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Minecraft
Aggression PvP
Revamping PvP and factions
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<blockquote data-quote="Cub_Nake" data-source="post: 19810" data-attributes="member: 32"><p>Initially I was like, "We should keep the reduction bonus so that fighting in claimed land gives an advantage." But then I was like, "It's claimed land. You already have the advantage of traps and unbreakable blocks."</p><p></p><p></p><p></p><p>PvP should be necessary to keep land and to gain back power. This is a pvp server and every faction should be expected to PvP to survive. If you die by falling you need to kill someone to keep your power up; however, this process ends with no on having any power. This issue could be fixed by weekly/monthly power resets. By the end of each time period factions should be struggling to keep bases secure. If we don't want things to get that extreme for everyone then decrease the delay between power resets.</p><p></p><p></p><p></p><p>On another note that I'm just thinking of now (It's to do with PvP so I may as well)</p><p></p><p></p><p></p><p>I really like the idea of forced PvP arena battle which occur every hour or so with the game mode cycled each battle. Everyone on the server is teleported into an arena (maybe only the "x" largest factions to promote faction growth and merging?). Their inventories are saved and replaced with pvp kits (of their choice if we want to get busy with McMMO). Teams would be arranged as per game mode with the victors receiving prizes (money to boost the war economy?).</p></blockquote><p></p>
[QUOTE="Cub_Nake, post: 19810, member: 32"] Initially I was like, "We should keep the reduction bonus so that fighting in claimed land gives an advantage." But then I was like, "It's claimed land. You already have the advantage of traps and unbreakable blocks." PvP should be necessary to keep land and to gain back power. This is a pvp server and every faction should be expected to PvP to survive. If you die by falling you need to kill someone to keep your power up; however, this process ends with no on having any power. This issue could be fixed by weekly/monthly power resets. By the end of each time period factions should be struggling to keep bases secure. If we don't want things to get that extreme for everyone then decrease the delay between power resets. On another note that I'm just thinking of now (It's to do with PvP so I may as well) I really like the idea of forced PvP arena battle which occur every hour or so with the game mode cycled each battle. Everyone on the server is teleported into an arena (maybe only the "x" largest factions to promote faction growth and merging?). Their inventories are saved and replaced with pvp kits (of their choice if we want to get busy with McMMO). Teams would be arranged as per game mode with the victors receiving prizes (money to boost the war economy?). [/QUOTE]
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Aggression PvP
Revamping PvP and factions
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