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Resident Evil 2 Director Hideki Kamiya Calls for a 'Non-Scary Mode' So He Can Enjoy Requiem's Puzzles and Combat Without the 'Scary Stuff'
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<blockquote data-quote="Admin" data-source="post: 70465" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/03/07/re-legacy-ooo-1772842884321.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Hideki Kamiya, the legendary director behind fan-favorite games like <a href="https://www.ign.com/games/devil-may-cry" target="_blank"><u>Devil May Cry</u></a> and <a href="https://www.ign.com/games/bayonetta" target="_blank"><u>Bayonetta</u></a>, is calling for a "non-scary mode" for <a href="https://www.ign.com/games/resident-evil-requiem" target="_blank"><u>Resident Evil Requiem</u></a>.</p><p></p><p>The director — who also directed the original <a href="https://www.ign.com/games/resident-evil-2" target="_blank"><u>Resident Evil 2</u></a>, by the way! — has been filmed talking to his team as they watch a colleague spend a little quality time with Leon S. Kennedy in the latest Resident Evil game.</p><p></p><p>In the brief video uploaded to his new studio's Twitter/X account, we see a dev playing Requiem, surrounded by colleagues, including Kamiya. "I've been saying for forever, they should make a 'non-scary' mode," Kamiya says, to which someone replies: "That would completely defeat the concept of the game, though…"</p><p></p><p></p><p></p><p>"Look, I just want to enjoy the puzzles!" he added. "The puzzles and the combat. I don't need the scary stuff…"</p><p></p><p>It was, in fact, Kamiya's Resident Evil 2 that gave us rookie cop Leon in the first place; the fictional cop was just 21 years old when the events of the second game took place. Now, 28 years later, Leon is back, and both he and Kamiya are in their fifties now.</p><p></p><p>Which is why it's particularly amusing to hear Kamiya say: "Leon's no spring chicken anymore, is he?" When the room burst into laughter, he laughed with them, admitting, "Guess that goes for both of us. People who live in glass houses…"</p><p></p><p></p><p>Yesterday, Requiem director Koshi Nakanishi <a href="https://www.ign.com/articles/resident-evil-requiem-story-expansion-and-additional-mini-game-in-development-director-confirms" target="_blank"><u>confirmed plans to launch a major story expansion for the game</u></a>, following other additions planned over the coming months. In a video message to fans posted on social media this week, Nakanishi once again thanked players for Requiem's huge success so far, which has resulted in <a href="https://www.ign.com/articles/capcom-trumpets-successful-resident-evil-requiem-launch-5-million-copies-sold" target="_blank"><u>5 million copies already sold as of last week</u></a> and <a href="https://www.ign.com/articles/resident-evil-requiem-physical-copies-sold-out-online-united-states-ps5-xbox-switch-2" target="_blank"><u>stock issues for physical copies</u></a>.</p><p></p><p>But Capcom now has much more in store for the game, too — including that story expansion, the addition of a "mini game" in May, and the upcoming arrival of a photo mode.</p><p></p><p>If you're still negotating Requiem's scarier moments, <a href="https://www.ign.com/wikis/resident-evil-requiem" target="_blank">IGN's Resident Evil: Requiem guide</a> will help you every step of the way through RE9. Take note of these key <a href="https://www.ign.com/wikis/resident-evil-requiem/Essential_Tips_and_Tricks" target="_blank">tips and tricks</a> before you get started, and focus on finding these <a href="https://www.ign.com/wikis/resident-evil-requiem/Important_Items_to_Find_Early" target="_blank">important items early</a>. Plus, our comprehensive <a href="https://www.ign.com/wikis/resident-evil-requiem/Walkthrough" target="_blank">walkthrough</a> will make sure you don't miss a single <a href="https://www.ign.com/wikis/resident-evil-requiem/Bobblehead_Locations" target="_blank">Bobblehead</a> or <a href="https://www.ign.com/wikis/resident-evil-requiem/File_Locations" target="_blank">file</a> as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.