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Skate Is Getting Console Playtesting as EA Shares Tons of New Info
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<blockquote data-quote="Admin" data-source="post: 58985" data-attributes="member: 1"><p>EA has revealed that the next generation Skate game is getting console playtesting, and while the publisher didn't say when, it did share a ton of other new information about the highly anticipated game.</p><p></p><p></p><p>Revealed in a new episode of <a href="https://youtu.be/ItE4vo3fXcQ" target="_blank">The Board Room</a> video series, the team at Full Circle announced that console playtesting would eventually join those on PC, and that they'll share more information closer to the time.</p><p></p><p>The developers did share some information on the progression system though, saying it's currently in early development and making absolutely clear that Skate won't have lootboxes.</p><p></p><p>Difficulty will affect rewards gained though, with the hardest of the three levels (which are called Own It, Crush It, and Shut It Down) granting the most rewards. There are also modifiers to the difficulty levels to make things even more (or less) challenging.</p><p></p><p>The basically philosophy is "do cool stuff, get cool stuff" Full Circle said, so no matter what activity players are doing, they're always progressing towards new rewards. Though they didn't say much about them, rewards will seemingly be customisation items, "giving you more ways to show off what makes you uniquely you".</p><p></p><p>As for what these activities are, Full Circle breaks them down into four main categories, though that's not to say more won't be added later.</p><p></p><p>Challenges are short solo experiences that rotate in and out periodically, meaning they regularly change and always offer players something new. Pop-ups are dynamic events around the city, Community Events are events where players must play together, and Throwdowns are customisable and user-initiated events that allow players to "gather together, build friendships (or maybe rivalries), practice, or show off".</p><p></p><p>Skate, which was <a href="https://www.ign.com/articles/ea-announces-a-new-skate" target="_blank">originally announced as Skate 4</a>, <a href="https://www.ign.com/articles/skate-4-is-officially-called-skate-and-it-will-be-free-to-play-and-have-cross-play-and-cross-progression" target="_blank">got its name change in July last year</a>. This is also when EA announced it will be free to play, and <a href="https://www.ign.com/articles/skate-4-trailer-revealed-ea-asking-for-playtesters" target="_blank">asked for playtesters to come on board around the same time</a>.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/skate-is-getting-console-playtesting-as-ea-shares-tons-of-new-info" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 58985, member: 1"] EA has revealed that the next generation Skate game is getting console playtesting, and while the publisher didn't say when, it did share a ton of other new information about the highly anticipated game. Revealed in a new episode of [URL='https://youtu.be/ItE4vo3fXcQ']The Board Room[/URL] video series, the team at Full Circle announced that console playtesting would eventually join those on PC, and that they'll share more information closer to the time. The developers did share some information on the progression system though, saying it's currently in early development and making absolutely clear that Skate won't have lootboxes. Difficulty will affect rewards gained though, with the hardest of the three levels (which are called Own It, Crush It, and Shut It Down) granting the most rewards. There are also modifiers to the difficulty levels to make things even more (or less) challenging. The basically philosophy is "do cool stuff, get cool stuff" Full Circle said, so no matter what activity players are doing, they're always progressing towards new rewards. Though they didn't say much about them, rewards will seemingly be customisation items, "giving you more ways to show off what makes you uniquely you". As for what these activities are, Full Circle breaks them down into four main categories, though that's not to say more won't be added later. Challenges are short solo experiences that rotate in and out periodically, meaning they regularly change and always offer players something new. Pop-ups are dynamic events around the city, Community Events are events where players must play together, and Throwdowns are customisable and user-initiated events that allow players to "gather together, build friendships (or maybe rivalries), practice, or show off". Skate, which was [URL='https://www.ign.com/articles/ea-announces-a-new-skate']originally announced as Skate 4[/URL], [URL='https://www.ign.com/articles/skate-4-is-officially-called-skate-and-it-will-be-free-to-play-and-have-cross-play-and-cross-progression']got its name change in July last year[/URL]. This is also when EA announced it will be free to play, and [URL='https://www.ign.com/articles/skate-4-trailer-revealed-ea-asking-for-playtesters']asked for playtesters to come on board around the same time[/URL]. [I]Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/skate-is-getting-console-playtesting-as-ea-shares-tons-of-new-info"]Continue reading...[/url] [/QUOTE]
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Skate Is Getting Console Playtesting as EA Shares Tons of New Info
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