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New Square Enix RPG Dungeon Encounters Revealed, Coming in Two Weeks - Tokyo Game Show 2021
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<blockquote data-quote="Admin" data-source="post: 53771" data-attributes="member: 1"><p>Square Enix has revealed a new "dungeon exploration RPG" called Dungeon Encounters, and announced it will be released in just two weeks on October 14, for PlayStation 4, Steam, and Nintendo Switch.</p><p></p><p></p><p>During a <a href="https://www.ign.com/videos/2021/10/01/square-enix-tgs-2021-livestream" target="_blank">special video presentation</a> at <a href="https://www.ign.com/articles/tokyo-game-show-2021-announcements-news" target="_blank">Tokyo Game Show 2021</a>, Square Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a game that does not resemble the JRPG format which Square Enix helped make famous worldwide. Players march along a narrow grid, as if they are exploring a dungeon map rather than the dungeon itself. On-screen counters indicate players' coordinates in the dungeon, as well as how many squares they have uncovered. Exploring a complete floor unlocks the next one and grants the character additional "ability points."</p><p></p><p>We've <a href="https://www.ign.com/articles/dungeon-encounters-hands-on-preview-tokyo-game-show-2021" target="_blank">already gone hands-on with Dungeon Encounters</a>, saying that some will be turned off by the low frills looks, but "if you are the type of player drawn to battling it out in simple yet deep ways, you should definitely give this one a try."</p><p></p><p></p><p>Movement through the dungeon is not necessarily linear, as characters can use abilities to jump off the path. The trailer showed one character leap two squares to the left across a gap, while another could move like a knight does on a chessboard, ignoring walls and jumping in an "L" shape.</p><p></p><p>Naturally, the dungeons are not bereft of hazards. Pitfalls can drop characters to lower floors, select spaces can drain heroes' pockets of gold, and of course monsters lie in wait to do battle. Combat looks to be turn-based but with limited animations: both hero and enemy alike were shown as simple portraits, and attacks took the shape of colored arrows and overlays on screen. There seem to be a large variety of characters in the game both good and evil, with quite a few less-than-humanoid figures shown amongst the "allies" lineup in the trailer.</p><p></p><p>Kato described Ito, a Square Enix veteran whose career dates back to the 16-bit era, as a "game system design expert" and the trailer emphasized strategy above all else. As the on-screen titles put it: "Don't feel. Think."</p><p></p><p></p><p><em>Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as </em><a href="https://twitter.com/feitclub" target="_blank"><u><em><strong>feitclub</strong></em></u></a>.</p><p></p><p><a href="https://www.ign.com/articles/new-square-enix-rpg-dungeon-encounters-release-date-october" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 53771, member: 1"] Square Enix has revealed a new "dungeon exploration RPG" called Dungeon Encounters, and announced it will be released in just two weeks on October 14, for PlayStation 4, Steam, and Nintendo Switch. During a [URL='https://www.ign.com/videos/2021/10/01/square-enix-tgs-2021-livestream']special video presentation[/URL] at [URL='https://www.ign.com/articles/tokyo-game-show-2021-announcements-news']Tokyo Game Show 2021[/URL], Square Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a game that does not resemble the JRPG format which Square Enix helped make famous worldwide. Players march along a narrow grid, as if they are exploring a dungeon map rather than the dungeon itself. On-screen counters indicate players' coordinates in the dungeon, as well as how many squares they have uncovered. Exploring a complete floor unlocks the next one and grants the character additional "ability points." We've [URL='https://www.ign.com/articles/dungeon-encounters-hands-on-preview-tokyo-game-show-2021']already gone hands-on with Dungeon Encounters[/URL], saying that some will be turned off by the low frills looks, but "if you are the type of player drawn to battling it out in simple yet deep ways, you should definitely give this one a try." Movement through the dungeon is not necessarily linear, as characters can use abilities to jump off the path. The trailer showed one character leap two squares to the left across a gap, while another could move like a knight does on a chessboard, ignoring walls and jumping in an "L" shape. Naturally, the dungeons are not bereft of hazards. Pitfalls can drop characters to lower floors, select spaces can drain heroes' pockets of gold, and of course monsters lie in wait to do battle. Combat looks to be turn-based but with limited animations: both hero and enemy alike were shown as simple portraits, and attacks took the shape of colored arrows and overlays on screen. There seem to be a large variety of characters in the game both good and evil, with quite a few less-than-humanoid figures shown amongst the "allies" lineup in the trailer. Kato described Ito, a Square Enix veteran whose career dates back to the 16-bit era, as a "game system design expert" and the trailer emphasized strategy above all else. As the on-screen titles put it: "Don't feel. Think." [I]Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as [/I][URL='https://twitter.com/feitclub'][U][I][B]feitclub[/B][/I][/U][/URL]. [url="https://www.ign.com/articles/new-square-enix-rpg-dungeon-encounters-release-date-october"]Continue reading...[/url] [/QUOTE]
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