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Nightingale Studio 'Prioritising' Development of Offline Mode
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<blockquote data-quote="Admin" data-source="post: 62327" data-attributes="member: 1"><p>Steam survival crafting game Nightingale is getting an offline mode "as soon as is feasible", with developer Inflexion Games deeming it a priority.</p><p></p><p></p><p>In a developer update posted to <a href="https://store.steampowered.com/news/app/1928980/view/4197988091801474417" target="_blank">Steam</a>, Inflexion said it built the game with a shared, connected universe in mind but didn't realise players would want an offline mode too.</p><p></p><p>It updated the post later to say work on regular updates would be uninterrupted despite saying it was prioritising the unplanned single player mode. News on regular updates, pertaining to new content, fixes, bugs, and other work would arrive in the coming days, it said.</p><p></p><p></p><p>"We are now prioritizing and developing an offline mode that we plan to release as soon as feasible," Inflexion said.</p><p></p><p>"Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind — a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode."</p><p></p><p>It added: "Looking back on that decision, we misjudged what some of you were looking for in your experience."</p><p></p><p></p><p>Nightingale launched on February 20 in Steam Early Access as a shared world survival crafting game set in an all new fantasy universe. Players are stranded beyond their own world, cut off by the sudden collapse of the arcane portal network.</p><p></p><p>"The gameplay loops of Nightingale look flexible, engrossing, and fun, though [we are] mildly worried about how much attention the base building can keep," <a href="https://www.ign.com/articles/nightingale-the-final-preview" target="_blank">IGN said in our final preview</a>. "[We're] unsure of what else there is to do or maintain once it’s built the way you like. Of course, [we] do suppose creatures can also come wreck things and force you to build anew."</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/nightingale-studio-prioritising-development-of-offline-mode" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 62327, member: 1"] Steam survival crafting game Nightingale is getting an offline mode "as soon as is feasible", with developer Inflexion Games deeming it a priority. In a developer update posted to [URL='https://store.steampowered.com/news/app/1928980/view/4197988091801474417']Steam[/URL], Inflexion said it built the game with a shared, connected universe in mind but didn't realise players would want an offline mode too. It updated the post later to say work on regular updates would be uninterrupted despite saying it was prioritising the unplanned single player mode. News on regular updates, pertaining to new content, fixes, bugs, and other work would arrive in the coming days, it said. "We are now prioritizing and developing an offline mode that we plan to release as soon as feasible," Inflexion said. "Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind — a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode." It added: "Looking back on that decision, we misjudged what some of you were looking for in your experience." Nightingale launched on February 20 in Steam Early Access as a shared world survival crafting game set in an all new fantasy universe. Players are stranded beyond their own world, cut off by the sudden collapse of the arcane portal network. "The gameplay loops of Nightingale look flexible, engrossing, and fun, though [we are] mildly worried about how much attention the base building can keep," [URL='https://www.ign.com/articles/nightingale-the-final-preview']IGN said in our final preview[/URL]. "[We're] unsure of what else there is to do or maintain once it’s built the way you like. Of course, [we] do suppose creatures can also come wreck things and force you to build anew." [I]Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/nightingale-studio-prioritising-development-of-offline-mode"]Continue reading...[/url] [/QUOTE]
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