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Minecraft
Aggression PvP
Revamping PvP and factions
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<blockquote data-quote="Laithes" data-source="post: 19811" data-attributes="member: 1848"><p>I don't think an incentive to PvP is the problem Cub, it's the fact that it's easier to mooch off of other people's kills, and be a pansy inside your base, rather than go out and fight whoever is sitting on your doorstep. Maybe introduce a bounty system? If I've got a 10k bounty on me, people would be more likely to come out and hit me with a sword than drop me in a lava pit. And just to make it less nooby, have it require sword or melee weapon strikes to transfer the money? No one wants to deal with those stupid hiding behind a door arrow kills.</p><p></p><p></p><p></p><p>Cub, I like pvp events, but forced PvP is the last thing I want to see, and here's why. Firstly, that just promotes more slaughter, and not base-capturing at all. Secondly, if it's every hour, and the event takes 45 minutes not counting setup, then how is anyone going to gather resources, or do anything that helps fuel the economies that run our war machines? Thirdly, unless you can build in the warzone, that leaves you to deal with whatever has been setup there, with no room to make your own improvements.</p><p></p><p></p><p></p><p>My suggestion would be to tax factions that don't participate, like 1000 coins or something. Then offer a reward like 5k for winning the tourney. This limits the economies of those that don't participate, but doesn't force them to do anything they don't want to do. And it should be a once a week deal, not every day, I mean imagine setting up even just two tourneys a day, it would give the staff permanent migraines. And if we're going to do this, we should probably have a selection of arenas to choose from, and we have some sort of random pick to see which arena the participants fight in.</p></blockquote><p></p>
[QUOTE="Laithes, post: 19811, member: 1848"] I don't think an incentive to PvP is the problem Cub, it's the fact that it's easier to mooch off of other people's kills, and be a pansy inside your base, rather than go out and fight whoever is sitting on your doorstep. Maybe introduce a bounty system? If I've got a 10k bounty on me, people would be more likely to come out and hit me with a sword than drop me in a lava pit. And just to make it less nooby, have it require sword or melee weapon strikes to transfer the money? No one wants to deal with those stupid hiding behind a door arrow kills. Cub, I like pvp events, but forced PvP is the last thing I want to see, and here's why. Firstly, that just promotes more slaughter, and not base-capturing at all. Secondly, if it's every hour, and the event takes 45 minutes not counting setup, then how is anyone going to gather resources, or do anything that helps fuel the economies that run our war machines? Thirdly, unless you can build in the warzone, that leaves you to deal with whatever has been setup there, with no room to make your own improvements. My suggestion would be to tax factions that don't participate, like 1000 coins or something. Then offer a reward like 5k for winning the tourney. This limits the economies of those that don't participate, but doesn't force them to do anything they don't want to do. And it should be a once a week deal, not every day, I mean imagine setting up even just two tourneys a day, it would give the staff permanent migraines. And if we're going to do this, we should probably have a selection of arenas to choose from, and we have some sort of random pick to see which arena the participants fight in. [/QUOTE]
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Revamping PvP and factions
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