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That Resident Evil: Requiem Nintendo Switch 2 Trailer Shows That It'll Be Awesome For Budget PCs
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<blockquote data-quote="Admin" data-source="post: 70079" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/02/06/resi-gpu-1770412537231.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="https://www.ign.com/games/resident-evil-requiem" target="_blank">Resident Evil: Requiem</a> is just a couple of weeks away, and while the first few trailers definitely made it look like a <em>beautiful</em> game, the <a href="https://www.ign.com/tech/nintendo-switch-2" target="_blank">Switch 2</a> trailer that debuted earlier this week, well, didn't. But, the way I see it, that's <em>excellent </em>news, especially for anyone on a <a href="https://www.ign.com/articles/best-budget-gaming-pc" target="_blank">budget gaming PC</a>.</p><p></p><p></p><p>Ever since the RE Engine came to prominence starting with Resident Evil: Biohazard, Capcom has been impressing me with just how good it can make games look, without making them too demanding. Now, obviously, I haven't had the chance to test Resident Evil: Requiem performance yet myself, but just looking at both the system requirements and the Switch 2 trailer, it seems like Capcom is continuing this trend.</p><p></p><p></p><p>Capcom hasn't revealed what resolution and settings either of these spec sheets are targeting, but even if that recommended build is just for 1080p Ultra at 60 fps, the <a href="https://www.ign.com/articles/2019/07/02/nvidia-geforce-rtx-2060-super-review-and-benchmarks" target="_blank">Nvidia RTX 2060 Super</a> and <a href="https://www.ign.com/articles/amd-radeon-rx-6600-xt-review" target="_blank">Radeon RX 6600</a> are very attainable <a href="https://www.ign.com/articles/best-graphics-card" target="_blank">graphics cards.</a> That's not to mention only requiring a Core i7-8700 or Ryzen 5 5500 and 16GB of RAM, which is a very low bar to clear.</p><p></p><h2>What Kind of Performance Can I Expect?</h2><p></p><p>Again, because Capcom hasn't revealed any specific settings that the system requirements are targeting, I can't say for sure, but from my time testing <a href="https://www.techradar.com/news/resident-evil-village-pc-performance-the-almost-perfect-pc-port-we-all-needed" target="_blank">Resident Evil Village for TechRadar</a> when it came out, I was able to get nearly 60 fps at 4K with an <a href="https://www.ign.com/articles/evga-rtx-3060-xc-black-review" target="_blank">RTX 3060</a> – and the 3060 is very much not a 4K graphics card.</p><p></p><p>However, it's important to note that the requirements for Requiem are a bit heavier than they were for Village. The biggest difference is that instead of asking for a Radeon RX 5700 or a GTX 1070 for Village, Requiem is asking for an RTX 2060 Super or a Radeon RX 6600. And while the performance gap between these graphics cards isn't huge on its own, the key difference is that Requiem is recommending a ray tracing-capable GPU – Village didn't.</p><p></p><p></p><p>That makes a lot of sense, given the visual quality of some of the trailers that have come out for the game, but it may leave some folks with older GPUs out in the cold. It's very likely that with an older non-RT GPU, the game will look a lot like the Nintendo Switch 2 footage. The bright side here, though, is that the GTX 1660 and Radeon RX 5500 XT sneak in the minimum specs, so you'll still be able to <em>play</em> the game, it just might not look too great.</p><p></p><h2>The Nintendo Switch 2 Equivalent</h2><p></p><p>It's important to highlight that the Nintendo Switch 2 is able to run Resident Evil: Requiem, even if it wouldn't <em>quite</em> meet the system requirements if it were a PC. <a href="https://www.ign.com/articles/nintendo-switch-2-tech-analysis-is-4k-actually-realistic-updated" target="_blank">The Tegra T239 SoC in the handheld is roughly the equivalent of a mobile RTX 3050</a> – which is weaker than the desktop-class GTX 1660 Capcom is requiring. I wouldn't get too caught up in this detail, though.</p><p></p><p>Primarily, that's because the Nintendo Switch 2 is a console and every single unit will be running the exact same hardware. That means when Capcom was porting Resident Evil: Requiem over to the Switch 2, it was able to fine-tune the build to the exact hardware, likely finding optimizations that wouldn't be there for the PC version.</p><p></p><p>Still, just going by the Switch 2 trailer earlier this week, it does seem like Capcom just barely managed to squeeze the game onto the handheld. But even if it is rough, I'm looking forward to seeing just how well it runs on the Nintendo console.