SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle’
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 62600" data-attributes="member: 1"><p>The boss of <a href="https://www.ign.com/games/palworld" target="_blank">Palworld</a> developer Pocketpair has said the company can’t handle the massive profits the game has generated.</p><p></p><p></p><p>Palworld launched in January and overnight became one of the biggest games in the world, setting records not only on Steam but on Xbox Game Pass, where it is the biggest third-party game launch ever. So far, the $30 ‘Pokémon with guns’ crafting and survival game has seen an incredible 25 million players, with 15 million copies sold on Steam and 10 million players on Xbox.</p><p></p><p>Speaking in an interview with <a href="https://www.bloomberg.com/news/articles/2024-03-14/-palworld-creator-explains-secret-sauce-of-indie-game-sensation" target="_blank">Bloomberg</a>, Pocketpair boss Takuro Mizobe confirmed Palworld cost less than ¥1 billion ($6.7 million) to make, and has made tens of billions of yen in profit. For context, ¥10 billion is around $67.2 million.</p><p></p><p></p><p>It’s an amount that is “too big for a studio with our size to handle,” said Mizobe, who later clarified he has no intention of expanding or offering shares in the company. Rather, he wants Pocketpair to remain small (it’s currently 55 people). Mizobe said he is open to a partnership or acquisition, but insisted he has not started buyout talks with Microsoft. Perhaps more pressing, Pocketpair is in talks to bring Palworld to more platforms, suggesting a potential PlayStation 5 and Nintendo console release in the future.</p><p></p><p>While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said <a href="https://www.ign.com/articles/palworld-devs-says-they-have-received-death-threats-amid-pokmon-rip-off-claims" target="_blank"><u>its staff has received death threats amid Pokémon "rip-off" claims</u></a>, which it has denied. Soon after launch, Nintendo moved quickly <a href="https://www.ign.com/articles/modder-who-put-pokmon-into-palword-says-nintendo-has-come-for-me" target="_blank"><u>to remove an eye-catching Pokémon mod</u></a>, then <a href="https://www.ign.com/articles/the-pokemon-company-makes-an-official-statement-on-palworld-we-intend-to-investigate" target="_blank"><u>The Pokemon Company issued a statement</u></a>, saying: "We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon." <a href="https://www.ign.com/articles/as-palworld-blows-up-could-nintendo-successfully-sue-the-controversial-pokemon-with-guns-game" target="_blank"><u>IGN asked lawyers whether Nintendo could successfully sue</u></a>.</p><p></p><p>If you're playing, be sure to check out <a href="https://www.ign.com/maps/palworld/palpagos-islands" target="_blank"><u>IGN's interactive Palworld map</u></a>.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 62600, member: 1"] The boss of [URL='https://www.ign.com/games/palworld']Palworld[/URL] developer Pocketpair has said the company can’t handle the massive profits the game has generated. Palworld launched in January and overnight became one of the biggest games in the world, setting records not only on Steam but on Xbox Game Pass, where it is the biggest third-party game launch ever. So far, the $30 ‘Pokémon with guns’ crafting and survival game has seen an incredible 25 million players, with 15 million copies sold on Steam and 10 million players on Xbox. Speaking in an interview with [URL='https://www.bloomberg.com/news/articles/2024-03-14/-palworld-creator-explains-secret-sauce-of-indie-game-sensation']Bloomberg[/URL], Pocketpair boss Takuro Mizobe confirmed Palworld cost less than ¥1 billion ($6.7 million) to make, and has made tens of billions of yen in profit. For context, ¥10 billion is around $67.2 million. It’s an amount that is “too big for a studio with our size to handle,” said Mizobe, who later clarified he has no intention of expanding or offering shares in the company. Rather, he wants Pocketpair to remain small (it’s currently 55 people). Mizobe said he is open to a partnership or acquisition, but insisted he has not started buyout talks with Microsoft. Perhaps more pressing, Pocketpair is in talks to bring Palworld to more platforms, suggesting a potential PlayStation 5 and Nintendo console release in the future. While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said [URL='https://www.ign.com/articles/palworld-devs-says-they-have-received-death-threats-amid-pokmon-rip-off-claims'][U]its staff has received death threats amid Pokémon "rip-off" claims[/U][/URL], which it has denied. Soon after launch, Nintendo moved quickly [URL='https://www.ign.com/articles/modder-who-put-pokmon-into-palword-says-nintendo-has-come-for-me'][U]to remove an eye-catching Pokémon mod[/U][/URL], then [URL='https://www.ign.com/articles/the-pokemon-company-makes-an-official-statement-on-palworld-we-intend-to-investigate'][U]The Pokemon Company issued a statement[/U][/URL], saying: "We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon." [URL='https://www.ign.com/articles/as-palworld-blows-up-could-nintendo-successfully-sue-the-controversial-pokemon-with-guns-game'][U]IGN asked lawyers whether Nintendo could successfully sue[/U][/URL]. If you're playing, be sure to check out [URL='https://www.ign.com/maps/palworld/palpagos-islands'][U]IGN's interactive Palworld map[/U][/URL]. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle’
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top