SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Take-Two CEO Says Borderlands Movie Was 'Disappointing' But 'Didn't Hurt at All'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 65398" data-attributes="member: 1"><p>The Borderlands Movie hit box offices back in August to poor results, to say the least. But Take-Two Interactive CEO Strauss Zelnick doesn't think the film hurt the Borderlands video game franchise at all. In fact, if anything, he thinks the movie was good for the games.</p><p></p><p></p><p>Speaking to IGN ahead of the company's Q2 earnings call today, Zelnick admitted that Borderlands hadn't performed as well as he'd hoped, but that he doesn't feel too torn up about it:</p><p></p><p>"Obviously that movie was disappointing," he said. "That said, it actually sold more catalog. So, I don't think it hurt at all, if anything I think it may have helped a little bit. It does highlight something that I've spoken about many times which is the difficulty of bringing our intellectual property to another medium."</p><p></p><p></p><p>What Zelnick is referring to here are his previous comments on video game film adaptations. When we spoke to him back in August, he told us that the economic impact of licensing a game IP to a movie is small, and in previous interviews (<a href="https://www.inverse.com/gaming/gta-6-generative-ai-take-two-ceo" target="_blank">like this one with Inverse</a>) he's talked about how risky it is to adapt vidoe game licenses to other mediums. While it didn't seem to hurt Borderlands in this instance, it's clear that the performance of the film has confirmed at least some of Zelnick's predictions about such an endeavor.</p><p></p><p>We gave the Borderlands film <a href="https://www.ign.com/articles/borderlands-review-cate-blanchett-kevin-hart-jack-black" target="_blank">a 3/10 at IGN</a>, calling it "a catastrophic disappointment that plays like hacked-to-pieces studio slop, betraying everything fans adore about Gearbox Software’s franchise in derivative, regrettable fashion."</p><p></p><p>Meanwhile, Take-Two confirmed in its earnings that Borderlands 4 is still planned for release in fiscal 2026 (which runs from April 2025 through March 2026), as is Mafia: The Old Country. Grand Theft Auto 6 is still planned for fall of 2025, with Zelnick saying he still feels confident in that date. Ken Levine's Judas is still TBA, with Zelnick telling IGN that he feels "really, really good about it and I think Ken Levine's team is totally focused on innovation." Take-Two says it has approximately 37 games expected to release through its fiscal 2027.</p><p></p><p></p><p>The company reported today net bookings of $1.47 billion driven by GTA and Borderlands, with digitally delivered net bookings accounting for 96% of the total. 82% of Take-Two's console game sales were digital for the quarter, up from 75% at this time last year.</p><p></p><p>Grand Theft Auto 5 has sold over 205 million units globally, Red Dead Redemption 2 has sold over 67 million units, and NBA 2K25, which launched September 3, has reached nearly 4.5 million copies sold. Take-Two is expecting full year net bookings of between $5.55 billion and $5.65 billion. The company also just announced it <a href="https://www.ign.com/articles/private-division-sold-to-unknown-buyer" target="_blank">sold its indie Private Division label to an unknown buyer</a>, after the label <a href="https://www.ign.com/articles/take-two-is-quietly-killing-private-division" target="_blank">suffered a slow demise</a> including layoffs and studio closures.</p><p></p><p></p><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to <a href="mailto:rvalentine@ign.com">rvalentine@ign.com</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/take-two-ceo-says-borderlands-movie-was-disappointing-but-didnt-hurt-at-all" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 65398, member: 1"] The Borderlands Movie hit box offices back in August to poor results, to say the least. But Take-Two Interactive CEO Strauss Zelnick doesn't think the film hurt the Borderlands video game franchise at all. In fact, if anything, he thinks the movie was good for the games. Speaking to IGN ahead of the company's Q2 earnings call today, Zelnick admitted that Borderlands hadn't performed as well as he'd hoped, but that he doesn't feel too torn up about it: "Obviously that movie was disappointing," he said. "That said, it actually sold more catalog. So, I don't think it hurt at all, if anything I think it may have helped a little bit. It does highlight something that I've spoken about many times which is the difficulty of bringing our intellectual property to another medium." What Zelnick is referring to here are his previous comments on video game film adaptations. When we spoke to him back in August, he told us that the economic impact of licensing a game IP to a movie is small, and in previous interviews ([URL='https://www.inverse.com/gaming/gta-6-generative-ai-take-two-ceo']like this one with Inverse[/URL]) he's talked about how risky it is to adapt vidoe game licenses to other mediums. While it didn't seem to hurt Borderlands in this instance, it's clear that the performance of the film has confirmed at least some of Zelnick's predictions about such an endeavor. We gave the Borderlands film [URL='https://www.ign.com/articles/borderlands-review-cate-blanchett-kevin-hart-jack-black']a 3/10 at IGN[/URL], calling it "a catastrophic disappointment that plays like hacked-to-pieces studio slop, betraying everything fans adore about Gearbox Software’s franchise in derivative, regrettable fashion." Meanwhile, Take-Two confirmed in its earnings that Borderlands 4 is still planned for release in fiscal 2026 (which runs from April 2025 through March 2026), as is Mafia: The Old Country. Grand Theft Auto 6 is still planned for fall of 2025, with Zelnick saying he still feels confident in that date. Ken Levine's Judas is still TBA, with Zelnick telling IGN that he feels "really, really good about it and I think Ken Levine's team is totally focused on innovation." Take-Two says it has approximately 37 games expected to release through its fiscal 2027. The company reported today net bookings of $1.47 billion driven by GTA and Borderlands, with digitally delivered net bookings accounting for 96% of the total. 82% of Take-Two's console game sales were digital for the quarter, up from 75% at this time last year. Grand Theft Auto 5 has sold over 205 million units globally, Red Dead Redemption 2 has sold over 67 million units, and NBA 2K25, which launched September 3, has reached nearly 4.5 million copies sold. Take-Two is expecting full year net bookings of between $5.55 billion and $5.65 billion. The company also just announced it [URL='https://www.ign.com/articles/private-division-sold-to-unknown-buyer']sold its indie Private Division label to an unknown buyer[/URL], after the label [URL='https://www.ign.com/articles/take-two-is-quietly-killing-private-division']suffered a slow demise[/URL] including layoffs and studio closures. [I]Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email]rvalentine@ign.com[/email].[/I] [url="https://www.ign.com/articles/take-two-ceo-says-borderlands-movie-was-disappointing-but-didnt-hurt-at-all"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Take-Two CEO Says Borderlands Movie Was 'Disappointing' But 'Didn't Hurt at All'
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top