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Silent Hill 2 Remake Has 'Seamless' Gameplay With No Loading Screens
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<blockquote data-quote="Admin" data-source="post: 57551" data-attributes="member: 1"><p>Konami's Silent Hill 2 Remake from Bloober Team won't feature loading screens and instead has seamless gameplay when transitioning to new areas, coming out of cutscenes, and so on.</p><p></p><p></p><p>Announced in a <a href="https://blog.playstation.com/2022/10/19/silent-hill-2-remake-revealed-first-gameplay-details-and-design-changes-announced/?sf261130257=1" target="_blank">PlayStation Blog</a> post, Bloober Team's creative director and lead designer Mateusz Lenart discussed how Silent Hill 2 Remake's PlayStation 5 console exclusivity allowed for some additional features.</p><p></p><p>One of these is the seamless gameplay made possible by the console's SSD storage system. "One last great improvement I want to mention is the SSD storage technology," Lenart said. "The superfast data streaming means players won’t see any loading screens as they seamlessly explore the entirety of the Silent Hill town."</p><p></p><p></p><p>He also explained how the PS5's 3D Audio and DualSense controller allow for greater levels of immersion, allowing Bloomer Team "to make Silent Hill 2 an even more harrowing and unforgettable experience for fans old and new.</p><p></p><p></p><p>"We’re confident that we can do justice to this cult classic, and breathe a new life into its gameplay. The end result will be a Silent Hill game that looks and sounds better than anything that has come before it."</p><p></p><p><a href="https://www.ign.com/articles/konami-announces-silent-hill-2-remake" target="_blank">Silent Hill 2 Remake was announced</a> during <a href="https://www.ign.com/articles/silent-hill-transmission-everything-announced-from-todays-big-showcase" target="_blank">the Silent Hill Transmission showcase</a> with a three minute trailer that showed off the 21-year-old game recreated in Unreal Engine 5.</p><p></p><p><a href="https://www.ign.com/articles/2001/09/25/silent-hill-2-2" target="_blank">The original is considered one of the greatest horror games of all time</a> and rumours of a remake have been circulating for a long time. <a href="https://www.ign.com/articles/silent-hill-renews-trademark-reboot-konami" target="_blank">Konami reignited talks when it renewed its Silent Hill trademark</a> in March (<a href="https://www.ign.com/articles/someone-bought-silenthillcom-to-troll-konami" target="_blank">though not its official website</a>) and <a href="https://www.ign.com/articles/silent-hill-leak-rumour-images-deleted" target="_blank">leaked images seemingly appeared online in May</a> before being swiftly deleted.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/silent-hill-2-remake-has-seamless-gameplay-with-no-loading-screens" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 57551, member: 1"] Konami's Silent Hill 2 Remake from Bloober Team won't feature loading screens and instead has seamless gameplay when transitioning to new areas, coming out of cutscenes, and so on. Announced in a [URL='https://blog.playstation.com/2022/10/19/silent-hill-2-remake-revealed-first-gameplay-details-and-design-changes-announced/?sf261130257=1']PlayStation Blog[/URL] post, Bloober Team's creative director and lead designer Mateusz Lenart discussed how Silent Hill 2 Remake's PlayStation 5 console exclusivity allowed for some additional features. One of these is the seamless gameplay made possible by the console's SSD storage system. "One last great improvement I want to mention is the SSD storage technology," Lenart said. "The superfast data streaming means players won’t see any loading screens as they seamlessly explore the entirety of the Silent Hill town." He also explained how the PS5's 3D Audio and DualSense controller allow for greater levels of immersion, allowing Bloomer Team "to make Silent Hill 2 an even more harrowing and unforgettable experience for fans old and new. "We’re confident that we can do justice to this cult classic, and breathe a new life into its gameplay. The end result will be a Silent Hill game that looks and sounds better than anything that has come before it." [URL='https://www.ign.com/articles/konami-announces-silent-hill-2-remake']Silent Hill 2 Remake was announced[/URL] during [URL='https://www.ign.com/articles/silent-hill-transmission-everything-announced-from-todays-big-showcase']the Silent Hill Transmission showcase[/URL] with a three minute trailer that showed off the 21-year-old game recreated in Unreal Engine 5. [URL='https://www.ign.com/articles/2001/09/25/silent-hill-2-2']The original is considered one of the greatest horror games of all time[/URL] and rumours of a remake have been circulating for a long time. [URL='https://www.ign.com/articles/silent-hill-renews-trademark-reboot-konami']Konami reignited talks when it renewed its Silent Hill trademark[/URL] in March ([URL='https://www.ign.com/articles/someone-bought-silenthillcom-to-troll-konami']though not its official website[/URL]) and [URL='https://www.ign.com/articles/silent-hill-leak-rumour-images-deleted']leaked images seemingly appeared online in May[/URL] before being swiftly deleted. [I]Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/silent-hill-2-remake-has-seamless-gameplay-with-no-loading-screens"]Continue reading...[/url] [/QUOTE]
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Silent Hill 2 Remake Has 'Seamless' Gameplay With No Loading Screens
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