SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
'There's Just No Question That the Company Is Not the Same' – Former Bethesda Exec on How the Studio Behind Fallout has Changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 68464" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2024/04/29/fo3-1280-1714420134314.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Fallout studio Bethesda Softworks has been through a lot in the last few decades, and former marketing boss Pete Hines was there to see it through almost all of its changes.</p><p></p><p>Hines touched on how Bethesda became a gaming giant during a recent interview with <a href="https://www.dbltap.com/features/24-years-bethesda-with-pete-hines" target="_blank"><u>DBLTAP</u></a>. In addition to providing his perspective on the company’s early days, he took the time to recount how some of its biggest victories and hardest falls helped shape it into what it is today.</p><p></p><p>When it was working, it was magical.</p><p></p><p>Hines started with Bethesda in October 1999, seeing it through everything from the launch of The Elder Scrolls 3: Morrowind in 2002, to Skyrim in 2011, to Fallout 76 in 2018. He also remained as a key figure at the gaming publisher throughout Microsoft's acquisition of Bethesda parent company ZeniMax Media, which was <a href="https://www.ign.com/articles/microsofts-zenimax-acquisition-officially-complete-bethesda-now-a-part-of-xbox" target="_blank"><u>completed in 2021</u></a>, before going on to <a href="https://www.ign.com/articles/bethesdas-pete-hines-announces-retirement" target="_blank"><u>announce his retirement in 2023</u></a>.</p><p></p><p>Hines brought his time at Bethesda to an end after 24 years. However, it seems it was the quieter moments working with ZeniMax founder and CEO Robert Altman, who <a href="https://www.ign.com/articles/robert-a-altman-zenimax-founder-and-ceo-dies" target="_blank"><u>passed away in 2021</u></a>, that he remembers most fondly.</p><p></p><p>“It was Robert Altman's company, and we were his employees, no question,” Hines said. “But he treated us more like family, and we found a culture that really fit us. When it was working, it was magical. We were a small, private company. It's way easier to stay out of scrutiny when you're not having to put your earnings reports out for the whole world.”</p><p></p><p></p><p>Bethesda, which now serves under the titan that is Microsoft, encompasses a variety of different game studios. This includes its development arm, Bethesda Game Studios, Doom developer id Software, Deathloop developer Arkane Studios, Wolfenstein studio MachineGames, and The Elder Scrolls Online studio ZeniMax Online.</p><p></p><p>Gamers have turned to the company for everything from giant, trend-setting RPGs to laser-focused first-person shooters, but in 2024, the Bethesda umbrella shrunk. Just three years after Microsoft completed its acquisition, the Xbox company announced it would be <a href="https://www.ign.com/articles/shock-and-anger-as-xbox-shuts-down-arkane-austin-tango-gameworks-and-more" target="_blank"><u>shutting down Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks</u></a> (Tango was later <a href="https://www.ign.com/articles/krafton-says-it-didnt-buy-tango-gameworks-from-microsoft-for-profit-we-dont-think-hi-fi-rush-2-is-going-to-make-us-money" target="_blank"><u>acquired by Krafton</u></a>).</p><p></p><p>There's just no question that the company is not the same.</p><p></p><p>Bethesda has gone through major shifts both before and after the Microsoft acquisition. For better or worse, Hines says there’s no denying the company he started at in 1999 has changed.</p><p></p><p>“There's just no question that the company is not the same,” he added. “It has been radically changed and altered from the company that we built. It is what it is. Things change. Things move on, but at its height, it was really a special thing to be a part of.”</p><p></p><p>Elsewhere in the interview with Hines, the former Bethesda executive touched on how he <a href="https://www.ign.com/articles/pete-hines-comments-on-the-confusion-surrounding-how-bethesda-named-prey-2017-dont-even-get-me-started?_cache=pass" target="_blank"><u>fought to change the name of Arkane’s Prey</u></a>, as well as <a href="https://www.ign.com/articles/former-bethesda-exec-says-gaming-subscription-services-worth-jack-s-without-proper-support-for-game-developers" target="_blank"><u>his thoughts on gaming subscription services like Game Pass</u></a>. He also <a href="https://www.ign.com/articles/fallout-76-pete-hines-remembers-probably-the-dumbest-thing-he-did-at-bethesda" target="_blank"><u>remembered the controversy surrounding Fallout 76</u></a> and how it led to “probably the dumbest thing” he ever did at Bethesda.</p><p></p><p>For more, you can read about <a href="https://www.ign.com/articles/bethesda-game-studios-microsoft-game-studios" target="_blank"><u>how Bethesda became the first Microsoft game studio to fully unionize</u></a>. You can also check out <a href="https://www.ign.com/articles/ex-bethesda-veteran-explains-why-its-games-like-elder-scrolls-fallout-and-starfield-will-always-have-loading-screens" target="_blank"><u>why one Bethesda veteran believes games like Fallout and The Elder Scrolls will always have load screens</u></a>.