Each player is assigned a random class and given a random primary, secondary, and melee weapon. When a player is killed, their class and weapon assignments "reroll" to give them another combination. There is no restriction on assigned weapons. For instance, a Scout could be granted the Minigun as a primary weapon or a Heavy could be granted the Holy Mackerel as a melee weapon.
Several custom weapons are included in the pool of weapons. These include Ludmila, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Rocket Launcher, respectively. However, a notification appears on spawn or upon touching a Resupply locker, indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color which is the same as Vintage when inspected!