Among Developers But Won't Walk Back Install Fee Plan
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<blockquote data-quote="Admin" data-source="post: 60616" data-attributes="member: 1"><p>Game developers are still furious about <a href="https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers" target="_blank">Unity's planned install fees</a>, but the platform holder is holding fast to its new policy, arguing that "90 percent of [Unity] customers will not be affected by this change.</p><p></p><p></p><p>Ackowledging the "confusion and frustration" stemming from the proposed runtime fees, Unity sought to clarify questions about how the company defines and counts installs — one of the major sticking points around the new policy. Unity has previously said that it will charge $0.20 per install for any game with more than 200,000 installs, raising questions about multiple installs, Game Pass, and other issues.</p><p></p><p></p><p></p><p>Unity claims it will only count "net new installs" on any devices starting January 1. It also says developers won't pay fees on re-installations, "fradulent" installs through botnets and other tricks, trial versions, web and streaming games, and charity-related installs. Unity also updated its <a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates?utm_source=twitter&utm_medium=social&utm_campaign=company_global_blog_2023-09-12_twitter-update-13" target="_blank">official blog</a> with more details.</p><p></p><p>Unity's clarifications didn't seem to placate users. The post currently sits at close to 1000 comments to just 239 likes.</p><p></p><p>"This fee has still no upper bound, we are penalized for users installing the game on as many devices as they want, and no piracy/fraudulent checks are (nor can be) put in place, leaving it to the developer to figure out," the official account behind Genokids argued.</p><p></p><p></p><p></p><p>Other developers urged Unity to fully walk back the plan, which has been heavily criticized for heaping unplanned expenses on smaller games. <a href="https://www.ign.com/articles/cult-of-the-lamb-developer-threatens-to-delete-game-on-jan-1-amid-unity-backlash" target="_blank">Cult of the Lamb</a> and <a href="https://www.ign.com/articles/among-us-delisting-innersloth" target="_blank">Among Us</a> are among the games that face being pulled from digital marketplaces if Unity continues with its plan.</p><p></p><p></p><p><em>Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.</em></p><p></p><p><a href="https://www.ign.com/articles/unity-install-fees-statement" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 60616, member: 1"] Game developers are still furious about [URL='https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers']Unity's planned install fees[/URL], but the platform holder is holding fast to its new policy, arguing that "90 percent of [Unity] customers will not be affected by this change. Ackowledging the "confusion and frustration" stemming from the proposed runtime fees, Unity sought to clarify questions about how the company defines and counts installs — one of the major sticking points around the new policy. Unity has previously said that it will charge $0.20 per install for any game with more than 200,000 installs, raising questions about multiple installs, Game Pass, and other issues. Unity claims it will only count "net new installs" on any devices starting January 1. It also says developers won't pay fees on re-installations, "fradulent" installs through botnets and other tricks, trial versions, web and streaming games, and charity-related installs. Unity also updated its [URL='https://blog.unity.com/news/plan-pricing-and-packaging-updates?utm_source=twitter&utm_medium=social&utm_campaign=company_global_blog_2023-09-12_twitter-update-13']official blog[/URL] with more details. Unity's clarifications didn't seem to placate users. The post currently sits at close to 1000 comments to just 239 likes. "This fee has still no upper bound, we are penalized for users installing the game on as many devices as they want, and no piracy/fraudulent checks are (nor can be) put in place, leaving it to the developer to figure out," the official account behind Genokids argued. Other developers urged Unity to fully walk back the plan, which has been heavily criticized for heaping unplanned expenses on smaller games. [URL='https://www.ign.com/articles/cult-of-the-lamb-developer-threatens-to-delete-game-on-jan-1-amid-unity-backlash']Cult of the Lamb[/URL] and [URL='https://www.ign.com/articles/among-us-delisting-innersloth']Among Us[/URL] are among the games that face being pulled from digital marketplaces if Unity continues with its plan. [I]Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.[/I] [url="https://www.ign.com/articles/unity-install-fees-statement"]Continue reading...[/url] [/QUOTE]
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Unity Acknowledges 'Confusion and Frustration' Among Developers But Won't Walk Back Install Fee Plan
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