SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy's Villains So Wild and Unconventional
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 64839" data-attributes="member: 1"><p>Famed Square Enix developer Tetsuya Nomura is known for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather trenchcoats and have way, way too many belts.</p><p></p><p></p><p>Speaking to <a href="https://youngjump.jp/yj45_interview/02/index2.html" target="_blank">Young Jump</a> and translated by <a href="https://automaton-media.com/en/news/tetsuya-nomura-makes-sure-his-protagonists-look-attractive-because-people-dont-want-to-look-ugly-in-the-game-world-too-final-fantasy-character-design/" target="_blank">Automaton</a>, Nomura, who was most recently creative director on Final Fantasy 7 Rebirth but has worked in lead roles on myriad Square Enix projects, said a friend in high school expressed frustration at playing as an unattractive protagonist and this shaped his perspective for creating characters going forward.</p><p></p><p></p><p>"When I was in high school, a classmate was playing a game where the main character wasn’t good looking," he explained. "They said, 'Why do I have to be ugly in the game world too?' Which really left a strong impression on me."</p><p></p><p>Nomura therefore designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and <a href="https://www.ign.com/articles/after-22-years-and-18-games-kingdom-hearts-4-will-move-the-story-towards-its-end" target="_blank">Kingdom Hearts</a> to be especially cool and interesting looking, though admitted he doesn't go all out with player characters because it makes them too hard to relate to.</p><p></p><p>"If you go out of your way to make them unconventional, you will end up with a character who is too distinct and hard to empathize with," Nomura said. His wildest ideas therefore go into antagonists like Sephiroth, when players are expected to dislike them.</p><p></p><p></p><p>The Final Fantasy series is full of over the top characters, of course, with even the more reserved ones, by Nomura's standards, still standing out amongst the crowd. Final Fantasy 7 protagonist Cloud, for example, has giant spiky blonde hair and a six foot long sword on his back.</p><p></p><p>Final Fantasy 7 Rebirth is the latest game in the long running franchise, though <a href="https://www.ign.com/articles/final-fantasy-16-producer-asks-fans-not-to-make-offensive-or-inappropriate-mods-upon-pc-release" target="_blank">the PC version of Final Fantasy 16</a> released just earlier this week. Both games have caused a change in strategy at Square Enix, however, as <a href="https://www.ign.com/articles/square-enix-admits-final-fantasy-16-and-7-rebirth-profits-did-not-meet-our-expectations" target="_blank">they each underperformed</a> and <a href="https://www.ign.com/articles/final-fantasy-maker-square-enix-will-aggressively-pursue-a-multiplatform-strategy-after-profits-tumble" target="_blank">sparked a shift to multiplatform releases</a> instead of focusing primarily on PlayStation.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/final-fantasy-designer-explains-why-every-character-is-a-certified-hottie" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 64839, member: 1"] Famed Square Enix developer Tetsuya Nomura is known for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather trenchcoats and have way, way too many belts. Speaking to [URL='https://youngjump.jp/yj45_interview/02/index2.html']Young Jump[/URL] and translated by [URL='https://automaton-media.com/en/news/tetsuya-nomura-makes-sure-his-protagonists-look-attractive-because-people-dont-want-to-look-ugly-in-the-game-world-too-final-fantasy-character-design/']Automaton[/URL], Nomura, who was most recently creative director on Final Fantasy 7 Rebirth but has worked in lead roles on myriad Square Enix projects, said a friend in high school expressed frustration at playing as an unattractive protagonist and this shaped his perspective for creating characters going forward. "When I was in high school, a classmate was playing a game where the main character wasn’t good looking," he explained. "They said, 'Why do I have to be ugly in the game world too?' Which really left a strong impression on me." Nomura therefore designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and [URL='https://www.ign.com/articles/after-22-years-and-18-games-kingdom-hearts-4-will-move-the-story-towards-its-end']Kingdom Hearts[/URL] to be especially cool and interesting looking, though admitted he doesn't go all out with player characters because it makes them too hard to relate to. "If you go out of your way to make them unconventional, you will end up with a character who is too distinct and hard to empathize with," Nomura said. His wildest ideas therefore go into antagonists like Sephiroth, when players are expected to dislike them. The Final Fantasy series is full of over the top characters, of course, with even the more reserved ones, by Nomura's standards, still standing out amongst the crowd. Final Fantasy 7 protagonist Cloud, for example, has giant spiky blonde hair and a six foot long sword on his back. Final Fantasy 7 Rebirth is the latest game in the long running franchise, though [URL='https://www.ign.com/articles/final-fantasy-16-producer-asks-fans-not-to-make-offensive-or-inappropriate-mods-upon-pc-release']the PC version of Final Fantasy 16[/URL] released just earlier this week. Both games have caused a change in strategy at Square Enix, however, as [URL='https://www.ign.com/articles/square-enix-admits-final-fantasy-16-and-7-rebirth-profits-did-not-meet-our-expectations']they each underperformed[/URL] and [URL='https://www.ign.com/articles/final-fantasy-maker-square-enix-will-aggressively-pursue-a-multiplatform-strategy-after-profits-tumble']sparked a shift to multiplatform releases[/URL] instead of focusing primarily on PlayStation. [I]Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/final-fantasy-designer-explains-why-every-character-is-a-certified-hottie"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy's Villains So Wild and Unconventional
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top