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Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements
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<blockquote data-quote="Admin" data-source="post: 66071" data-attributes="member: 1"><p>As <a href="https://www.ign.com/games/monster-hunter-wilds" target="_blank">Monster Hunter Wilds</a>' February 28 release date nears, developer Capcom has said it's looking into lowering the recommended GPU requirements.</p><p></p><p></p><p>Confirmation comes from the official German Monster Hunter <a href="https://x.com/DEMonsterHunter/status/1880661617249034446" target="_blank">X/Twitter</a> account, which issued a follow-up statement that <a href="https://x.com/DEMonsterHunter/status/1880930270645510571" target="_blank"><u>revealed</u></a> Capcom is also exploring the possibility of releasing a standalone PC benchmarking tool.</p><p></p><p>Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p. This minimum requirement is also detailed as requiring an internal resolution of 720p, and upscaling the graphics using DLSS or FSR using the “lowest” graphics setting.</p><p></p><p>Monster Hunter Wilds’ recommended settings also target 1080p and 60 FPS with upscaling and Frame Generation technologies enabled, using the examples of an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Out of the three, only the RTX 4060 supports Nvidia Frame Generation, with the 2070 Super and 6700 XT instead having to rely on FSR 3 (<a href="https://www.reddit.com/r/MonsterHunter/comments/1ggyejd/monster_hunter_wilds_fsr3_frame_gen_needs_work/" target="_blank"><u>which had ghosting artifacts in the previous Monster Hunter Wilds beta</u></a>).</p><p></p><p>Targeting 60 FPS with Frame Generation enabled isn’t the ideal use of the technology, with <a href="https://www.youtube.com/watch?v=68oI_tkJEoc" target="_blank"><u>Digital Foundry recommending a baseline of 40 FPS</u></a> in third-person titles. If a game runs at under 60 FPS with upscaling enabled, it may result in a much less responsive or tactile feeling due to latency.</p><p></p><p>During the Monster Hunter Wilds open beta test, PC players with lower-end hardware struggled, even with mid-range graphics cards <a href="https://www.pcgamer.com/games/rpg/the-monster-hunter-wilds-beta-isnt-looking-so-hot-but-capcom-says-the-full-game-is-already-in-a-more-improved-state/#:~:text=Monster%20Hunter%20Wilds-,The%20Monster%20Hunter%20Wilds%20beta%20isn't%20looking%20so%20hot,in%20a%20more%20improved%20state'&text=My%20Palico%20shouldn't%20have%20to%20see%20this.&text=As%20a%20card%2Dcarrying%20MonHun,well%20for%20a%20smooth%20launch." target="_blank"><u>like the RTX 3060</u></a>. In particular, players experienced a low-LOD bug where the game did not load the fully detailed textures of characters or monsters.</p><p></p><p>Monster Hunter Wilds is built on the RE Engine, which first debuted in 2017’s Resident Evil 7. The engine was used in games like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, with slick performance across all platforms.</p><p></p><p>But, all that glitters is not gold for the RE Engine, as bigger open-world titles with more NPCs and enemies like <a href="https://www.ign.com/games/dragons-dogma-ii" target="_blank">Dragon’s Dogma 2</a> have suffered from performance woes on consoles and PC, setting a worrying portent for Monster Hunter Wilds. With the clock ticking towards an early February open beta and late February launch, Capcom’s claim of attempting to reduce GPU requirements could be key for the title’s success on PC.</p><p></p><p></p><p><em>Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.</em></p><p></p><p><a href="https://www.ign.com/articles/monster-hunter-wilds-dev-capcom-is-trying-to-tame-beastly-pc-requirements" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66071, member: 1"] As [URL='https://www.ign.com/games/monster-hunter-wilds']Monster Hunter Wilds[/URL]' February 28 release date nears, developer Capcom has said it's looking into lowering the recommended GPU requirements. Confirmation comes from the official German Monster Hunter [URL='https://x.com/DEMonsterHunter/status/1880661617249034446']X/Twitter[/URL] account, which issued a follow-up statement that [URL='https://x.com/DEMonsterHunter/status/1880930270645510571'][U]revealed[/U][/URL] Capcom is also exploring the possibility of releasing a standalone PC benchmarking tool. Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p. This minimum requirement is also detailed as requiring an internal resolution of 720p, and upscaling the graphics using DLSS or FSR using the “lowest” graphics setting. Monster Hunter Wilds’ recommended settings also target 1080p and 60 FPS with upscaling and Frame Generation technologies enabled, using the examples of an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Out of the three, only the RTX 4060 supports Nvidia Frame Generation, with the 2070 Super and 6700 XT instead having to rely on FSR 3 ([URL='https://www.reddit.com/r/MonsterHunter/comments/1ggyejd/monster_hunter_wilds_fsr3_frame_gen_needs_work/'][U]which had ghosting artifacts in the previous Monster Hunter Wilds beta[/U][/URL]). Targeting 60 FPS with Frame Generation enabled isn’t the ideal use of the technology, with [URL='https://www.youtube.com/watch?v=68oI_tkJEoc'][U]Digital Foundry recommending a baseline of 40 FPS[/U][/URL] in third-person titles. If a game runs at under 60 FPS with upscaling enabled, it may result in a much less responsive or tactile feeling due to latency. During the Monster Hunter Wilds open beta test, PC players with lower-end hardware struggled, even with mid-range graphics cards [URL="https://www.pcgamer.com/games/rpg/the-monster-hunter-wilds-beta-isnt-looking-so-hot-but-capcom-says-the-full-game-is-already-in-a-more-improved-state/#:~:text=Monster%20Hunter%20Wilds-,The%20Monster%20Hunter%20Wilds%20beta%20isn't%20looking%20so%20hot,in%20a%20more%20improved%20state'&text=My%20Palico%20shouldn't%20have%20to%20see%20this.&text=As%20a%20card%2Dcarrying%20MonHun,well%20for%20a%20smooth%20launch."][U]like the RTX 3060[/U][/URL]. In particular, players experienced a low-LOD bug where the game did not load the fully detailed textures of characters or monsters. Monster Hunter Wilds is built on the RE Engine, which first debuted in 2017’s Resident Evil 7. The engine was used in games like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, with slick performance across all platforms. But, all that glitters is not gold for the RE Engine, as bigger open-world titles with more NPCs and enemies like [URL='https://www.ign.com/games/dragons-dogma-ii']Dragon’s Dogma 2[/URL] have suffered from performance woes on consoles and PC, setting a worrying portent for Monster Hunter Wilds. With the clock ticking towards an early February open beta and late February launch, Capcom’s claim of attempting to reduce GPU requirements could be key for the title’s success on PC. [I]Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.[/I] [url="https://www.ign.com/articles/monster-hunter-wilds-dev-capcom-is-trying-to-tame-beastly-pc-requirements"]Continue reading...[/url] [/QUOTE]
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