</p><p></p><p></p><p><em>Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p><p></p><p><a href="https://www.ign.com/articles/theres-just-no-question-that-the-company-is-not-the-same-former-bethesda-exec-on-how-the-studio-behind-fallout-has-changed" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68464, member: 1"] [IMG]https://assets-prd.ignimgs.com/2024/04/29/fo3-1280-1714420134314.png[/IMG] Fallout studio Bethesda Softworks has been through a lot in the last few decades, and former marketing boss Pete Hines was there to see it through almost all of its changes. Hines touched on how Bethesda became a gaming giant during a recent interview with [URL='https://www.dbltap.com/features/24-years-bethesda-with-pete-hines'][U]DBLTAP[/U][/URL]. In addition to providing his perspective on the company’s early days, he took the time to recount how some of its biggest victories and hardest falls helped shape it into what it is today. When it was working, it was magical. Hines started with Bethesda in October 1999, seeing it through everything from the launch of The Elder Scrolls 3: Morrowind in 2002, to Skyrim in 2011, to Fallout 76 in 2018. He also remained as a key figure at the gaming publisher throughout Microsoft's acquisition of Bethesda parent company ZeniMax Media, which was [URL='https://www.ign.com/articles/microsofts-zenimax-acquisition-officially-complete-bethesda-now-a-part-of-xbox'][U]completed in 2021[/U][/URL], before going on to [URL='https://www.ign.com/articles/bethesdas-pete-hines-announces-retirement'][U]announce his retirement in 2023[/U][/URL]. Hines brought his time at Bethesda to an end after 24 years. However, it seems it was the quieter moments working with ZeniMax founder and CEO Robert Altman, who [URL='https://www.ign.com/articles/robert-a-altman-zenimax-founder-and-ceo-dies'][U]passed away in 2021[/U][/URL], that he remembers most fondly. “It was Robert Altman's company, and we were his employees, no question,” Hines said. “But he treated us more like family, and we found a culture that really fit us. When it was working, it was magical. We were a small, private company. It's way easier to stay out of scrutiny when you're not having to put your earnings reports out for the whole world.” Bethesda, which now serves under the titan that is Microsoft, encompasses a variety of different game studios. This includes its development arm, Bethesda Game Studios, Doom developer id Software, Deathloop developer Arkane Studios, Wolfenstein studio MachineGames, and The Elder Scrolls Online studio ZeniMax Online. Gamers have turned to the company for everything from giant, trend-setting RPGs to laser-focused first-person shooters, but in 2024, the Bethesda umbrella shrunk. Just three years after Microsoft completed its acquisition, the Xbox company announced it would be [URL='https://www.ign.com/articles/shock-and-anger-as-xbox-shuts-down-arkane-austin-tango-gameworks-and-more'][U]shutting down Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks[/U][/URL] (Tango was later [URL='https://www.ign.com/articles/krafton-says-it-didnt-buy-tango-gameworks-from-microsoft-for-profit-we-dont-think-hi-fi-rush-2-is-going-to-make-us-money'][U]acquired by Krafton[/U][/URL]). There's just no question that the company is not the same. Bethesda has gone through major shifts both before and after the Microsoft acquisition. For better or worse, Hines says there’s no denying the company he started at in 1999 has changed. “There's just no question that the company is not the same,” he added. “It has been radically changed and altered from the company that we built. It is what it is. Things change. Things move on, but at its height, it was really a special thing to be a part of.” Elsewhere in the interview with Hines, the former Bethesda executive touched on how he [URL='https://www.ign.com/articles/pete-hines-comments-on-the-confusion-surrounding-how-bethesda-named-prey-2017-dont-even-get-me-started?_cache=pass'][U]fought to change the name of Arkane’s Prey[/U][/URL], as well as [URL='https://www.ign.com/articles/former-bethesda-exec-says-gaming-subscription-services-worth-jack-s-without-proper-support-for-game-developers'][U]his thoughts on gaming subscription services like Game Pass[/U][/URL]. He also [URL='https://www.ign.com/articles/fallout-76-pete-hines-remembers-probably-the-dumbest-thing-he-did-at-bethesda'][U]remembered the controversy surrounding Fallout 76[/U][/URL] and how it led to “probably the dumbest thing” he ever did at Bethesda. For more, you can read about [URL='https://www.ign.com/articles/bethesda-game-studios-microsoft-game-studios'][U]how Bethesda became the first Microsoft game studio to fully unionize[/U][/URL]. You can also check out [URL='https://www.ign.com/articles/ex-bethesda-veteran-explains-why-its-games-like-elder-scrolls-fallout-and-starfield-will-always-have-loading-screens'][U]why one Bethesda veteran believes games like Fallout and The Elder Scrolls will always have load screens[/U][/URL]. [I]Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).[/I] [url="https://www.ign.com/articles/theres-just-no-question-that-the-company-is-not-the-same-former-bethesda-exec-on-how-the-studio-behind-fallout-has-changed"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
'There's Just No Question That the Company Is Not the Same' – Former Bethesda Exec on How the Studio Behind Fallout has Changed
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top