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Reasons why siege is a very bad idea.

erskew

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I truly thought everything was great, including Siege.



Valetino, the things your suggesting seem to be mining away at adding challenge and purpose (in my opinion, of course). To me, the added costs for factions add in a grind that lots of games have to get things. Otherwise, setting up a faction is too easy. Besides, I've seen plenty of people with lots of money they aren't spending. 😛
 

Laithes

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I agree with Val on that one, although it was already solved. How about instead of using money, it uses one point from your power level? Not going to affect small factions that much, but if large factions are going to spawn, /f homing, resupplying /spawning, and consitently doing that, it'll beat the shit outta their power. Makes it so that faction leaders have to really decide if they want to go for an assault, or to give up after one or two tries. Otherwise you'll be leaking power like a sieve, and you become vulnerable. Also helps small factions, so that they're not getting assaulted by waves of enemies.



Secondly, if we're not doing siege, I'd like to see something similar replace it. Something that makes actual base claim-age possible in some form. Make it difficult as possible, but not as impossible as the current system. I mean, currently the only way I see you getting into an enemy base is if you sneak your way in, or enemy them after they let you in. And that doesn't feel right, that's not fair honest fighting. I mean unless 1.8 releases something that helps PvP, I doubt I'll retain much interest in doing anything but administrative or building tasks on Aggression. And that's not what I come on a clan-based PvP server to do.
 

Velocityshot

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I say this again, the only people ever to be apart of a faction's downfall, is Laithes, Kevo, Me, and a few RMM members. My point is that faction need to be easier to take down. . .



Not everyone can pull an atlantis 😎
 

Laithes

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Bahamas was pretty good too, but that got annoying seeing as they kept hiding. And they don't need to be easier to take down, they need to be possible to take down with out espionage. I mean, no one's going to keep rushing, they'll stop when power becomes an issue. I mean there comes a point where a base is impenetrable and that just kills PvP.
 

Velocityshot

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Bahamas, that was fucking awesome. Without das and KEvo it wouldn't have been possible.



EASIER TO RAID BASES! EASIER TO KILL FACTIONS!



WE WANT IT NAO!
 

BritishVampire

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Was it Bahamas where we had to fall from the roof? But the best take down was NMR's base when we built a bunker next to it (not sure if that was just rmm)
 

Velocityshot

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Bahamas was when Das pulled a fucking Captain America and jumped 8 blocks and then 2 blocks to the left to get in. killed everyone, and opened the gates.



That was a great day. . .



Wait wut?
 

Dannie

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@Laithes

I like the idea of losing power for certain functions, that might be worth mentioning to the Dev.



I'm not exactly sure what else to replace it with but I would prefer it to be constant rather than a weekly event.

Tweeks to the faction config maybe? Would you guys like a copy and see if there is anything there that you may change?
 

Wren

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I never enjoyed the idea of weekly sieges, it would have been a mess.



Though I do support PvP events bigtime, I think I have a suggestion somewhere that I proposed instead of sieging somewhere the first time it was mentioned.



Anyway, graveyards are a great idea though I'm not sure how they can be implemented. If you've mentioned them somewhere else I'd love to see. Basically, the idea is good. Where would they be and what protections would they have? Would we have graveyards in the middle of nowhere? Would factions build around them? Would people camp them or would they be just the same as spawning at spawn? halpz



Also, if I'm talking utter shit, don't hate. 🙁 I have no idea what's going on.
 

Cub_Nake

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Every 30 minutes everyone on the server is teleported into a death match pit?😀



Don't have losing faction power for commands. Have it linked to specific person not the faction. Someone would be able to join the faction, command spam and get the base taken over.
 

Dannie

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Anyway, graveyards are a great idea though I'm not sure how they can be implemented. If you've mentioned them somewhere else I'd love to see. Basically, the idea is good. Where would they be and what protections would they have? Would we have graveyards in the middle of nowhere? Would factions build around them? Would people camp them or would they be just the same as spawning at spawn? halpz



In '1.1 notes' it is explained that graveyards will be used at every station. I hope.
 

Wizard12

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Here's an idea...