</p><p></p><p></p><p><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her </em><a href="https://twitter.com/jackiecobra" target="_blank"><em>@Jackiecobra</em></a></p><p></p><p><a href="https://www.ign.com/articles/resident-evil-requiem-pc-system-requirements-what-do-they-mean" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70079, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/02/06/resi-gpu-1770412537231.jpg[/IMG] [URL='https://www.ign.com/games/resident-evil-requiem']Resident Evil: Requiem[/URL] is just a couple of weeks away, and while the first few trailers definitely made it look like a [I]beautiful[/I] game, the [URL='https://www.ign.com/tech/nintendo-switch-2']Switch 2[/URL] trailer that debuted earlier this week, well, didn't. But, the way I see it, that's [I]excellent [/I]news, especially for anyone on a [URL='https://www.ign.com/articles/best-budget-gaming-pc']budget gaming PC[/URL]. Ever since the RE Engine came to prominence starting with Resident Evil: Biohazard, Capcom has been impressing me with just how good it can make games look, without making them too demanding. Now, obviously, I haven't had the chance to test Resident Evil: Requiem performance yet myself, but just looking at both the system requirements and the Switch 2 trailer, it seems like Capcom is continuing this trend. Capcom hasn't revealed what resolution and settings either of these spec sheets are targeting, but even if that recommended build is just for 1080p Ultra at 60 fps, the [URL='https://www.ign.com/articles/2019/07/02/nvidia-geforce-rtx-2060-super-review-and-benchmarks']Nvidia RTX 2060 Super[/URL] and [URL='https://www.ign.com/articles/amd-radeon-rx-6600-xt-review']Radeon RX 6600[/URL] are very attainable [URL='https://www.ign.com/articles/best-graphics-card']graphics cards.[/URL] That's not to mention only requiring a Core i7-8700 or Ryzen 5 5500 and 16GB of RAM, which is a very low bar to clear. [HEADING=1]What Kind of Performance Can I Expect?[/HEADING] Again, because Capcom hasn't revealed any specific settings that the system requirements are targeting, I can't say for sure, but from my time testing [URL='https://www.techradar.com/news/resident-evil-village-pc-performance-the-almost-perfect-pc-port-we-all-needed']Resident Evil Village for TechRadar[/URL] when it came out, I was able to get nearly 60 fps at 4K with an [URL='https://www.ign.com/articles/evga-rtx-3060-xc-black-review']RTX 3060[/URL] – and the 3060 is very much not a 4K graphics card. However, it's important to note that the requirements for Requiem are a bit heavier than they were for Village. The biggest difference is that instead of asking for a Radeon RX 5700 or a GTX 1070 for Village, Requiem is asking for an RTX 2060 Super or a Radeon RX 6600. And while the performance gap between these graphics cards isn't huge on its own, the key difference is that Requiem is recommending a ray tracing-capable GPU – Village didn't. That makes a lot of sense, given the visual quality of some of the trailers that have come out for the game, but it may leave some folks with older GPUs out in the cold. It's very likely that with an older non-RT GPU, the game will look a lot like the Nintendo Switch 2 footage. The bright side here, though, is that the GTX 1660 and Radeon RX 5500 XT sneak in the minimum specs, so you'll still be able to [I]play[/I] the game, it just might not look too great. [HEADING=1]The Nintendo Switch 2 Equivalent[/HEADING] It's important to highlight that the Nintendo Switch 2 is able to run Resident Evil: Requiem, even if it wouldn't [I]quite[/I] meet the system requirements if it were a PC. [URL='https://www.ign.com/articles/nintendo-switch-2-tech-analysis-is-4k-actually-realistic-updated']The Tegra T239 SoC in the handheld is roughly the equivalent of a mobile RTX 3050[/URL] – which is weaker than the desktop-class GTX 1660 Capcom is requiring. I wouldn't get too caught up in this detail, though. Primarily, that's because the Nintendo Switch 2 is a console and every single unit will be running the exact same hardware. That means when Capcom was porting Resident Evil: Requiem over to the Switch 2, it was able to fine-tune the build to the exact hardware, likely finding optimizations that wouldn't be there for the PC version. Still, just going by the Switch 2 trailer earlier this week, it does seem like Capcom just barely managed to squeeze the game onto the handheld. But even if it is rough, I'm looking forward to seeing just how well it runs on the Nintendo console. [I]Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her [/I][URL='https://twitter.com/jackiecobra'][I]@Jackiecobra[/I][/URL] [url="https://www.ign.com/articles/resident-evil-requiem-pc-system-requirements-what-do-they-mean"]Continue reading...[/url] [/QUOTE]
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