SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Resident Evil Requiem Director Says Western Fans More Likely to Play in First-Person After Growing Up With FPS Games Like Doom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 68732" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/06/06/gsy6syewyaaxxgm-1749250814584.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The director of <a href="https://www.ign.com/games/resident-evil-requiem" target="_blank">Resident Evil Requiem</a> has said Western players are more likely to choose the game's first-person option, after growing up on a diet of PC first-person shooters such as Doom.</p><p></p><p>Meanwhile, Japanese fans more accustomed to third-person console RPGs like Dragon Quest have tended to play Requiem's demo in third-person, director Akifumi Nakanishi told <a href="https://news.denfaminicogamer.jp/interview/250929d" target="_blank">Denfaminicogamer</a>, in an interview translated by <a href="https://automaton-media.com/en/news/resident-evil-requiem-devs-notice-japanese-players-are-more-likely-to-play-in-third-person-westerners-in-first-person/" target="_blank">Automaton</a>.</p><p></p><p>While Requiem doesn't launch until next year, a demo version has been publicly available at both Gamescom in Germany and Tokyo Game Show over the past couple of months. After attending both shows and watching fans try the game for themselves, Nakanishi said he had spotted the difference in how most opted to play in each location, and suggested it was due to how audiences had played other games while growing up.</p><p></p><p></p><p>"I think those kinds of differences are significant," Nakanishi said, describing the popularity of shooters in the west, as opposed to console RPGs in Japan. However, this was now changing, he continued, citing the popularity of both Minecraft and Apex Legends among younger Japanese gamers today.</p><p></p><p>After originating in third-person, the Resident Evil series switched to first-person gameplay for Resident Evil 7. But recent years have also seen the launch of various re-releases of previous third-person classics, such as 2023's celebrated Resident Evil 4 Remake. Requiem will be the first title to hand players full control over which perspective their prefer.</p><p></p><p>After playing the Resident Evil Requiem demo myself at Gamescom, there's definitely something to be said for its first-person perspective, which is presented as the demo's default. In first-person, it's harder to tell how close behind you the game's unsettling new monster might be, something that ramps up the horror elements. That said, the view does give you a narrower field of vision for finding hidden objects and clues, which sometimes proved a little frustrating. In reality, it seems likely that most players will likely try a bit of both.</p><p></p><p></p><p>Public demos for Resident Evil Requiem are important, Nakanishi told IGN at Tokyo Game Show, as <a href="https://www.ign.com/articles/resident-evil-requiem-devs-say-they-cant-tell-if-the-games-actually-scary-anymore" target="_blank">Capcom's development team has now made so many games in the series they are unable to tell what is truly scary or not</a>. And, back at Gamescom, I chatted with Nakanishi on a range of topics — <a href="https://www.ign.com/articles/the-big-resident-evil-requiem-interview-why-the-games-monster-got-supersized-why-its-probably-not-lisa-trevor-and-a-tease-for-areas-beyond-raccoon-city-just-dont-talk-about-leon" target="_blank">the game's supersized monster, Lisa Trevor, and Raccoon City!</a> — while avoiding the elephant in the room: <a href="https://www.ign.com/articles/resident-evil-requiem-developers-are-still-being-coy-about-leon-kennedy" target="_blank">the continued absence of Leon S. Kennedy</a>.</p><p></p><p>Resident Evil Requiem arrives for Nintendo Switch 2, PC, PlayStation 5 and Xbox Series X/S on February 27, 2026. How will you play?</p><p></p><p></p><p><em>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social" target="_blank">@tomphillipseg.bsky.social</a></p><p></p><p><a href="https://www.ign.com/articles/resident-evil-requiem-director-says-western-fans-more-likely-to-play-in-first-person-after-growing-up-with-fps-games-like-doom" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68732, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/06/06/gsy6syewyaaxxgm-1749250814584.jpg[/IMG] The director of [URL='https://www.ign.com/games/resident-evil-requiem']Resident Evil Requiem[/URL] has said Western players are more likely to choose the game's first-person option, after growing up on a diet of PC first-person shooters such as Doom. Meanwhile, Japanese fans more accustomed to third-person console RPGs like Dragon Quest have tended to play Requiem's demo in third-person, director Akifumi Nakanishi told [URL='https://news.denfaminicogamer.jp/interview/250929d']Denfaminicogamer[/URL], in an interview translated by [URL='https://automaton-media.com/en/news/resident-evil-requiem-devs-notice-japanese-players-are-more-likely-to-play-in-third-person-westerners-in-first-person/']Automaton[/URL]. While Requiem doesn't launch until next year, a demo version has been publicly available at both Gamescom in Germany and Tokyo Game Show over the past couple of months. After attending both shows and watching fans try the game for themselves, Nakanishi said he had spotted the difference in how most opted to play in each location, and suggested it was due to how audiences had played other games while growing up. "I think those kinds of differences are significant," Nakanishi said, describing the popularity of shooters in the west, as opposed to console RPGs in Japan. However, this was now changing, he continued, citing the popularity of both Minecraft and Apex Legends among younger Japanese gamers today. After originating in third-person, the Resident Evil series switched to first-person gameplay for Resident Evil 7. But recent years have also seen the launch of various re-releases of previous third-person classics, such as 2023's celebrated Resident Evil 4 Remake. Requiem will be the first title to hand players full control over which perspective their prefer. After playing the Resident Evil Requiem demo myself at Gamescom, there's definitely something to be said for its first-person perspective, which is presented as the demo's default. In first-person, it's harder to tell how close behind you the game's unsettling new monster might be, something that ramps up the horror elements. That said, the view does give you a narrower field of vision for finding hidden objects and clues, which sometimes proved a little frustrating. In reality, it seems likely that most players will likely try a bit of both. Public demos for Resident Evil Requiem are important, Nakanishi told IGN at Tokyo Game Show, as [URL='https://www.ign.com/articles/resident-evil-requiem-devs-say-they-cant-tell-if-the-games-actually-scary-anymore']Capcom's development team has now made so many games in the series they are unable to tell what is truly scary or not[/URL]. And, back at Gamescom, I chatted with Nakanishi on a range of topics — [URL='https://www.ign.com/articles/the-big-resident-evil-requiem-interview-why-the-games-monster-got-supersized-why-its-probably-not-lisa-trevor-and-a-tease-for-areas-beyond-raccoon-city-just-dont-talk-about-leon']the game's supersized monster, Lisa Trevor, and Raccoon City![/URL] — while avoiding the elephant in the room: [URL='https://www.ign.com/articles/resident-evil-requiem-developers-are-still-being-coy-about-leon-kennedy']the continued absence of Leon S. Kennedy[/URL]. Resident Evil Requiem arrives for Nintendo Switch 2, PC, PlayStation 5 and Xbox Series X/S on February 27, 2026. How will you play? [I]Tom Phillips is IGN's News Editor. You can reach Tom at [email]tom_phillips@ign.com[/email] or find him on Bluesky [/I][URL='https://bsky.app/profile/tomphillipseg.bsky.social']@tomphillipseg.bsky.social[/URL] [url="https://www.ign.com/articles/resident-evil-requiem-director-says-western-fans-more-likely-to-play-in-first-person-after-growing-up-with-fps-games-like-doom"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Resident Evil Requiem Director Says Western Fans More Likely to Play in First-Person After Growing Up With FPS Games Like Doom
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top