How about instead of a siege event or battle events or the like, what if we have a huge city/landscape that all faction fight over. At its centre is a temple/shrine/castle/fort/whatever that contains a block that the faction must claim. The one that claims it wins a ton of money or is given blocks of rare materials.



If your reading this, you'll probably say "what stops people from just sneaking in, taking the block, and sneaking out again without fighting." My solution to this would be to split the warzone into zones. After a set amount of time, the next zone is opened. They go in rings getting closer and closer to the victory block.



But a problem with this would be breaking the walls (they could be protected or made of bedrock) and stopping people from building over the top of the wall (I don't know enough about server workings/plugins to know if it is possible but I once saw a video where glass walls would be invisible until someone walled into them)



Each zone has a gate to control access. A faction can claim a gate and then can choose who passes through. On top of this, secret access points will be tunnelled by admins so even the smaller faction have a chance of getting into the inner zones if all the gates are held by large factions. These gates make choke points and players can ambush opposing factions as they attempt to travel through their factions gate.



People would be allowed to build anything inside the 'city' ranging from simple shelters to stop mobs attacking to complex fort systems and TNT cannons. This allows people to strengthen their holdfasts and create supplies depots for easy resupply.



Once a faction gets to the middle, they'd have to hold the middle for sometime before they can be called the victor. This way other factions can make a final push to win. It could be decided beforehand how long the capture time will be and this could change depending on faction size.



This is quite a rough idea but I think if we had some kind of battle event or arena it should be largely open, free to build in and have some kind of goal, plus ways to cause factions to set their own goals (like in the above, faction x holds gate y. Gate y is closer to faction z's base. Faction z decides to attack the gate in an attempt to gain hold of it so they get quicker access to the other zones) Each faction that wants to participate gets a spawn set for them close by, but not in the arena. The arena would have to be large, so there would be a notable distance to travel if you were killed. This helps balance the arena, as if a faction is doing badly, they will, in theory, be closer to their spawn point than the opposing faction, and as such be resupplied quicker.
 

Laithes

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But you still don't get the opportunity to take out bases and combat people for their stuff. Which is what this is essentially all about.
 

Dannie

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I actually like @Wizard12 's idea, I would probably tweak it to a portal opening in the spawn city once / twice a week that leads to a new world. Problem is then what happens? So say 'Faction A' has captured the zone, they need some kind of bonus and I'm not fond of the idea of mining it. Also a portal would need to stay up which allows just that faction access to the zone.



This could be so easily solved but it would mean the server would be hardcore;

Max Power: 5

Minimum Power: -20

Power lost on Death: 5

Power Regen per Minute: 1
 

Laithes

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I like the more power lost on death, but maybe have the max power at 50? Just so factions won't get butt-fucked if one of their members dies.
 

Valetino

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Psshhh, if you only PvP to take stuff then, just join factions and betray them PvP is player vs player, fighting each other, everyone must get bored if you only enjoy PvP when raiding, if siege was on, that would mean 6 days of hating the server for boring PvP then siege comes along and you have a orgas for a hour or so while you PvP and get a base or loot from them...



Enjoy PvP as it is, fighting other players.
 

erskew

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Enjoy PvP as it is, fighting other players.

I believe you mean finding a faction base, and 'raiding' them by sitting outside their base for hours waiting for them to come out? Right... Very fun



By the way, on that idea, CaptureThePortal could always create something for this, though it is in the Nether. Say it's implemented a few days after the server is up, when we've found our most common pvp spots. At that spot, we place the portal that can be captured by factions. But, with our current plans for the Nether, this may not work out.
 

Dannie

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If you put it at 50 Laithes then your in the exact same place. You can't raid because their Faction power is to high for those members that are offline.
 

Valetino

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Not that I have ever played WoW or wasted a scary amount of my life on it, but ya know that city, I don't know the name of it, it was a battleground thing, you fight either faction, the one that won, would control the city for a certain amount of time or something then you would get like bonuses only the city offered, plus next time the battle came up, the previous winning team had a advantage, a portal or something that gives a bonus is better than a siege idea by a long shot, well it is actually a good idea.
 
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