</p><p></p><p></p><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social" target="_blank"><em>BlueSky</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70465, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/03/07/re-legacy-ooo-1772842884321.jpg[/IMG] Hideki Kamiya, the legendary director behind fan-favorite games like [URL='https://www.ign.com/games/devil-may-cry'][U]Devil May Cry[/U][/URL] and [URL='https://www.ign.com/games/bayonetta'][U]Bayonetta[/U][/URL], is calling for a "non-scary mode" for [URL='https://www.ign.com/games/resident-evil-requiem'][U]Resident Evil Requiem[/U][/URL]. The director — who also directed the original [URL='https://www.ign.com/games/resident-evil-2'][U]Resident Evil 2[/U][/URL], by the way! — has been filmed talking to his team as they watch a colleague spend a little quality time with Leon S. Kennedy in the latest Resident Evil game. In the brief video uploaded to his new studio's Twitter/X account, we see a dev playing Requiem, surrounded by colleagues, including Kamiya. "I've been saying for forever, they should make a 'non-scary' mode," Kamiya says, to which someone replies: "That would completely defeat the concept of the game, though…" "Look, I just want to enjoy the puzzles!" he added. "The puzzles and the combat. I don't need the scary stuff…" It was, in fact, Kamiya's Resident Evil 2 that gave us rookie cop Leon in the first place; the fictional cop was just 21 years old when the events of the second game took place. Now, 28 years later, Leon is back, and both he and Kamiya are in their fifties now. Which is why it's particularly amusing to hear Kamiya say: "Leon's no spring chicken anymore, is he?" When the room burst into laughter, he laughed with them, admitting, "Guess that goes for both of us. People who live in glass houses…" Yesterday, Requiem director Koshi Nakanishi [URL='https://www.ign.com/articles/resident-evil-requiem-story-expansion-and-additional-mini-game-in-development-director-confirms'][U]confirmed plans to launch a major story expansion for the game[/U][/URL], following other additions planned over the coming months. In a video message to fans posted on social media this week, Nakanishi once again thanked players for Requiem's huge success so far, which has resulted in [URL='https://www.ign.com/articles/capcom-trumpets-successful-resident-evil-requiem-launch-5-million-copies-sold'][U]5 million copies already sold as of last week[/U][/URL] and [URL='https://www.ign.com/articles/resident-evil-requiem-physical-copies-sold-out-online-united-states-ps5-xbox-switch-2'][U]stock issues for physical copies[/U][/URL]. But Capcom now has much more in store for the game, too — including that story expansion, the addition of a "mini game" in May, and the upcoming arrival of a photo mode. If you're still negotating Requiem's scarier moments, [URL='https://www.ign.com/wikis/resident-evil-requiem']IGN's Resident Evil: Requiem guide[/URL] will help you every step of the way through RE9. Take note of these key [URL='https://www.ign.com/wikis/resident-evil-requiem/Essential_Tips_and_Tricks']tips and tricks[/URL] before you get started, and focus on finding these [URL='https://www.ign.com/wikis/resident-evil-requiem/Important_Items_to_Find_Early']important items early[/URL]. Plus, our comprehensive [URL='https://www.ign.com/wikis/resident-evil-requiem/Walkthrough']walkthrough[/URL] will make sure you don't miss a single [URL='https://www.ign.com/wikis/resident-evil-requiem/Bobblehead_Locations']Bobblehead[/URL] or [URL='https://www.ign.com/wikis/resident-evil-requiem/File_Locations']file[/URL] as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City. [I]Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at [/I][URL='https://bsky.app/profile/vixx.bsky.social'][I]BlueSky[/I][/URL][I].[/I] [url="https://www.ign.com/articles/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff"]Continue reading...[/url] [/QUOTE]
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Resident Evil 2 Director Hideki Kamiya Calls for a 'Non-Scary Mode' So He Can Enjoy Requiem's Puzzles and Combat Without the 'Scary Stuff'
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