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Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left
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<blockquote data-quote="Admin" data-source="post: 66542" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/02/04/thumbnails-5-1738709050408.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Most people associate Monster Hunter with actually hunting monsters, but capturing is an important piece of the pie, too. As <a href="https://www.ign.com/games/monster-hunter-wilds" target="_blank">Monster Hunter Wilds</a> players have discovered, capturing a monster and hanging around long enough can result in a funny little interaction playing out.</p><p></p><p>As shown by <a href="https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/fun_fact_captured_monsters_just_get_up_and_leave/" target="_blank">Reddit user RDGtheGreat over on the r/MonsterHunter subreddit</a>, hanging around a captured monster long enough will let you catch a little behind-the-scenes magic. Namely, the monster getting up and leaving.</p><p></p><p></p><p></p><p>After capturing a Nu Udra and waiting around, the giant cephalopod just kind of gets up and leaves. Jokes about it all feeling like a wrap on a film set <a href="https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/comment/mgylnqy/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">were made a few times over</a>, it's some good fun.</p><p></p><p>For actual in-universe theories as to why this is happening, well, it's not like the research team has giant cages or anything. Monster Hunter Wilds taking a <a href="https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/comment/mgzf2rm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">more catch-and-release approach</a> to their studies certainly seems appropriate, and fits with the general attitude of Alma and the rest throughout the story.</p><p></p><p>Whatever the lore reasons are, it's a fun little moment. I find it neat that the developers at Capcom thought this scenario through and planned a little animation, rather than just a fade out. It looks a little silly with this monster, now lacking in several limbs and other appendages, scurrying off into the distance. But it's a neat touch that possibly adds some deeper insight as to how Alma and the crew are conducting their research.</p><p></p><p></p><p><a href="https://www.ign.com/articles/monster-hunter-wilds-patch-10000500-fixes-quest-blockers-among-other-things-but-there-are-no-performance-improvements-yet" target="_blank">Patch 1.000.05.00 just went live for Monster Hunter Wilds</a>, fixing some quest progression blockers and addressing bugs. Performance tunings are still on the way, as the game still sits at a '<a href="https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/" target="_blank">mixed' overall rating on Steam</a> as of this writing.</p><p></p><p>To help get your Monster Hunter Wilds adventure started, take a look at <a href="https://www.ign.com/wikis/monster-hunter-wilds/Things_Monster_Hunter_Wilds_Doesn%27t_Tell_You_-_Tips" target="_blank"><u>what Monster Hunter Wilds doesn’t tell you</u></a>, and a guide to <a href="https://www.ign.com/wikis/monster-hunter-wilds/Weapons" target="_blank"><u>all 14 weapon types</u></a> in the game. We’ve also got a detailed <a href="https://www.ign.com/wikis/monster-hunter-wilds/Walkthrough" target="_blank"><u>Monster Hunter Wilds walkthrough</u></a> in progress, a <a href="https://www.ign.com/wikis/monster-hunter-wilds/Multiplayer_Guide_-_Crossplay,_Link_Parties_and_More" target="_blank"><u>Monster Hunter Wilds multiplayer</u></a> guide to explain how to play with friends, and if you’ve played one of the open betas, here’s <a href="https://www.ign.com/wikis/monster-hunter-wilds/How_to_Transfer_Beta_Character_Creator_Data" target="_blank"><u>how to transfer your Monster Hunter Wilds Beta character</u></a> over.</p><p></p><p>IGN’s <a href="https://www.ign.com/articles/monster-hunter-wilds-review" target="_blank"><u>Monster Hunter Wilds review</u></a> returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”</p><p></p><p></p><p>Eric is a freelance writer for IGN.</p><p></p><p><a href="https://www.ign.com/articles/monster-hunter-wilds-players-discover-captured-monsters-will-eventually-just-exit-stage-left" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66542, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/02/04/thumbnails-5-1738709050408.jpg[/IMG] Most people associate Monster Hunter with actually hunting monsters, but capturing is an important piece of the pie, too. As [URL='https://www.ign.com/games/monster-hunter-wilds']Monster Hunter Wilds[/URL] players have discovered, capturing a monster and hanging around long enough can result in a funny little interaction playing out. As shown by [URL='https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/fun_fact_captured_monsters_just_get_up_and_leave/']Reddit user RDGtheGreat over on the r/MonsterHunter subreddit[/URL], hanging around a captured monster long enough will let you catch a little behind-the-scenes magic. Namely, the monster getting up and leaving. After capturing a Nu Udra and waiting around, the giant cephalopod just kind of gets up and leaves. Jokes about it all feeling like a wrap on a film set [URL='https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/comment/mgylnqy/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button']were made a few times over[/URL], it's some good fun. For actual in-universe theories as to why this is happening, well, it's not like the research team has giant cages or anything. Monster Hunter Wilds taking a [URL='https://www.reddit.com/r/MonsterHunter/comments/1j7olr4/comment/mgzf2rm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button']more catch-and-release approach[/URL] to their studies certainly seems appropriate, and fits with the general attitude of Alma and the rest throughout the story. Whatever the lore reasons are, it's a fun little moment. I find it neat that the developers at Capcom thought this scenario through and planned a little animation, rather than just a fade out. It looks a little silly with this monster, now lacking in several limbs and other appendages, scurrying off into the distance. But it's a neat touch that possibly adds some deeper insight as to how Alma and the crew are conducting their research. [URL='https://www.ign.com/articles/monster-hunter-wilds-patch-10000500-fixes-quest-blockers-among-other-things-but-there-are-no-performance-improvements-yet']Patch 1.000.05.00 just went live for Monster Hunter Wilds[/URL], fixing some quest progression blockers and addressing bugs. Performance tunings are still on the way, as the game still sits at a '[URL='https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/']mixed' overall rating on Steam[/URL] as of this writing. To help get your Monster Hunter Wilds adventure started, take a look at [URL='https://www.ign.com/wikis/monster-hunter-wilds/Things_Monster_Hunter_Wilds_Doesn%27t_Tell_You_-_Tips'][U]what Monster Hunter Wilds doesn’t tell you[/U][/URL], and a guide to [URL='https://www.ign.com/wikis/monster-hunter-wilds/Weapons'][U]all 14 weapon types[/U][/URL] in the game. We’ve also got a detailed [URL='https://www.ign.com/wikis/monster-hunter-wilds/Walkthrough'][U]Monster Hunter Wilds walkthrough[/U][/URL] in progress, a [URL='https://www.ign.com/wikis/monster-hunter-wilds/Multiplayer_Guide_-_Crossplay,_Link_Parties_and_More'][U]Monster Hunter Wilds multiplayer[/U][/URL] guide to explain how to play with friends, and if you’ve played one of the open betas, here’s [URL='https://www.ign.com/wikis/monster-hunter-wilds/How_to_Transfer_Beta_Character_Creator_Data'][U]how to transfer your Monster Hunter Wilds Beta character[/U][/URL] over. IGN’s [URL='https://www.ign.com/articles/monster-hunter-wilds-review'][U]Monster Hunter Wilds review[/U][/URL] returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.” Eric is a freelance writer for IGN. [url="https://www.ign.com/articles/monster-hunter-wilds-players-discover-captured-monsters-will-eventually-just-exit-stage-left"]Continue reading...[/url] [/QUOTE]
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