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Metal Gear Solid: Master Collection Finally Lets Players Pause Cutscenes, but It Takes 10 Seconds

Konami is finally adding the ability to pause cutscenes to the original three Metal Gear Solid games when the Master Collection launches October 24, but there's a strange catch: it takes 10 seconds.


As reported by MP1st, YouTuber Irriducibile 86ss somehow got their hands on an early copy of the game and streamed it live. They showed off the new feature, revealing that pressing the pause button during a cutscene does stop the game, but only 10 seconds later does the actual pause menu appear.

There's a chance this is just a mistake or bug and not intended by Konami and may be addressed in an update, of course, perhaps even before the Master Collection comes out, ready for a day one patch.


The ability to pause cutscenes has been long-requested by Metal Gear Solid fans, especially after the feature was missing in the remastered collection on PlayStation 3 and 4. Metal Gear Solid 4: Guns of the Patriots added the feature though, meaning it should, in theory, work as players would expect in the Master Collection versions.

The series is known, perhaps infamous, for its cutscenes. The games featured in the Master Collection — Metal Gear 1 and 2, and Metal Gear Solid 1, 2, and 3 — aren't the main instigators though, with Metal Gear Solid 4 actually holding the record for the longest video game cutscene at 71 minutes.

Announced alongside Metal Gear Solid 3 Remake, the Master Collection Vol. 1 is coming to PlayStation 4, Xbox Series, Nintendo Swich, and PC. It's already faced some criticism though, as Metal Gear Solid 1 will be locked at 30 frames per second.


Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

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