SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Minecraft Probably Wouldn't Add Creepers Today as They'd Be Too 'Controversial' — But Don't Worry, They're Not Going Anywhere Now They're So Iconic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 68882" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/10/15/untitled-1-1760547534930.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Love them or, more likely, hate them, Minecraft's Creepers are now an iconic part of Mojang's beloved sandbox game. But the explosive creatures probably wouldn't be included today, the developer has said, if it were to design them from scratch now.</p><p></p><p>Speaking in a new developer <a href="https://www.youtube.com/watch?v=aBTJIYzJDJw" target="_blank">video</a> discussing game balance and fairness, chief creative officer Jens Bergensten said that Mojang now followed a strong principle when adding any new item, biome or enemy to <a href="https://www.ign.com/games/minecraft" target="_blank">Minecraft</a> that could cause players grief. In a nutshell, if anything causes the player to suffer, it should be because players brought it on themselves.</p><p></p><p>"We want to avoid treating players in a way that feels unfair," Bergensten said. "So we have this guiding principle that bad things [can] happen, but they're technically the players' fault. What we mean by that is either the player caused it, or the player had a chance to prevent it."</p><p></p><p></p><p>That means enemies have to feel fair — so players can choose to take them on if they want or have a decent chance of mitigating the danger if not. Situations that negatively impact a player should also never feel too random.</p><p></p><p>Bergensten listed various examples of things that have been added in the past that haven't felt as fair as intended — such as Iron Golems protecting villages by attacking Creepers (and getting said villages blown up), or Endermen randomly stealing blocks that could have some pivotal signifiance (such as a painstakingly-built Redstone circuits).</p><p></p><p>This doesn't mean that Mojang won't add in tougher challenges, though the developer said it was now careful to make difficult content feel like something players were opting into — such as when actively making the choice to enter The End and take on the game's climactic Ender Dragon.</p><p></p><p></p><p>But how about the Creeper? It can be encountered from the very beginning of the game, it can instantly kill players and destroy builds, and it sometimes feels like it appears at random. So why does it still exist like it does?</p><p></p><p>"Even to this day, it's one of the monsters in gaming that I'm still a little bit afraid of," Bergensten admitted. "If you would follow the rules that we have today, we would probably not add the Creeper because it would actually be so controversial to have a monster just show up and destroy what you've built."</p><p></p><p>And yet?</p><p></p><p>"The Creeper is very iconic though," Bergensten concluded — which is true enough.</p><p></p><p></p><p><em>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social" target="_blank">@tomphillipseg.bsky.social</a></p><p></p><p><a href="https://www.ign.com/articles/minecraft-probably-wouldnt-add-creepers-today-as-theyd-be-too-controversial-but-dont-worry-theyre-not-going-anywhere-now-theyre-so-iconic" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68882, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/10/15/untitled-1-1760547534930.jpg[/IMG] Love them or, more likely, hate them, Minecraft's Creepers are now an iconic part of Mojang's beloved sandbox game. But the explosive creatures probably wouldn't be included today, the developer has said, if it were to design them from scratch now. Speaking in a new developer [URL='https://www.youtube.com/watch?v=aBTJIYzJDJw']video[/URL] discussing game balance and fairness, chief creative officer Jens Bergensten said that Mojang now followed a strong principle when adding any new item, biome or enemy to [URL='https://www.ign.com/games/minecraft']Minecraft[/URL] that could cause players grief. In a nutshell, if anything causes the player to suffer, it should be because players brought it on themselves. "We want to avoid treating players in a way that feels unfair," Bergensten said. "So we have this guiding principle that bad things [can] happen, but they're technically the players' fault. What we mean by that is either the player caused it, or the player had a chance to prevent it." That means enemies have to feel fair — so players can choose to take them on if they want or have a decent chance of mitigating the danger if not. Situations that negatively impact a player should also never feel too random. Bergensten listed various examples of things that have been added in the past that haven't felt as fair as intended — such as Iron Golems protecting villages by attacking Creepers (and getting said villages blown up), or Endermen randomly stealing blocks that could have some pivotal signifiance (such as a painstakingly-built Redstone circuits). This doesn't mean that Mojang won't add in tougher challenges, though the developer said it was now careful to make difficult content feel like something players were opting into — such as when actively making the choice to enter The End and take on the game's climactic Ender Dragon. But how about the Creeper? It can be encountered from the very beginning of the game, it can instantly kill players and destroy builds, and it sometimes feels like it appears at random. So why does it still exist like it does? "Even to this day, it's one of the monsters in gaming that I'm still a little bit afraid of," Bergensten admitted. "If you would follow the rules that we have today, we would probably not add the Creeper because it would actually be so controversial to have a monster just show up and destroy what you've built." And yet? "The Creeper is very iconic though," Bergensten concluded — which is true enough. [I]Tom Phillips is IGN's News Editor. You can reach Tom at [email]tom_phillips@ign.com[/email] or find him on Bluesky [/I][URL='https://bsky.app/profile/tomphillipseg.bsky.social']@tomphillipseg.bsky.social[/URL] [url="https://www.ign.com/articles/minecraft-probably-wouldnt-add-creepers-today-as-theyd-be-too-controversial-but-dont-worry-theyre-not-going-anywhere-now-theyre-so-iconic"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Minecraft Probably Wouldn't Add Creepers Today as They'd Be Too 'Controversial' — But Don't Worry, They're Not Going Anywhere Now They're So Iconic
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top