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M1_Mercenary

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I don't think Pistons are that bad, unless you utterly derp with them, a slow cycling of pistons along the fence shouldn't cause lag.



I accidentally did this on [REDACTED]. and made a Piston pulsar, and it didn't crash that server.
 

erskew

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I wouldn't mind the piston thing, actually. Just find a way for it to work, and have the wall continue to be organized. Also, instead of using clocks, it could just be Staff Triggered. Someone complains about it, and a staff members pushes a button, triggering all the pistons. Problem is, as laithes said, these will cause some lag. Not too much if there is no pulsar/clock, but still lag. :/
 

M1_Mercenary

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Well just about anything in SMP can be a lag issue if done wrong, and triggering all the pistons at once would cause more stress than a slow cycle. but this is just a silly idea anyways. Another idea is a slow clock around the wall with netherrack on the edge, so a cycle of fire goes around on the top of the wall, catching people who loiter too long on fire.
 

Dannie

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It is possible for pistons to fire players now.

But I see no need to correct an issue that is resolved in 1.8.
 
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